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POLYMER-INIT(1) Polymer Manual POLYMER-INIT(1) NAME polymer-init - Create a new Polymer project in the current directory SYNOPSIS polymer init [--sprites=SPRITES] [--sources=SOURCES] [--no-examples] [--windows] DESCRIPTION Create a .polymer file in the current directory with some sensible default settings. By default, the init command also copies some sample sources to provide a working example of how to create your own sprites. OPTIONS --sprites=<path> Path to a directory, relative to the current directory, in which sprites should be saved by default. This can be customised later by in your polymer(5) file. Default: public/images --sources=<path> Path to a directory, relative to the current directory, in which Polymer should find the sources for your sprites. This can be customised later in your polymer(5) file. Default pub- lic/images/sprites --no-examples The init command copies some sample sources into your sources directory to provide an example of how Polymer works. The --no-examples option disabled this. --windows To provide better support for systems where files beginning with a "." are troublesome, the --windows option tells Polymer to create a polymer.rb file instead of .polymer. POLYMER 1.0.0.BETA.7 February 2011 POLYMER-INIT(1)
Version data entries
1 entries across 1 versions & 1 rubygems
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polymer-1.0.0.beta.7 | lib/polymer/man/polymer-init.1.txt |