module Mittsu class CompressedTexture def update_specific gl_format = GL::MITTSU_PARAMS[format] gl_type = GL::MITTSU_PARAMS[type] mipmaps.each_with_index do |mipmap, i| if format != RGBAFormat && format != RGBFormat if @renderer.compressed_texture_formats.include?(gl_format) GL.CompressedTexImage2D(GL::TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, mipmap.data) else puts 'WARNING: Mittsu::Texture: Attempt to load unsupported compressed texture format in #update_texture' end else GL.TexImage2D(GL::TEXTURE_2D, i, gl_format, mipmap.width, mipmap.height, 0, gl_format, gl_type, mipmap.data) end end end end end