#define GLM_FORCE_ALIGNED #define GLM_FORCE_SWIZZLE #include #include #include #include #include #include #include template struct mask { enum{value = Value}; }; enum comp { X, Y, Z, W }; //template //__m128 swizzle(glm::vec4 const & v) //{ // __m128 Src = _mm_set_ps(v.w, v.z, v.y, v.x); // return _mm_shuffle_ps(Src, Src, mask<(int(W) << 6) | (int(Z) << 4) | (int(Y) << 2) | (int(X) << 0)>::value); //} int test_vec4_ctor() { int Error = 0; { glm::ivec4 A(1, 2, 3, 4); glm::ivec4 B(A); Error += glm::all(glm::equal(A, B)) ? 0 : 1; } # if GLM_HAS_TRIVIAL_QUERIES // Error += std::is_trivially_default_constructible::value ? 0 : 1; // Error += std::is_trivially_copy_assignable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_trivially_copyable::value ? 0 : 1; Error += std::is_copy_constructible::value ? 0 : 1; # endif #if GLM_HAS_INITIALIZER_LISTS { glm::vec4 a{ 0, 1, 2, 3 }; std::vector v = { {0, 1, 2, 3}, {4, 5, 6, 7}, {8, 9, 0, 1}}; } { glm::dvec4 a{ 0, 1, 2, 3 }; std::vector v = { {0, 1, 2, 3}, {4, 5, 6, 7}, {8, 9, 0, 1}}; } #endif #if GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_FORCE_SWIZZLE) { glm::vec4 A = glm::vec4(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = A.xyzw; glm::vec4 C(A.xyzw); glm::vec4 D(A.xyzw()); glm::vec4 E(A.x, A.yzw); glm::vec4 F(A.x, A.yzw()); glm::vec4 G(A.xyz, A.w); glm::vec4 H(A.xyz(), A.w); glm::vec4 I(A.xy, A.zw); glm::vec4 J(A.xy(), A.zw()); glm::vec4 K(A.x, A.y, A.zw); glm::vec4 L(A.x, A.yz, A.w); glm::vec4 M(A.xy, A.z, A.w); Error += glm::all(glm::equal(A, B)) ? 0 : 1; Error += glm::all(glm::equal(A, C)) ? 0 : 1; Error += glm::all(glm::equal(A, D)) ? 0 : 1; Error += glm::all(glm::equal(A, E)) ? 0 : 1; Error += glm::all(glm::equal(A, F)) ? 0 : 1; Error += glm::all(glm::equal(A, G)) ? 0 : 1; Error += glm::all(glm::equal(A, H)) ? 0 : 1; Error += glm::all(glm::equal(A, I)) ? 0 : 1; Error += glm::all(glm::equal(A, J)) ? 0 : 1; Error += glm::all(glm::equal(A, K)) ? 0 : 1; Error += glm::all(glm::equal(A, L)) ? 0 : 1; Error += glm::all(glm::equal(A, M)) ? 0 : 1; } #endif// GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_FORCE_SWIZZLE) { glm::vec4 A(1); glm::vec4 B(1, 1, 1, 1); Error += A == B ? 0 : 1; } { std::vector Tests; Tests.push_back(glm::vec4(glm::vec2(1, 2), 3, 4)); Tests.push_back(glm::vec4(1, glm::vec2(2, 3), 4)); Tests.push_back(glm::vec4(1, 2, glm::vec2(3, 4))); Tests.push_back(glm::vec4(glm::vec3(1, 2, 3), 4)); Tests.push_back(glm::vec4(1, glm::vec3(2, 3, 4))); Tests.push_back(glm::vec4(glm::vec2(1, 2), glm::vec2(3, 4))); Tests.push_back(glm::vec4(1, 2, 3, 4)); Tests.push_back(glm::vec4(glm::vec4(1, 2, 3, 4))); for(std::size_t i = 0; i < Tests.size(); ++i) Error += Tests[i] == glm::vec4(1, 2, 3, 4) ? 0 : 1; } return Error; } int test_bvec4_ctor() { int Error = 0; glm::bvec4 const A(true); glm::bvec4 const B(true); glm::bvec4 const C(false); glm::bvec4 const D = A && B; glm::bvec4 const E = A && C; glm::bvec4 const F = A || C; bool const G = A == C; bool const H = A != C; Error += D == glm::bvec4(true) ? 0 : 1; Error += E == glm::bvec4(false) ? 0 : 1; Error += F == glm::bvec4(true) ? 0 : 1; return Error; } int test_vec4_operators() { int Error = 0; { glm::vec4 A(1.0f); glm::vec4 B(1.0f); bool R = A != B; bool S = A == B; Error += (S && !R) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); glm::vec4 C = A + B; Error += C == glm::vec4(5, 7, 9, 11) ? 0 : 1; glm::vec4 D = B - A; Error += D == glm::vec4(3, 3, 3, 3) ? 0 : 1; glm::vec4 E = A * B; Error += E == glm::vec4(4, 10, 18, 28) ? 0 : 1; glm::vec4 F = B / A; Error += F == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1; glm::vec4 G = A + 1.0f; Error += G == glm::vec4(2, 3, 4, 5) ? 0 : 1; glm::vec4 H = B - 1.0f; Error += H == glm::vec4(3, 4, 5, 6) ? 0 : 1; glm::vec4 I = A * 2.0f; Error += I == glm::vec4(2, 4, 6, 8) ? 0 : 1; glm::vec4 J = B / 2.0f; Error += J == glm::vec4(2, 2.5, 3, 3.5) ? 0 : 1; glm::vec4 K = 1.0f + A; Error += K == glm::vec4(2, 3, 4, 5) ? 0 : 1; glm::vec4 L = 1.0f - B; Error += L == glm::vec4(-3, -4, -5, -6) ? 0 : 1; glm::vec4 M = 2.0f * A; Error += M == glm::vec4(2, 4, 6, 8) ? 0 : 1; glm::vec4 N = 2.0f / B; Error += N == glm::vec4(0.5, 2.0 / 5.0, 2.0 / 6.0, 2.0 / 7.0) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); A += B; Error += A == glm::vec4(5, 7, 9, 11) ? 0 : 1; A += 1.0f; Error += A == glm::vec4(6, 8, 10, 12) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); B -= A; Error += B == glm::vec4(3, 3, 3, 3) ? 0 : 1; B -= 1.0f; Error += B == glm::vec4(2, 2, 2, 2) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); A *= B; Error += A == glm::vec4(4, 10, 18, 28) ? 0 : 1; A *= 2.0f; Error += A == glm::vec4(8, 20, 36, 56) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B(4.0f, 5.0f, 6.0f, 7.0f); B /= A; Error += B == glm::vec4(4, 2.5, 2, 7.0f / 4.0f) ? 0 : 1; B /= 2.0f; Error += B == glm::vec4(2, 1.25, 1, 7.0f / 4.0f / 2.0f) ? 0 : 1; } { glm::vec4 B(2.0f); B /= B.y; Error += B == glm::vec4(1.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = -A; Error += B == glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = --A; Error += B == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = A--; Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1; Error += A == glm::vec4(0.0f, 1.0f, 2.0f, 3.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = ++A; Error += B == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1; } { glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f); glm::vec4 B = A++; Error += B == glm::vec4(1.0f, 2.0f, 3.0f, 4.0f) ? 0 : 1; Error += A == glm::vec4(2.0f, 3.0f, 4.0f, 5.0f) ? 0 : 1; } return Error; } int test_vec4_equal() { int Error = 0; { glm::vec4 const A(1, 2, 3, 4); glm::vec4 const B(1, 2, 3, 4); Error += A == B ? 0 : 1; Error += A != B ? 1 : 0; } { glm::ivec4 const A(1, 2, 3, 4); glm::ivec4 const B(1, 2, 3, 4); Error += A == B ? 0 : 1; Error += A != B ? 1 : 0; } return Error; } int test_vec4_size() { int Error = 0; Error += sizeof(glm::vec4) == sizeof(glm::lowp_vec4) ? 0 : 1; Error += sizeof(glm::vec4) == sizeof(glm::mediump_vec4) ? 0 : 1; Error += sizeof(glm::vec4) == sizeof(glm::highp_vec4) ? 0 : 1; Error += 16 == sizeof(glm::mediump_vec4) ? 0 : 1; Error += sizeof(glm::dvec4) == sizeof(glm::lowp_dvec4) ? 0 : 1; Error += sizeof(glm::dvec4) == sizeof(glm::mediump_dvec4) ? 0 : 1; Error += sizeof(glm::dvec4) == sizeof(glm::highp_dvec4) ? 0 : 1; Error += 32 == sizeof(glm::highp_dvec4) ? 0 : 1; Error += glm::vec4().length() == 4 ? 0 : 1; Error += glm::dvec4().length() == 4 ? 0 : 1; return Error; } int test_vec4_swizzle_partial() { int Error = 0; glm::vec4 A(1, 2, 3, 4); # if GLM_HAS_UNRESTRICTED_UNIONS && defined(GLM_SWIZZLE_RELAX) { glm::vec4 B(A.xy, A.zw); Error += A == B ? 0 : 1; } { glm::vec4 B(A.xy, 3.0f, 4.0f); Error += A == B ? 0 : 1; } { glm::vec4 B(1.0f, A.yz, 4.0f); Error += A == B ? 0 : 1; } { glm::vec4 B(1.0f, 2.0f, A.zw); Error += A == B ? 0 : 1; } { glm::vec4 B(A.xyz, 4.0f); Error += A == B ? 0 : 1; } { glm::vec4 B(1.0f, A.yzw); Error += A == B ? 0 : 1; } # endif return Error; } int test_operator_increment() { int Error(0); glm::ivec4 v0(1); glm::ivec4 v1(v0); glm::ivec4 v2(v0); glm::ivec4 v3 = ++v1; glm::ivec4 v4 = v2++; Error += glm::all(glm::equal(v0, v4)) ? 0 : 1; Error += glm::all(glm::equal(v1, v2)) ? 0 : 1; Error += glm::all(glm::equal(v1, v3)) ? 0 : 1; int i0(1); int i1(i0); int i2(i0); int i3 = ++i1; int i4 = i2++; Error += i0 == i4 ? 0 : 1; Error += i1 == i2 ? 0 : 1; Error += i1 == i3 ? 0 : 1; return Error; } struct AoS { glm::vec4 A; glm::vec3 B; glm::vec3 C; glm::vec2 D; }; int test_vec4_perf_AoS(std::size_t Size) { int Error(0); std::vector In; std::vector Out; In.resize(Size); Out.resize(Size); std::clock_t StartTime = std::clock(); for(std::size_t i = 0; i < In.size(); ++i) Out[i] = In[i]; std::clock_t EndTime = std::clock(); std::printf("AoS: %ld\n", EndTime - StartTime); return Error; } int test_vec4_perf_SoA(std::size_t Size) { int Error(0); std::vector InA; std::vector InB; std::vector InC; std::vector InD; std::vector OutA; std::vector OutB; std::vector OutC; std::vector OutD; InA.resize(Size); InB.resize(Size); InC.resize(Size); InD.resize(Size); OutA.resize(Size); OutB.resize(Size); OutC.resize(Size); OutD.resize(Size); std::clock_t StartTime = std::clock(); for(std::size_t i = 0; i < InA.size(); ++i) { OutA[i] = InA[i]; OutB[i] = InB[i]; OutC[i] = InC[i]; OutD[i] = InD[i]; } std::clock_t EndTime = std::clock(); std::printf("SoA: %ld\n", EndTime - StartTime); return Error; } namespace heap { class A { float f; }; class B : public A { float g; glm::vec4 v; }; int test() { int Error(0); A* p = new B; delete p; return Error; } }//namespace heap int test_vec4_simd() { int Error = 0; glm::vec4 const a(std::clock(), std::clock(), std::clock(), std::clock()); glm::vec4 const b(std::clock(), std::clock(), std::clock(), std::clock()); glm::vec4 const c(b * a); glm::vec4 const d(a + c); Error += glm::all(glm::greaterThanEqual(d, glm::vec4(0))) ? 0 : 1; return Error; } int main() { int Error(0); /* { glm::ivec4 const a1(2); glm::ivec4 const b1 = a1 >> 1; __m128i const e1 = _mm_set1_epi32(2); __m128i const f1 = _mm_srli_epi32(e1, 1); glm::ivec4 const g1 = *reinterpret_cast(&f1); glm::ivec4 const a2(-2); glm::ivec4 const b2 = a2 >> 1; __m128i const e2 = _mm_set1_epi32(-1); __m128i const f2 = _mm_srli_epi32(e2, 1); glm::ivec4 const g2 = *reinterpret_cast(&f2); printf("GNI\n"); } { glm::uvec4 const a1(2); glm::uvec4 const b1 = a1 >> 1u; __m128i const e1 = _mm_set1_epi32(2); __m128i const f1 = _mm_srli_epi32(e1, 1); glm::uvec4 const g1 = *reinterpret_cast(&f1); glm::uvec4 const a2(-1); glm::uvec4 const b2 = a2 >> 1u; __m128i const e2 = _mm_set1_epi32(-1); __m128i const f2 = _mm_srli_epi32(e2, 1); glm::uvec4 const g2 = *reinterpret_cast(&f2); printf("GNI\n"); } */ glm::vec4 v; assert(v.length() == 4); # ifdef NDEBUG std::size_t const Size(1000000); Error += test_vec4_perf_AoS(Size); Error += test_vec4_perf_SoA(Size); # endif//NDEBUG Error += test_vec4_ctor(); Error += test_bvec4_ctor(); Error += test_vec4_size(); Error += test_vec4_operators(); Error += test_vec4_equal(); Error += test_vec4_swizzle_partial(); Error += test_vec4_simd(); Error += test_operator_increment(); Error += heap::test(); return Error; }