# frozen_string_literal: true module Ruby2D module Camera class Triangle < Ruby2D::Triangle # Recalculates real coordiantes # Use after changing variables def _draw return if @hide angle = Ruby2D::Camera.angle * (Math::PI / 180) self_angle = self.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 # rotate the shape temp1_x1 = (x1 * Math.cos(self_angle)) - (y1 * Math.sin(self_angle)) temp1_y1 = (y1 * Math.cos(self_angle)) + (x1 * Math.sin(self_angle)) temp1_x2 = (x2 * Math.cos(self_angle)) - (y2 * Math.sin(self_angle)) temp1_y2 = (y2 * Math.cos(self_angle)) + (x2 * Math.sin(self_angle)) temp1_x3 = (x3 * Math.cos(self_angle)) - (y3 * Math.sin(self_angle)) temp1_y3 = (y3 * Math.cos(self_angle)) + (x3 * Math.sin(self_angle)) # apply camera operations temp2_x1 = (((x + temp1_x1 - Camera.x) * Math.cos(angle)) - ((y + temp1_y1 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp2_y1 = (((x + temp1_x1 - Camera.x) * Math.sin(angle)) + ((y + temp1_y1 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp2_x2 = (((x + temp1_x2 - Camera.x) * Math.cos(angle)) - ((y + temp1_y2 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp2_y2 = (((x + temp1_x2 - Camera.x) * Math.sin(angle)) + ((y + temp1_y2 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height temp2_x3 = (((x + temp1_x3 - Camera.x) * Math.cos(angle)) - ((y + temp1_y3 - Camera.y) * Math.sin(angle))) * Camera.zoom + half_width temp2_y3 = (((x + temp1_x3 - Camera.x) * Math.sin(angle)) + ((y + temp1_y3 - Camera.y) * Math.cos(angle))) * Camera.zoom + half_height Ruby2D::Triangle.draw(x1: temp2_x1, y1: temp2_y1, x2: temp2_x2, y2: temp2_y2, x3: temp2_x3, y3: temp2_y3, color: [ [c1.r, c1.g, c1.b, c1.a], [c2.r, c2.g, c2.b, c2.a], [c3.r, c3.g, c3.b, c3.a] ], z: z) end def initialize(opts = {}) super(opts) Ruby2D::Camera << self Window.remove(self) add end def remove @hide = true end def add @hide = false end def angle @angle ||= 0 end def angle=(angle) @angle = (angle % 360) end # Methods for moving the shape attr_writer :x, :y def x @x ||= 0 end def y @y ||= 0 end def z=(z) super(z) Ruby2D::Camera._sort_by_z end end end end