Sha256: f8f3238693f1cd87160d89362fc5813105fbad76632f67a629cb5d28673d3d6b
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Size: 1.16 KB
Versions: 12
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Stored size: 1.16 KB
Contents
void main(void) { if (PASS_TYPE == <%=Jax.Scene.AMBIENT_PASS%> || !SHADOWMAP_ENABLED) return; vShadowCoord = SHADOWMAP_MATRIX * mMatrix * VERTEX_POSITION; // if (LIGHT.type == <%=Jax.POINT_LIGHT%>) { /* Perform dual-paraboloid shadow map calculations - for point lights only */ vec4 p = vShadowCoord; vec3 pos = p.xyz / p.w; float L = length(pos.xyz); vDP0.xyz = pos / L; vDP1.xyz = pos / L; vDP0.w = pos.z; //vDPz = pos.z; vDP0.z = 1.0 + vDP0.z; vDP0.x /= vDP0.z; vDP0.y /= vDP0.z; vDP0.z = (L - DP_SHADOW_NEAR) / (DP_SHADOW_FAR - DP_SHADOW_NEAR); vDP0.x = 0.5 * vDP0.x + 0.5; vDP0.y = 0.5 * vDP0.y + 0.5; vDP1.z = 1.0 - vDP1.z; vDP1.x /= vDP1.z; vDP1.y /= vDP1.z; vDP1.z = (L - DP_SHADOW_NEAR) / (DP_SHADOW_FAR - DP_SHADOW_NEAR); vDP1.x = 0.5 * vDP1.x + 0.5; vDP1.y = 0.5 * vDP1.y + 0.5; float map_depth, depth; vec4 rgba_depth; if (vDP0.w > 0.0) { //if (vDPz > 0.0) { vDP1.w = vDP0.z; //vDPDepth = vDP0.z; } else { vDP1.w = vDP1.z; //vDPDepth = vDP1.z; } // } }
Version data entries
12 entries across 12 versions & 1 rubygems