[*S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"Transform: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; " UInt32; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; "Quaternionf; "m_LocalRotation; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " Vector3f; "m_LocalPosition; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "m_LocalScale; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "m_LocalEulerAnglesHint; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i ; i S; ;i;i;F; " vector; "m_Children; iú; i!; iAS; ;i;i;T; " Array; " Array; iú; i"; iAS; ;i;i;F; " SInt32; " size; i ; i#; iAS; ;i;i;F; "PPtr; " data; i ; i$; iAS; ;i;i ;F; " SInt32; " m_FileID; i ; i%; iAS; ;i;i ;F; " SInt32; " m_PathID; i ; i&; iAS; ;i;i;F; "PPtr; " m_Father; i ; i'; iS; ;i;i;F; " SInt32; " m_FileID; i ; i(; iS; ;i;i;F; " SInt32; " m_PathID; i ; i); i