ClutterScrollActor

ClutterScrollActor — An actor for displaying a portion of its children

Synopsis

                    ClutterScrollActor;
struct              ClutterScrollActorClass;
ClutterActor *      clutter_scroll_actor_new            (void);
enum                ClutterScrollMode;
void                clutter_scroll_actor_set_scroll_mode
                                                        (ClutterScrollActor *actor,
                                                         ClutterScrollMode mode);
ClutterScrollMode   clutter_scroll_actor_get_scroll_mode
                                                        (ClutterScrollActor *actor);
void                clutter_scroll_actor_scroll_to_point
                                                        (ClutterScrollActor *actor,
                                                         const ClutterPoint *point);
void                clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
                                                         const ClutterRect *rect);

Object Hierarchy

  GObject
   +----GInitiallyUnowned
         +----ClutterActor
               +----ClutterScrollActor

Implemented Interfaces

ClutterScrollActor implements ClutterContainer, ClutterScriptable, ClutterAnimatable and AtkImplementorIface.

Properties

  "scroll-mode"              ClutterScrollMode     : Read / Write

Description

ClutterScrollActor is an actor that can be used to display a portion of the contents of its children.

The extent of the area of a ClutterScrollActor is defined by the size of its children; the visible region of the children of a ClutterScrollActor is set by using clutter_scroll_actor_scroll_to_point() or by using clutter_scroll_actor_scroll_to_rect() to define a point or a rectangle acting as the origin, respectively.

ClutterScrollActor does not provide pointer or keyboard event handling, nor does it provide visible scroll handles.

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#include <stdlib.h>
#include <glib.h>
#include <clutter/clutter.h>

static const char *menu_items_name[] = {
  "Option 1",
  "Option 2",
  "Option 3",
  "Option 4",
  "Option 5",
  "Option 6",
  "Option 7",
  "Option 8",
  "Option 9",
  "Option 10",
  "Option 11",
};

static const guint menu_items_len = G_N_ELEMENTS (menu_items_name);

static void
select_item_at_index (ClutterActor *scroll, 
                      int           index_)
{
  ClutterPoint point;
  ClutterActor *menu, *item;
  gpointer old_selected;

  menu = clutter_actor_get_first_child (scroll);

  old_selected = g_object_get_data (G_OBJECT (scroll), "selected-item");
  if (old_selected != NULL)
    {
      item = clutter_actor_get_child_at_index (menu, GPOINTER_TO_INT (old_selected));
      clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_White);
    }

  /* wrap around the index */
  if (index_ < 0)
    index_ = clutter_actor_get_n_children (menu) - 1;
  else if (index_ >= clutter_actor_get_n_children (menu))
    index_ = 0;

  item = clutter_actor_get_child_at_index (menu, index_);
  clutter_actor_get_position (item, &point.x, &point.y);

  /* scroll to the actor's position; the menu actor is always set at (0, 0),
   * so it does not contribute any further offset, and we can use the position
   * of its children to ask the ScrollActor to scroll the visible region; if
   * the menu actor had an offset, or was transformed, we would have needed to
   * get their relative transformed position instead.
   */
  clutter_actor_save_easing_state (scroll);
  clutter_scroll_actor_scroll_to_point (CLUTTER_SCROLL_ACTOR (scroll), &point);
  clutter_actor_restore_easing_state (scroll);

  clutter_text_set_color (CLUTTER_TEXT (item), CLUTTER_COLOR_LightSkyBlue);

  /* store the index of the currently selected item, so that we can
   * implement select_next_item() and select_prev_item()
   */
  g_object_set_data (G_OBJECT (scroll), "selected-item",
                     GINT_TO_POINTER (index_));
}

static void
select_next_item (ClutterActor *scroll)
{
  gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");

  select_item_at_index (scroll, GPOINTER_TO_INT (selected_) + 1);
}

static void
select_prev_item (ClutterActor *scroll)
{
  gpointer selected_ = g_object_get_data (G_OBJECT (scroll), "selected-item");

  select_item_at_index (scroll, GPOINTER_TO_INT (selected_) - 1);
}

static ClutterActor *
create_menu_item (const char *name)
{
  ClutterActor *text;

  text = clutter_text_new ();
  clutter_text_set_font_name (CLUTTER_TEXT (text), "Sans Bold 24");
  clutter_text_set_text (CLUTTER_TEXT (text), name);
  clutter_text_set_color (CLUTTER_TEXT (text), CLUTTER_COLOR_White);
  clutter_actor_set_margin_left (text, 12.f);
  clutter_actor_set_margin_right (text, 12.f);

  return text;
}

static ClutterActor *
create_menu_actor (ClutterActor *scroll)
{
  ClutterActor *menu;
  ClutterLayoutManager *layout_manager;
  guint i;

  /* this is our menu; it contains items in a vertical layout */
  layout_manager = clutter_box_layout_new ();
  clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (layout_manager),
                                      CLUTTER_ORIENTATION_VERTICAL);
  clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout_manager), 12.f);

  menu = clutter_actor_new ();
  clutter_actor_set_layout_manager (menu, layout_manager);
  clutter_actor_set_background_color (menu, CLUTTER_COLOR_Black);

  /* these are the items */
  for (i = 0; i < menu_items_len; i++)
    clutter_actor_add_child (menu, create_menu_item (menu_items_name[i]));

  return menu;
}

static ClutterActor *
create_scroll_actor (ClutterActor *stage)
{
  ClutterActor *scroll;

  /* our scrollable viewport */
  scroll = clutter_scroll_actor_new ();
  clutter_actor_set_name (scroll, "scroll");

  /* give a vertical offset, and constrain the viewport so that its size
   * is bound to the stage size
   */
  clutter_actor_set_position (scroll, 0.f, 18.f);
  clutter_actor_add_constraint (scroll, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (scroll, clutter_bind_constraint_new (stage, CLUTTER_BIND_HEIGHT, -36.f));

  /* we only want to scroll the contents vertically, and
   * ignore any horizontal component
   */
  clutter_scroll_actor_set_scroll_mode (CLUTTER_SCROLL_ACTOR (scroll),
                                        CLUTTER_SCROLL_VERTICALLY);

  clutter_actor_add_child (scroll, create_menu_actor (scroll));

  /* select the first item */
  select_item_at_index (scroll, 0);

  return scroll;
}

static gboolean
on_key_press (ClutterActor *stage,
              ClutterEvent *event,
              gpointer      unused)
{
  ClutterActor *scroll;
  guint key_symbol;

  scroll = clutter_actor_get_first_child (stage);

  key_symbol = clutter_event_get_key_symbol (event);

  if (key_symbol == CLUTTER_KEY_Up)
    select_prev_item (scroll);
  else if (key_symbol == CLUTTER_KEY_Down)
    select_next_item (scroll);

  return CLUTTER_EVENT_STOP;
}

int
main (int argc, char *argv[])
{
  ClutterActor *stage;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  /* create a new stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Scroll Actor");
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
  g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press), NULL);

  clutter_actor_add_child (stage, create_scroll_actor (stage));

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}

ClutterScrollActor is available since Clutter 1.12.

Details

ClutterScrollActor

typedef struct _ClutterScrollActor ClutterScrollActor;

The ClutterScrollActor structure contains only private data, and should be accessed using the provided API.

Since 1.12


struct ClutterScrollActorClass

struct ClutterScrollActorClass {
};

The ClutterScrollActor structure contains only private data.

Since 1.12


clutter_scroll_actor_new ()

ClutterActor *      clutter_scroll_actor_new            (void);

Creates a new ClutterScrollActor.

Returns :

The newly created ClutterScrollActor instance.

Since 1.12


enum ClutterScrollMode

typedef enum {
 /*< prefix=CLUTTER_SCROLL >*/
  CLUTTER_SCROLL_NONE         = 0,

  CLUTTER_SCROLL_HORIZONTALLY = 1 << 0,
  CLUTTER_SCROLL_VERTICALLY   = 1 << 1,

  CLUTTER_SCROLL_BOTH         = CLUTTER_SCROLL_HORIZONTALLY | CLUTTER_SCROLL_VERTICALLY
} ClutterScrollMode;

Scroll modes.

CLUTTER_SCROLL_NONE

Ignore scrolling

CLUTTER_SCROLL_HORIZONTALLY

Scroll only horizontally

CLUTTER_SCROLL_VERTICALLY

Scroll only vertically

CLUTTER_SCROLL_BOTH

Scroll in both directions

Since 1.12


clutter_scroll_actor_set_scroll_mode ()

void                clutter_scroll_actor_set_scroll_mode
                                                        (ClutterScrollActor *actor,
                                                         ClutterScrollMode mode);

Sets the "scroll-mode" property.

actor :

a ClutterScrollActor

mode :

a ClutterScrollMode

Since 1.12


clutter_scroll_actor_get_scroll_mode ()

ClutterScrollMode   clutter_scroll_actor_get_scroll_mode
                                                        (ClutterScrollActor *actor);

Retrieves the "scroll-mode" property

actor :

a ClutterScrollActor

Returns :

the scrolling mode

Since 1.12


clutter_scroll_actor_scroll_to_point ()

void                clutter_scroll_actor_scroll_to_point
                                                        (ClutterScrollActor *actor,
                                                         const ClutterPoint *point);

Scrolls the contents of actor so that point is the new origin of the visible area.

The coordinates of point must be relative to the actor.

This function will use the currently set easing state of the actor to transition from the current scroll origin to the new one.

actor :

a ClutterScrollActor

point :

a ClutterPoint

Since 1.12


clutter_scroll_actor_scroll_to_rect ()

void                clutter_scroll_actor_scroll_to_rect (ClutterScrollActor *actor,
                                                         const ClutterRect *rect);

Scrolls actor so that rect is in the visible portion.

actor :

a ClutterScrollActor

rect :

a ClutterRect

Since 1.12

Property Details

The "scroll-mode" property

  "scroll-mode"              ClutterScrollMode     : Read / Write

The scrollin direction.

Default value: CLUTTER_SCROLL_HORIZONTALLY|CLUTTER_SCROLL_VERTICALLY

Since 1.12