# frozen_string_literal: true # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # Auto-generated by gapic-generator-ruby. DO NOT EDIT! module Google module Cloud module Gaming module V1 # Request message for GameServerDeploymentsService.ListGameServerDeployments. # @!attribute [rw] parent # @return [::String] # Required. The parent resource name, in the following form: # `projects/{project}/locations/{location}`. # @!attribute [rw] page_size # @return [::Integer] # Optional. The maximum number of items to return. If unspecified, the server # will pick an appropriate default. The server may return fewer items than # requested. A caller should only rely on response's # {::Google::Cloud::Gaming::V1::ListGameServerDeploymentsResponse#next_page_token next_page_token} to # determine if there are more GameServerDeployments left to be queried. # @!attribute [rw] page_token # @return [::String] # Optional. The next_page_token value returned from a previous List request, # if any. # @!attribute [rw] filter # @return [::String] # Optional. The filter to apply to list results. # @!attribute [rw] order_by # @return [::String] # Optional. Specifies the ordering of results following syntax at # https://cloud.google.com/apis/design/design_patterns#sorting_order. class ListGameServerDeploymentsRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Response message for GameServerDeploymentsService.ListGameServerDeployments. # @!attribute [rw] game_server_deployments # @return [::Array<::Google::Cloud::Gaming::V1::GameServerDeployment>] # The list of game server deployments. # @!attribute [rw] next_page_token # @return [::String] # Token to retrieve the next page of results, or empty if there are no more # results in the list. # @!attribute [rw] unreachable # @return [::Array<::String>] # List of locations that could not be reached. class ListGameServerDeploymentsResponse include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for GameServerDeploymentsService.GetGameServerDeployment. # @!attribute [rw] name # @return [::String] # Required. The name of the game server delpoyment to retrieve, in the following form: # `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. class GetGameServerDeploymentRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for # GameServerDeploymentsService.GetGameServerDeploymentRollout. # @!attribute [rw] name # @return [::String] # Required. The name of the game server delpoyment to retrieve, in the following form: # `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. class GetGameServerDeploymentRolloutRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for GameServerDeploymentsService.CreateGameServerDeployment. # @!attribute [rw] parent # @return [::String] # Required. The parent resource name, in the following form: # `projects/{project}/locations/{location}`. # @!attribute [rw] deployment_id # @return [::String] # Required. The ID of the game server delpoyment resource to be created. # @!attribute [rw] game_server_deployment # @return [::Google::Cloud::Gaming::V1::GameServerDeployment] # Required. The game server delpoyment resource to be created. class CreateGameServerDeploymentRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for GameServerDeploymentsService.DeleteGameServerDeployment. # @!attribute [rw] name # @return [::String] # Required. The name of the game server delpoyment to delete, in the following form: # `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. class DeleteGameServerDeploymentRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for GameServerDeploymentsService.UpdateGameServerDeployment. # Only allows updates for labels. # @!attribute [rw] game_server_deployment # @return [::Google::Cloud::Gaming::V1::GameServerDeployment] # Required. The game server delpoyment to be updated. # Only fields specified in update_mask are updated. # @!attribute [rw] update_mask # @return [::Google::Protobuf::FieldMask] # Required. Mask of fields to update. At least one path must be supplied in # this field. For the `FieldMask` definition, see # https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask class UpdateGameServerDeploymentRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for # GameServerDeploymentsService.UpdateGameServerRolloutDeployment. # @!attribute [rw] rollout # @return [::Google::Cloud::Gaming::V1::GameServerDeploymentRollout] # Required. The game server delpoyment rollout to be updated. # Only fields specified in update_mask are updated. # @!attribute [rw] update_mask # @return [::Google::Protobuf::FieldMask] # Required. Mask of fields to update. At least one path must be supplied in # this field. For the `FieldMask` definition, see # https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask class UpdateGameServerDeploymentRolloutRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for GameServerDeploymentsService.FetchDeploymentState. # @!attribute [rw] name # @return [::String] # Required. The name of the game server delpoyment, in the following form: # `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. class FetchDeploymentStateRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Response message for GameServerDeploymentsService.FetchDeploymentState. # @!attribute [rw] cluster_state # @return [::Array<::Google::Cloud::Gaming::V1::FetchDeploymentStateResponse::DeployedClusterState>] # The state of the game server deployment in each game server cluster. # @!attribute [rw] unavailable # @return [::Array<::String>] # List of locations that could not be reached. class FetchDeploymentStateResponse include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods # The game server cluster changes made by the game server deployment. # @!attribute [rw] cluster # @return [::String] # The name of the cluster. # @!attribute [rw] fleet_details # @return [::Array<::Google::Cloud::Gaming::V1::DeployedFleetDetails>] # The details about the Agones fleets and autoscalers created in the # game server cluster. class DeployedClusterState include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end end # A game server deployment resource. # @!attribute [rw] name # @return [::String] # The resource name of the game server deployment, in the following form: # `projects/{project}/locations/{location}/gameServerDeployments/{deployment}`. # For example, # `projects/my-project/locations/global/gameServerDeployments/my-deployment`. # @!attribute [r] create_time # @return [::Google::Protobuf::Timestamp] # Output only. The creation time. # @!attribute [r] update_time # @return [::Google::Protobuf::Timestamp] # Output only. The last-modified time. # @!attribute [rw] labels # @return [::Google::Protobuf::Map{::String => ::String}] # The labels associated with this game server deployment. Each label is a # key-value pair. # @!attribute [rw] etag # @return [::String] # ETag of the resource. # @!attribute [rw] description # @return [::String] # Human readable description of the game server delpoyment. class GameServerDeployment include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods # @!attribute [rw] key # @return [::String] # @!attribute [rw] value # @return [::String] class LabelsEntry include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end end # A game server config override. # @!attribute [rw] realms_selector # @return [::Google::Cloud::Gaming::V1::RealmSelector] # Selector for choosing applicable realms. # @!attribute [rw] config_version # @return [::String] # The game server config for this override. class GameServerConfigOverride include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # The game server deployment rollout which represents the desired rollout # state. # @!attribute [rw] name # @return [::String] # The resource name of the game server deployment rollout, in the following # form: # `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/rollout`. # For example, # `projects/my-project/locations/global/gameServerDeployments/my-deployment/rollout`. # @!attribute [r] create_time # @return [::Google::Protobuf::Timestamp] # Output only. The creation time. # @!attribute [r] update_time # @return [::Google::Protobuf::Timestamp] # Output only. The last-modified time. # @!attribute [rw] default_game_server_config # @return [::String] # The default game server config is applied to all realms unless overridden # in the rollout. For example, # `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`. # @!attribute [rw] game_server_config_overrides # @return [::Array<::Google::Cloud::Gaming::V1::GameServerConfigOverride>] # Contains the game server config rollout overrides. Overrides are processed # in the order they are listed. Once a match is found for a realm, the rest # of the list is not processed. # @!attribute [rw] etag # @return [::String] # ETag of the resource. class GameServerDeploymentRollout include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Request message for PreviewGameServerDeploymentRollout. # @!attribute [rw] rollout # @return [::Google::Cloud::Gaming::V1::GameServerDeploymentRollout] # Required. The game server deployment rollout to be updated. # Only fields specified in update_mask are updated. # @!attribute [rw] update_mask # @return [::Google::Protobuf::FieldMask] # Optional. Mask of fields to update. At least one path must be supplied in # this field. For the `FieldMask` definition, see # https://developers.google.com/protocol-buffers/docs/reference/google.protobuf#fieldmask # @!attribute [rw] preview_time # @return [::Google::Protobuf::Timestamp] # Optional. The target timestamp to compute the preview. Defaults to the immediately # after the proposed rollout completes. class PreviewGameServerDeploymentRolloutRequest include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end # Response message for PreviewGameServerDeploymentRollout. # This has details about the Agones fleet and autoscaler to be actuated. # @!attribute [rw] unavailable # @return [::Array<::String>] # Locations that could not be reached on this request. # @!attribute [rw] etag # @return [::String] # ETag of the game server deployment. # @!attribute [rw] target_state # @return [::Google::Cloud::Gaming::V1::TargetState] # The target state. class PreviewGameServerDeploymentRolloutResponse include ::Google::Protobuf::MessageExts extend ::Google::Protobuf::MessageExts::ClassMethods end end end end end