require 'test/unit' module TestCentricity class ScreenObject < BaseScreenSectionObject include Test::Unit::Assertions attr_reader :locator def initialize raise "Screen object #{self.class.name} does not have a screen_name trait defined" unless defined?(screen_name) @locator = screen_locator if defined?(screen_locator) end # Declare and instantiate a single generic UI Element for this screen object. # # @param element_name [Symbol] name of UI object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # The locator_strategy (a Symbol) specifies the selector strategy that Appium will use to find the UI element. Valid # selectors are accessibility_id:, id:, name:, class:, xpath:, predicate: (iOS only), class_chain: (iOS only), and # css: (WebViews in hybrid apps only). # * The locator_identifier (a String) is the value or attribute that uniquely and unambiguously identifies the UI element. # # @example # element :video_player, { accessibility_id: 'YouTube Video Player' } # def self.element(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppUIElement, locator) end # Declare and instantiate a collection of generic UI Elements for this screen object. # # @param element_hash [Hash] names of UI objects (as a Symbol) and locator Hash # @example # elements drop_down_field: { accessibility_id: 'drop_trigger' }, # settings_item: { accessibility_id: 'settings' }, # video_player: { accessibility_id: 'YouTube Video Player' } # def self.elements(element_hash) element_hash.each do |element_name, locator| element(element_name, locator) end end # Declare and instantiate a single button UI Element for this screen object. # # @param element_name [Symbol] name of button object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # button :video_play, { accessibility_id: 'video icon play' } # def self.button(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppButton, locator) end # Declare and instantiate a collection of buttons for this screen object. # # @param element_hash [Hash] names of buttons (as symbol) and locator Hash # @example # buttons video_back: { accessibility_id: 'video icon backward' }, # video_play: { accessibility_id: 'video icon play' }, # video_pause: { accessibility_id: 'video icon stop' }, # video_forward: { accessibility_id: 'video icon forward' } # def self.buttons(element_hash) element_hash.each do |element_name, locator| button(element_name, locator) end end # Declare and instantiate a single textfield UI Element for this screen object. # # @param element_name [Symbol] name of textfield object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # textfield :payee_name_field, { xpath: '//android.widget.EditText[@content-desc="Full Name* input field"]' } # textfield :payee_name_field, { xpath: '//XCUIElementTypeTextField[@name="Full Name* input field"]' } # def self.textfield(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppTextField, locator) end # Declare and instantiate a collection of textfields for this screen object. # # @param element_hash [Hash] names of textfields (as symbol) and locator Hash # @example # textfields username_field: { accessibility_id: 'Username input field' }, # password_field: { accessibility_id: 'Password input field' } # def self.textfields(element_hash) element_hash.each do |element_name, locator| textfield(element_name, locator) end end # Declare and instantiate a single switch UI Element for this screen object. # # @param element_name [Symbol] name of switch object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # switch :debug_mode_switch, { accessibility_id: 'debug mode' } # def self.switch(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppSwitch, locator) end # Declare and instantiate a collection of switches for this screen object. # # @param element_hash [Hash] names of switches (as symbol) and locator Hash # @example # switches debug_mode_switch: { accessibility_id: 'debug mode' }, # metrics_switch: { accessibility_id: 'metrics' } # def self.switches(element_hash) element_hash.each do |element_name, locator| switch(element_name, locator) end end # Declare and instantiate a single checkbox UI Element for this screen object. # # @param element_name [Symbol] name of checkbox object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # checkbox :bill_address_check, { xpath: '//XCUIElementTypeOther[contains(@name, "billing checkbox")]'} # def self.checkbox(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppCheckBox, locator) end # Declare and instantiate a collection of checkboxes for this screen object. # # @param element_hash [Hash] names of checkboxes (as symbol) and locator Hash # @example # checkboxes bill_address_check: { xpath: '//XCUIElementTypeOther[contains(@name, "billing checkbox")]'}, # is_gift_check: { accessibility_id: 'is a gift' } # def self.checkboxes(element_hash) element_hash.each do |element_name, locator| checkbox(element_name, locator) end end # Declare and instantiate a single radio button UI Element for this screen object. # # @param element_name [Symbol] name of radio button object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # radio :unicode_radio, { xpath: '//XCUIElementTypeRadioButton[@label="Unicode"]'} # def self.radio(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppRadio, locator) end # Declare and instantiate a collection of radio buttons for this screen object. # # @param element_hash [Hash] names of radio buttons (as symbol) and locator Hash # @example # radios unicode_radio: { xpath: '//XCUIElementTypeRadioButton[@label="Unicode"]'}, # ascii_radio: { xpath: '//XCUIElementTypeRadioButton[@label="ASCII"] } # def self.radios(element_hash) element_hash.each do |element_name, locator| radio(element_name, locator) end end # Declare and instantiate a single label UI Element for this screen object. # # @param element_name [Symbol] name of label object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # label :header_label, { accessibility_id: 'container header' } # def self.label(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppLabel, locator) end # Declare and instantiate a collection of labels for this screen object. # # @param element_hash [Hash] names of labels (as symbol) and locator Hash # @example # labels total_qty_value: { accessibility_id: 'total number' }, # total_price_value: { accessibility_id: 'total price' } # def self.labels(element_hash) element_hash.each do |element_name, locator| label(element_name, locator) end end # Declare and instantiate a single list UI Element for this screen object. # # @param element_name [Symbol] name of list object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # list :carousel_list, { accessibility_id: 'Carousel' } # def self.list(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppList, locator) end # Declare and instantiate a collection of lists for this screen object. # # @param element_hash [Hash] names of lists (as symbol) and locator Hash # @example # lists product_grid: { xpath: '//android.widget.ScrollView/android.view.ViewGroup' }, # cart_list: { xpath: '//android.widget.ScrollView[@content-desc="cart screen"]' } # def self.lists(element_hash) element_hash.each do |element_name, locator| list(element_name, locator) end end # Declare and instantiate a single image UI Element for this screen object. # # @param element_name [Symbol] name of image object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # image :product_image, { xpath: '//XCUIElementTypeImage' } # def self.image(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppImage, locator) end # Declare and instantiate a collection of images for this screen object. # # @param element_hash [Hash] names of images (as symbol) and locator Hash # @example # images empty_cart_image: { accessibility_id: 'empty_cart' }, # logo_image: { accessibility_id: 'WebdriverIO logo' } # def self.images(element_hash) element_hash.each do |element_name, locator| image(element_name, locator) end end # Declare and instantiate a single alert UI Element for this screen object. # # @param element_name [Symbol] name of alert object (as a symbol) # @param locator [Hash] { locator_strategy: locator_identifier } # @example # alert :generic_alert_modal, { id: 'android:id/parentPanel' } # alert :generic_alert_modal, { class: 'XCUIElementTypeAlert' } # def self.alert(element_name, locator) define_screen_element(element_name, TestCentricity::AppElements::AppAlert, locator) end # Declare and instantiate a collection of alerts for this screen object. # # @param element_hash [Hash] names of alerts (as symbol) and locator Hash # @example # alerts grant_modal: { id: 'com.android.permissioncontroller:id/grant_dialog' }, # alert_modal: { id: 'android:id/parentPanel' } # def self.alerts(element_hash) element_hash.each do |element_name, locator| alert(element_name, locator) end end # Instantiate a single ScreenSection object within this ScreenObject. # # @param section_name [Symbol] name of ScreenSection object (as a symbol) # @param class_name [Class] Class name of ScreenSection object # @example # section :nav_menu, NavMenu # def self.section(section_name, obj, locator = 0) define_screen_element(section_name, obj, locator) end # Declare and instantiate a collection of ScreenSection objects for this screen object. # # @param element_hash [Hash] names of ScreenSections (as symbol) and class name # @example # sections nav_bar: NavBar, # nav_menu: NavMenu # def self.sections(section_hash) section_hash.each do |section_name, class_name| section(section_name, class_name) end end # Does Screen object exists? # # @return [Boolean] # @example # home_screen.exists? # def exists? @locator.is_a?(Array) ? tries ||= 2 : tries ||= 1 if @locator.is_a?(Array) loc = @locator[tries - 1] find_element(loc.keys[0], loc.values[0]) else find_element(@locator.keys[0], @locator.values[0]) end true rescue retry if (tries -= 1) > 0 false end # Wait until the Screen object exists, or until the specified wait time has expired. If the wait time is nil, then # the wait time will be Environ.default_max_wait_time. # # @param seconds [Integer or Float] wait time in seconds # @example # cart_screen.wait_until_exists(15) # def wait_until_exists(seconds = nil, post_exception = true) timeout = seconds.nil? ? Environ.default_max_wait_time : seconds wait = Selenium::WebDriver::Wait.new(timeout: timeout) wait.until { exists? } rescue if post_exception raise "Screen object #{self.class.name} not found after #{timeout} seconds" unless exists? else exists? end end # Wait until the Screen object is gone, or until the specified wait time has expired. If the wait time is nil, then # the wait time will be Environ.default_max_wait_time. # # @param seconds [Integer or Float] wait time in seconds # @example # login_screen.wait_until_gone(15) # def wait_until_gone(seconds = nil, post_exception = true) timeout = seconds.nil? ? Environ.default_max_wait_time : seconds wait = Selenium::WebDriver::Wait.new(timeout: timeout) wait.until { !exists? } rescue if post_exception raise "Screen object #{self.class.name} remained visible after #{timeout} seconds" if exists? else exists? end end def navigate_to; end def verify_screen_ui; end # Verifies that the target screen is displayed, and sets ScreenManager.current_screen to reference the target screen # instance. # def verify_screen_exists wait = Selenium::WebDriver::Wait.new(timeout: Environ.default_max_wait_time) wait.until { exists? } ScreenManager.current_screen = self rescue raise "Could not find screen_locator for screen object '#{self.class.name}' (#{@locator}) after #{Environ.default_max_wait_time} seconds" end # Load the screen using its defined deep_link trait. When testing on physical iOS devices running iOS/iPadOS versions # earlier than version 16.4, deep links can only be opened by sending the deeplink URL to the mobile Safari web browser, # and then accepting the confirmation modal that pops up. This method handles invoking deeplinks on Android and iOS/iPadOS # simulators and physical devices. # # This method verifies that the target screen is loaded and displayed, and sets ScreenManager.current_screen to reference # the target screen instance. # # @example # cart_screen.load_screen # def load_screen # return if target screen is already loaded if exists? ScreenManager.current_screen = self return end url = if deep_link.include?("://") deep_link elsif !Environ.current.deep_link_prefix.blank? link_url = "#{Environ.current.deep_link_prefix}://#{deep_link}" # deeplink handler for Android devices if Environ.is_android? Environ.appium_driver.execute_script('mobile:deepLink', { url: link_url, package: Environ.current.android_app_id }) verify_screen_exists return else link_url end end # deeplink handler for iOS devices if Environ.is_ios? && Environ.is_device? && Environ.device_os_version.to_f < 16.4 # launch Safari browser on iOS real device if iOS version is below 16.4 Environ.appium_driver.execute_script('mobile: launchApp', { bundleId: 'com.apple.mobilesafari' }) unless Environ.appium_driver.is_keyboard_shown begin # attempt to find and click URL button on iOS 15 Safari browser find_element(:accessibility_id, 'TabBarItemTitle').click rescue # fall back to URL button on iOS 14 Safari browser find_element(:xpath, '//XCUIElementTypeButton[@name="URL"]').click end end # enter deep-link URL wait_for_object(:xpath, '//XCUIElementTypeTextField[@name="URL"]', 5).send_keys("#{url}\uE007") # wait for and accept the popup modal wait_for_object(:xpath, '//XCUIElementTypeButton[@name="Open"]', 10).click else # iOS version is >= 16.4 so directly load screen via Selenium WebDriver Environ.appium_driver.get(url) end verify_screen_exists end private def self.define_screen_element(element_name, obj, locator) define_method(element_name) do ivar_name = "@#{element_name}" ivar = instance_variable_get(ivar_name) return ivar if ivar instance_variable_set(ivar_name, obj.new(element_name, self, locator, :screen)) end end def wait_for_object(find_method, locator, seconds) wait = Selenium::WebDriver::Wait.new(timeout: seconds) obj = nil wait.until do obj = find_element(find_method, locator) obj.displayed? end obj end end end