GstGLFramebuffer
GObject ╰── GstGLFramebuffer
GstGLFramebuffer * gst_gl_framebuffer_new (GstGLContext *context);
GstGLContext *context
gboolean gst_gl_framebuffer_generate (GstGLFramebuffer *frame, gint width, gint height, guint *fbo, guint *depthbuffer);
GstGLFramebuffer *frame
gint width
gint height
guint *fbo
guint *depthbuffer
void gst_gl_framebuffer_delete (GstGLFramebuffer *frame, guint fbo, guint depth);
guint fbo
guint depth
gboolean gst_gl_framebuffer_use_v2 (GstGLFramebuffer *frame, gint texture_fbo_width, gint texture_fbo_height, GLuint fbo, GLuint depth_buffer, GLuint texture_fbo, GLCB_V2 cb, gpointer stuff);
gint texture_fbo_width
gint texture_fbo_height
GLuint fbo
GLuint depth_buffer
GLuint texture_fbo
GLCB_V2 cb
gpointer stuff
struct GstGLFramebuffer;
struct GstGLFramebufferClass { GObjectClass object_class; };