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To my North is a bridge over a pond." 21 19 0 0 0 0 "*I'm on a very flimsy bridge..." 22 20 0 0 0 0 "*I'm on a lawn to the North of a pond." 0 21 0 0 0 0 "small hut." 0 24 0 28 0 0 "*I'm west of a pond." 23 25 19 27 0 0 "sunny field." 24 25 25 26 0 0 "*I'm in an oak-forest." 0 0 0 0 0 0 "*I'm at the bottom of a disused cesspit." 28 26 24 0 0 0 "*I'm north of a rather smelly hole." 0 27 23 0 0 0 "*I'm at the top of a cliff." 30 0 0 0 0 0 "*I'm on a narrow ledge, East of a chasm." 0 29 28 0 0 0 "*I'm at the edge of a deep chasm." 0 0 0 0 0 0 "*I'm at the bottom of a deep hole." 0 31 0 0 0 0 "subterranean cavern." 0 32 0 0 0 0 "cavern where the count sleeps." "" "Welcome to `NOSFERATU`, by Mike Taylor." " Original VIC-20 BASIC version, 1982" " Translation to Games::ScottAdams starting Sunday 25th November 2001" " Translation to ScottKit starting Saturday 14 October 2017" "This is a demo for the `ScottKit` adventure system --" "See https://github.com/MikeTaylor/scottkit/" "Your task: kill the evil count Nosferatu and return home with his bloodstone." "I'll need a spade." "Nosferatu rises from his altar, and bites my neck!" "I don't have it." "To what (eg. to key)" "I can't tie a" "OK." "I can't tie a rope to a" "I haven't got a rope." "It's tied to a rail!" "I'm too heavy: I fall!" "It's locked!" "My key won't fit!" "Time passes..." "A bus arrives!" "It's not here." "The witch drinks the water, rejuvenates, drops something, and disappears!" "It soaks away." "He takes them, the bus starts, and I'm home" "He doesn't want it." "with Nosferatu's Bloodstone." "* Congratulations *" "You win!" "without Nosferatu's Bloodstone." "I break through to an underground chamber!" "I've already done it!" "not now." "I can't climb a" "OK" "I need a container." "At what (eg. at bus)" "I can't throw a" "It shatters!" "It bounces off." "I need an ax." "I punch him and he crumbles to dust." "Huh! That was easier than I expected!" ">Fzing!<" "Which one?" "OK, but it'll take a while." "That was boring! It was in Transylvanian!" "The book says: Near the forest is a disused cess-pit." "The book says: Magic word is: 'OVYEZ'" "The book says: Bored with this game already, huh?" "I can't read a" "Burp! It's good!" "I feel stronger." "I can't drink a" "I feel weaker." "I find something!" "The lid's too heavy!" "I can't open a" "It turns to dust!" "It slips through my fingers" "What's the point?" "I can't chop a" "Using a SPENT match?" "First I need a match." "It won't burn." "Nosferatu vanishes in a cloud of smoke!" "Nothing happens" "You'll have to figure it out for yourself." "It looks like a pretty average" "Nothing happens." "Wheee!" "I find nothing." "I can only dig a hole" "`Yaaaagh!`" "He doesn't seem to be too keen on that idea: He's eating me!" "*treasure* (you shouldn't be able to see this)" 0 "stone Sarcophagus" 4 "decomposing Body" 0 "pile of Dust" 0 "wooden Cross/CRO/" 0 "transylvanian Atlas/ATL/" 5 "book of Magic/MAG/" 5 "book of Games/GAM/" 5 "rope tied to rail" 0 "lit Lamp/LAM/" 0 "brass Key/KEY/" 7 "scarlet Kipper/KIP/" 7 "hanging Rope" 7 "bottle of Whisky/WHI/" 8 "empty whisky Bottle/BOT/" 0 "locked Door" 9 "wide open Door" 0 "long Rope/ROP/" 9 "7-pound Mallet/MAL/" 10 "newely dug open Grave" 11 "tombstone engraved: BEWARE THE WITCH" 11 "large red no. 29 Bus" 0 "wrinkled old Witch" 13 "Hole (above me)" 13 "old Lamp/LAM/" 0 "balcony Rail" 6 "bus Conductor" 14 "sharp Axe/AXE/" 15 "tall Ladder/LAD/" 16 "maneating Shark!/SHA/" 17 "hut with locked Door" 21 "hut with smashed Door" 0 "garden Spade/SPA/" 22 "sharp wooden Stick/STI/" 22 "crusifix engraved on the ground" 24 "Pit in the ground" 0 "oak-Trees" 25 "Sign says: 'TREES ARE RESERVED FOR COFFINS'" 25 "golden Coins/COI/" 26 "brick Wall" 27 "inpenetrable Thicket" 28 "mutilated thicket" 0 "Sign here says: 'EXA NO FO TROHS'" 28 "SHORT OF AN AXE' is written backwards on a Sign nearby'" 0 "brick Wall" 29 "safety Match/MAT/" 29 "spent Match/MAT/" 0 "Water of youth/WAT/" 30 "Fountain of youth" 30 "Hole in thicket" 30 "whisky Bottle/BOT/" 0 "secret Tunnel" 31 "Stalactites hanging from the ceiling" 32 "entrance to cave" 0 "the count Nosferatu" 33 "stone Altar" 33 "giant *BLOODSTONE*/BLO/" 33 "" "" "" "" "" "cont" "cont" "" "everywhere inside the cavern is dark" "everywhere outside the bottom of the pit is light" "" "" "" "" "" "" "" "" "" "" "" "We would rather this happen carrying more than one object, but this is near enough." "" "In the original, this created a new exit leading west, but we can't do that in the Scott Adams engine. Instead, the player must GO DOOR." "" "" "" "" "" "" "cont" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "For some reason, the original uses 'ax' here rather then 'axe'." "" "" "" "" "" "" "" "" "" "" "cont" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "" "We only really want to look if it was previously dark. Can do this with flags." "" "" "cont" "" "" "" "" "" "" "" "" "" "" "" 1 18401 0