[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"ConstantForce: name" Base: sizei>: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; " Vector3f; " m_Force; i; i ; i S; ;i;i;F; " float; "x; i ; i ; i S; ;i;i;F; " float; "y; i ; i ; i S; ;i;i;F; " float; "z; i ; i ; i S; ;i;i;F; " Vector3f; "m_RelativeForce; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; " m_Torque; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "m_RelativeTorque; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i