Sha256: f5ce7dab6d054da96453c6b4881d4ce368af2c4ede3a86d4aa979d8c6125eb95

Contents?: true

Size: 1.26 KB

Versions: 1

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Stored size: 1.26 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1372843472.8646889:@value"¤{I"
class:EFI"BundledAsset;FI"logical_path;FI")Shaders/Materials/AsphaltMaterial.js;TI"
pathname;FI"a/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/Materials/AsphaltMaterial.js;TI"content_type;FI"application/javascript;FI"
mtime;FI"2013-07-03T11:16:47+02:00;FI"length;Fi®I"digest;F"%31e21861dab79db076f491d39e0b45f5I"source;FI"®//This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
"use strict";
return "uniform vec4 asphaltColor;\n\
uniform float bumpSize;\n\
uniform float roughness;\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
vec4 color = asphaltColor;\n\
vec2 st = materialInput.st;\n\
vec2 F = czm_cellular(st / bumpSize);\n\
color.rgb -= (F.x / F.y) * 0.1;\n\
float noise = czm_snoise(st / bumpSize);\n\
noise = pow(noise, 5.0) * roughness;\n\
color.rgb += noise;\n\
material.diffuse = color.rgb;\n\
material.alpha = color.a;\n\
return material;\n\
}\n\
";
});
;FI"required_assets_digest;F"%e89abd2e4612979b5a51cc9ff0a7fd42I"
_version;F"%6776f581a4329e299531e1d52aa59832

Version data entries

1 entries across 1 versions & 1 rubygems

Version Path
cesium-0.18.0 test/dummy/tmp/cache/assets/CE3/9D0/sprockets%2F945f3b42c43baf52c8276489172e3bf1