Sha256: f60e6beed9de5dee613cd296facd4e0363a9803d8a3e8a75e8ae742924c43a1f

Contents?: true

Size: 528 Bytes

Versions: 14

Compression:

Stored size: 528 Bytes

Contents

uniform vec4 lightColor;
uniform vec4 darkColor;
uniform float frequency;

czm_material czm_getMaterial(czm_materialInput materialInput)
{
    czm_material material = czm_getDefaultMaterial(materialInput);
    
    // From Stefan Gustavson's Procedural Textures in GLSL in OpenGL Insights
    vec2 F = czm_cellular(materialInput.st * frequency);
    float t = 0.1 + (F.y - F.x);
        
    vec4 color = mix(lightColor, darkColor, t);
    material.diffuse = color.rgb;
    material.alpha = color.a;
    
    return material;
}

Version data entries

14 entries across 14 versions & 1 rubygems

Version Path
cesium-0.24.1 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.24.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.23.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.22.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.21.1 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.21 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.20.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.19.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.18.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.17.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.16.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.15.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.14.0 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl
cesium-0.13.2 app/assets/javascripts/Shaders/Materials/FacetMaterial.glsl