module VirtualBox # Represents a single VirtualBox virtual machine. All attributes which are # not read-only can be modified and saved. # # # Finding Virtual Machines # # Two methods are used to find virtual machines: {VM.all} and {VM.find}. Each # return a {VM} object. An example is shown below: # # vm = VirtualBox::VM.find("MyWindowsXP") # puts vm.name # => "MyWindowsXP" # # # Modifying Virtual Machines # # Virtual machines can be modified a lot like [ActiveRecord](http://ar.rubyonrails.org/) # objects. This is best shown through example: # # vm = VirtualBox::VM.find("MyWindowsXP") # vm.memory_size = 256 # vm.name = "WindowsXP" # vm.save # # # Controlling Virtual Machines # # Virtual machines can be controlled using the basic {#start}, {#stop}, etc. # methods. The current state of the VM can also be retrieved via the {#state} # method. An example of this use is shown below: # # if vm.powered_off? # vm.start # end # # # Taking a Snapshot # # Snapshots allow virtual machine states to be saved at a given point in time # without having to stop the machine. This state can then be restored later. # VirtualBox handles this by creating a differencing image which allows the hard # drive to even retain its exact state. Taking a snapshot is extremely simple: # # vm = VirtualBox::VM.find("MyWindowsXP") # vm.take_snapshot("My Snapshot", "A description of my snapshot") # # # Traversing Snapshots # # Snapshots are represented by a tree-like structure. There is a root snapshot # and that snapshot has many children which may in turn have their own children. # The easiest way to traverse this structure is to use the {#root_snapshot} # VM method and traverse the structure like any tree structure: # # vm = VirtualBox::VM.find("MyWindowsXP") # p vm.root_snapshot.children.length # # # Finding Snapshots # # While traversing the entire snapshot tree can be useful, it is often more # useful to be able to simply find a snapshot by name. For this, use the # {#find_snapshot} method: # # vm = VirtualBox::VM.find("MyWindowsXP") # p vm.find_snapshot("PreSP3") # # # Attributes and Relationships # # Properties of the virtual machine are exposed using standard ruby instance # methods which are generated on the fly. Because of this, they are not listed # below as available instance methods. # # These attributes can be accessed and modified via standard ruby-style # `instance.attribute` and `instance.attribute=` methods. The attributes are # listed below. # # Relationships are also accessed like attributes but can't be set. Instead, # they are typically references to other objects such as a {HardDrive} which # in turn have their own attributes which can be modified. # # ## Attributes # # This is copied directly from the class header, but lists all available # attributes. If you don't understand what this means, read {Attributable}. # # attribute :uuid, :readonly => true, :property => :id # attribute :name # attribute :os_type_id # attribute :description # attribute :memory_size # attribute :memory_balloon_size # attribute :vram_size # attribute :cpu_count # attribute :accelerate_3d_enabled, :boolean => true # attribute :accelerate_2d_video_enabled, :boolean => true # attribute :clipboard_mode # attribute :monitor_count # attribute :state, :readonly => true # attribute :accessible, :readonly => true, :boolean => true # attribute :hardware_version # attribute :hardware_uuid # attribute :firmware_type # attribute :snapshot_folder # attribute :settings_file_path, :readonly => true # attribute :last_state_change, :readonly => true # attribute :state_file_path, :readonly => true # attribute :log_folder, :readonly => true # attribute :snapshot_count, :readonly => true # attribute :current_state_modified, :readonly => true # attribute :guest_property_notification_patterns # attribute :teleporter_enabled, :boolean => true # attribute :teleporter_port # attribute :teleporter_address # attribute :teleporter_password # attribute :interface, :readonly => true, :property => false # # ## Relationships # # In addition to the basic attributes, a virtual machine is related # to other things. The relationships are listed below. If you don't # understand this, read {Relatable}. # # relationship :audio_adapter, :AudioAdapter # relationship :bios, :BIOS # relationship :hw_virt, :HWVirtualization # relationship :cpu, :CPU # relationship :vrdp_server, :VRDPServer # relationship :storage_controllers, :StorageController, :dependent => :destroy # relationship :medium_attachments, :MediumAttachment # relationship :shared_folders, :SharedFolder # relationship :extra_data, :ExtraData # relationship :forwarded_ports, :ForwardedPort # relationship :network_adapters, :NetworkAdapter # relationship :usb_controller, :USBController # relationship :current_snapshot, :Snapshot # class VM < AbstractModel attribute :uuid, :readonly => true, :property => :id attribute :name attribute :os_type_id attribute :description attribute :memory_size attribute :memory_balloon_size attribute :vram_size attribute :cpu_count attribute :accelerate_3d_enabled, :boolean => true attribute :accelerate_2d_video_enabled, :boolean => true attribute :clipboard_mode attribute :monitor_count attribute :state, :readonly => true attribute :accessible, :readonly => true, :boolean => true attribute :hardware_version attribute :hardware_uuid attribute :firmware_type attribute :snapshot_folder attribute :settings_file_path, :readonly => true attribute :last_state_change, :readonly => true attribute :state_file_path, :readonly => true attribute :log_folder, :readonly => true attribute :snapshot_count, :readonly => true attribute :current_state_modified, :readonly => true attribute :guest_property_notification_patterns attribute :teleporter_enabled, :boolean => true attribute :teleporter_port attribute :teleporter_address attribute :teleporter_password attribute :boot_order, :property_getter => Proc.new { |instance, *args| instance.get_boot_order(*args) }, :property_setter => Proc.new { |instance, *args| instance.set_boot_order(*args) } attribute :interface, :readonly => true, :property => false relationship :audio_adapter, :AudioAdapter relationship :bios, :BIOS relationship :hw_virt, :HWVirtualization relationship :cpu, :CPU relationship :vrde_server, :VRDEServer relationship :storage_controllers, :StorageController, :dependent => :destroy relationship :medium_attachments, :MediumAttachment relationship :shared_folders, :SharedFolder relationship :extra_data, :ExtraData relationship :forwarded_ports, :ForwardedPort, :version => "3.1" relationship :network_adapters, :NetworkAdapter relationship :usb_controller, :USBController relationship :current_snapshot, :Snapshot class << self # Returns an array of all available VMs. # # @return [Array] def all Global.global(true).vms end # Finds a VM by UUID or registered name and returns a # new VM object. If the VM doesn't exist, will return `nil`. # # @return [VM] def find(name) all.detect { |o| o.name == name || o.uuid == name } end # Imports a VM, blocking the entire thread during this time. # When finished, on success, will return the VM object. This # VM object can be used to make any modifications necessary # (RAM, cpus, etc.). # # If there are multiple VMs in the OVF file being imported, # the first virtual machine will be returned, although all will # be imported. # # If a block is given, it will be yielded with the progress of the # import operation, so that the progress of the import can be # tracked. # # @return [VM] The newly imported virtual machine def import(source_path, &block) appliance = Appliance.new(source_path) appliance.import(&block) find(appliance.virtual_systems.first.descriptions[:name][:auto]) end def populate_relationship(caller, machines) machines.is_a?(Array) ? populate_array_relationship(caller, machines) : populate_single_relationship(caller, machines) end def populate_single_relationship(caller, machine) new(machine) end def populate_array_relationship(caller, machines) result = Proxies::Collection.new(caller) machines.each do |machine| result << new(machine) end result end end # Creates a new instance of a virtual machine. # # **Currently can NOT be used to create a NEW virtual machine**. # Support for creating new virtual machines will be added shortly. # For now, this is only used by {VM.find} and {VM.all} to # initialize the VMs. def initialize(imachine) super() write_attribute(:interface, imachine) initialize_attributes(imachine) end def initialize_attributes(machine) # Load the interface attributes load_interface_attributes(machine) # Setup the relationships populate_relationships(machine) # Clear dirtiness, since this should only be called initially and # therefore shouldn't affect dirtiness clear_dirty! # But this is an existing record existing_record! end # Reload the model so that all the attributes and relationships are # up to date. This method will automatically discard any changes to # the VM and any of its relationships. def reload initialize_attributes(interface) self end # State of the virtual machine. Returns the state of the virtual # machine. This state will represent the state that was assigned # when the VM was found unless `reload` is set to `true`. # # @param [Boolean] reload If true, will reload the state to current # value. # @return [String] Virtual machine state. def state(suppress_state_reload=false) if !suppress_state_reload load_interface_attribute(:state, interface) clear_dirty!(:state) end read_attribute(:state) end # Validates the virtual machine def validate super validates_presence_of :name, :os_type_id, :memory_size, :vram_size, :cpu_count validates_numericality_of :memory_balloon_size, :monitor_count validates_inclusion_of :accelerate_3d_enabled, :accelerate_2d_video_enabled, :teleporter_enabled, :in => [true, false] if !errors_on(:name) # Only validate the name if the name has no errors already vms_of_same_name = self.class.find(name) add_error(:name, 'must not be used by another virtual machine.') if vms_of_same_name && vms_of_same_name.uuid != uuid end validates_inclusion_of :os_type_id, :in => VirtualBox::Global.global.lib.virtualbox.guest_os_types.collect { |os| os.id } min_guest_ram, max_guest_ram = Global.global.system_properties.min_guest_ram, Global.global.system_properties.max_guest_ram validates_inclusion_of :memory_size, :in => (min_guest_ram..max_guest_ram), :message => "must be between #{min_guest_ram} and #{max_guest_ram}." validates_inclusion_of :memory_balloon_size, :in => (0..max_guest_ram), :message => "must be between 0 and #{max_guest_ram}." min_guest_vram, max_guest_vram = Global.global.system_properties.min_guest_vram, Global.global.system_properties.max_guest_vram validates_inclusion_of :vram_size, :in => (min_guest_vram..max_guest_vram), :message => "must be between #{min_guest_vram} and #{max_guest_vram}." min_guest_cpu_count, max_guest_cpu_count = Global.global.system_properties.min_guest_cpu_count, Global.global.system_properties.max_guest_cpu_count validates_inclusion_of :cpu_count, :in => (min_guest_cpu_count..max_guest_cpu_count), :message => "must be between #{min_guest_cpu_count} and #{max_guest_cpu_count}." validates_inclusion_of :clipboard_mode, :in => COM::Util.versioned_interface(:ClipboardMode).map validates_inclusion_of :firmware_type, :in => COM::Util.versioned_interface(:FirmwareType).map end # Saves the virtual machine if modified. This method saves any modified # attributes of the virtual machine. If any related attributes were saved # as well (such as storage controllers), those will be saved, too. def save return false unless valid? raise Exceptions::ReadonlyVMStateException.new("VM must not be in saved state to modify.") if saved? with_open_session do |session| # Use setters to save the attributes on the locked machine and persist # the settings machine = session.machine # Save the boot order save_interface_attribute(:boot_order, machine) # Save all the attributes and relationships save_changed_interface_attributes(machine) # Save relationships, which may open their own sessions if necessary save_relationships end true end # Returns the root snapshot of this virtual machine. This root snapshot # can be used to traverse the tree of snapshots. # # @return [Snapshot] def root_snapshot return nil if current_snapshot.nil? current = current_snapshot current = current.parent while current.parent != nil current end # Find a snapshot by name or UUID. This allows you to find a snapshot by a given # name, rather than having to resort to traversing the entire tree structure # manually. def find_snapshot(name) find_helper = lambda do |name, root| return nil if root.nil? return root if root.name == name || root.uuid == name root.children.each do |child| result = find_helper.call(name, child) return result unless result.nil? end nil end find_helper.call(name, root_snapshot) end # Opens a direct session with the machine this VM represents and yields # the session object to a block. Many of the VirtualBox's settings can only # be modified with an open session on a machine. An open session is similar # to a write-lock. Once the session is completed, it must be closed, which # this method does as well. def with_open_session(mode=:write) # Set the session up session = Lib.lib.session close_session = false if session.state != :open # Open up a session for this virtual machine interface.lock_machine(session, mode) # Mark the session to be closed close_session = true end # Yield the block with the session yield session if block_given? # Close the session if close_session # Save these settings only if we're closing and only if the state # is not saved, since that doesn't allow the machine to be saved. session.machine.save_settings if mode == :write && session.machine.state != :saved # Close the session session.unlock_machine end rescue Exception # Close the session so we don't get locked out. We use a rescue block # here instead of an "ensure" since we ONLY want this to occur if an # exception is raised. Otherwise, we may or may not close the session, # depending how deeply nested this call to `with_open_session` is. # (see close_session boolean above) session.unlock_machine if session.state == :open # Reraise the exception, we're not actually catching it to handle it raise end # Exports a virtual machine. The virtual machine will be exported # to the specified OVF file name. This directory will also have the # `mf` file which contains the file checksums and also the virtual # drives of the machine. # # Export also supports an additional options hash which can contain # information that will be embedded with the virtual machine. View # below for more information on the available options. # # This method will block until the export is complete, which takes about # 60 to 90 seconds on my 2.2 GHz 2009 model MacBook Pro. # # If a block is given to the method, then it will be yielded with the # progress of the operation. # # @param [String] filename The file (not directory) to save the exported # OVF file. This directory will also receive the checksum file and # virtual disks. def export(filename, options = {}, &block) app = Appliance.new app.path = filename app.add_machine(self, options) app.export(&block) end # Take a snapshot of the current state of the machine. This method can be # called while the VM is running and also while it is powered off. This # method will block while the snapshot is being taken. # # If a block is given to this method, it will yield with a progress # object which can be used to get the progress of the operation. # # @param [String] name Name of the snapshot. # @param [String] description Description of the snapshot. def take_snapshot(name, description="", &block) with_open_session do |session| session.console.take_snapshot(name, description).wait(&block) end end # Starts the virtual machine. The virtual machine can be started in a # variety of modes: # # * **gui** -- The VirtualBox GUI will open with the screen of the VM. # * **vrdp** -- The VM will run in the background. No GUI will be # present at all. # # This method blocks while the external processes are starting. # # @param [Symbol] mode Described above. # @return [Boolean] True if command was successful, false otherwise. def start(mode="gui") return false if running? # Open a new remote session, this will automatically start the machine # as well session = Lib.lib.session interface.launch_vm_process(session, mode.to_s, "").wait session.unlock_machine true end # Shuts down the VM by directly calling "acpipowerbutton". Depending on the # settings of the Virtual Machine, this may not work. For example, some linux # installations don't respond to the ACPI power button at all. In such cases, # {#stop} or {#save_state} may be used instead. # # @return [Boolean] True if command was successful, false otherwise. def shutdown control(:power_button) end # Stops the VM by directly calling "poweroff." Immediately halts the # virtual machine without saving state. This could result in a loss # of data. To prevent data loss, see {#shutdown} # # @return [Boolean] True if command was successful, false otherwise. def stop control(:power_down) end # Pauses the VM, putting it on hold temporarily. The VM can be resumed # again by calling {#resume} # # @return [Boolean] True if command was successful, false otherwise. def pause control(:pause) end # Resume a paused VM. # # @return [Boolean] True if command was successful, false otherwise. def resume control(:resume) end # Saves the state of a VM and stops it. The VM can be resumed # again by calling "{#start}" again. # # @return [Boolean] True if command was successful, false otherwise. def save_state control(:save_state) end # Discards any saved state on the current VM. The VM is not destroyed though # and can still be started by calling {#start}. # # @return [Boolean] True if command was successful, false otherwise. def discard_state # Since the VM should be saved as it is, we don't open an # existing session like the other control methods. We open a new # session. with_open_session do |session| session.console.forget_saved_state(true) end end # Controls the virtual machine. This method is used by {#stop}, # {#pause}, {#resume}, and {#save_state} to control the virtual machine. # Typically, you won't ever have to call this method and should # instead call those. # # @param [String] command The command to run on controlvm # @return [Boolean] True if command was successful, false otherwise. def control(command, *args) with_open_session(:shared) do |session| result = session.console.send(command, *args) result.wait if result.is_a?(COM::Util.versioned_interface(:Progress)) end end # Destroys the virtual machine. This method also removes all attached # media (required by VirtualBox to destroy a VM). By default, # this **will not** destroy attached hard drives, but will if given # the `destroy_image` option. # # @overload destroy(opts = {}) # Passes options to the destroy method. # @option opts [Boolean] :destroy_medium (false) If true, will # also unregister attached media. If set to `:delete`, it will # not only unregister attached media, but will also physically # remove their respective data. def destroy(*args) # Do a full cleanup on the machine, then delete all the media attached media = interface.unregister(:full) if !media.empty? interface.delete(media) # TODO: This sleep is silly. The progress object returned by the media # delete always fails to "wait" for some reason, so I do this. I hope # to solve this issue soon. sleep 1 end end # Returns true if the virtual machine state is starting # # @return [Boolean] True if virtual machine state is starting def starting? state == :starting end # Returns true if the virtual machine state is running # # @return [Boolean] True if virtual machine state is running def running? state == :running end # Returns true if the virtual machine state is powered off # # @return [Boolean] True if virtual machine state is powered off def powered_off? state == :powered_off end # Returns true if the virtual machine state is paused # # @return [Boolean] True if virtual machine state is paused def paused? state == :paused end # Returns true if the virtual machine state is saved # # @return [Boolean] True if virtual machine state is saved def saved? state == :saved end # Returns true if the virtual machine state is aborted # # @return [Boolean] True if virtual machine state is aborted def aborted? state == :aborted end # Loads the boot order for this virtual machine. This method should # never be called directly. Instead, use the `boot_order` attribute # to read and modify the boot order. def get_boot_order(interface, key) max_boot = Global.global.system_properties.max_boot_position (1..max_boot).inject([]) do |order, position| order << interface.get_boot_order(position) order end end # Sets the boot order for this virtual machine. This method should # never be called directly. Instead, modify the `boot_order` array. def set_boot_order(interface, key, value) max_boot = Global.global.system_properties.max_boot_position value = value.dup value.concat(Array.new(max_boot - value.size)) if value.size < max_boot (1..max_boot).each do |position| interface.set_boot_order(position, value[position - 1]) end end end end