[8S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"SkinnedMeshRenderer: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " bool; "m_Enabled; i; i ; iS; ;i;i;F; " bool; "m_CastShadows; i; i ; iS; ;i;i;F; " bool; "m_ReceiveShadows; i; i ; iS; ;i;i;F; " UInt8; "m_LightmapIndex; i; i ; iS; ;i;i;F; " vector; "m_Materials; iú; i ; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " Vector4f; "m_LightmapTilingOffset; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; "int; "m_Quality; i ; i; iS; ;i;i;F; " bool; "m_UpdateWhenOffscreen; i; i; iS; ;i;i;F; " bool; "m_SkinNormals; i; i; iHS; ;i;i;F; "PPtr; " m_Mesh; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " vector; " m_Bones; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i ; iS; ;i;i;F; "PPtr; " data; i ; i!; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i"; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i#; iS; ;i;i;F; " vector; "m_BindPose; iú; i$; iS; ;i;i;T; " Array; " Array; iú; i%; iS; ;i;i;F; " SInt32; " size; i ; i&; iS; ;i;i;F; "Matrix4x4f; " data; iE; i'; iS; ;i;i ;F; " float; "e00; i ; i(; iS; ;i;i ;F; " float; "e01; i ; i); iS; ;i;i ;F; " float; "e02; i ; i*; iS; ;i;i ;F; " float; "e03; i ; i+; iS; ;i;i ;F; " float; "e10; i ; i,; iS; ;i;i ;F; " float; "e11; i ; i-; iS; ;i;i ;F; " float; "e12; i ; i.; iS; ;i;i ;F; " float; "e13; i ; i/; iS; ;i;i ;F; " float; "e20; i ; i0; iS; ;i;i ;F; " float; "e21; i ; i1; iS; ;i;i ;F; " float; "e22; i ; i2; iS; ;i;i ;F; " float; "e23; i ; i3; iS; ;i;i ;F; " float; "e30; i ; i4; iS; ;i;i ;F; " float; "e31; i ; i5; iS; ;i;i ;F; " float; "e32; i ; i6; iS; ;i;i ;F; " float; "e33; i ; i7; i