# frozen_string_literal: true module Playbook module PbCurrency class Currency include ActionView::Context include Playbook::Props partial "pb_currency/currency" prop :align, type: Playbook::Props::Enum, values: %w[left center right], default: "left" prop :size, type: Playbook::Props::Enum, values: %w[lg sm], default: "sm" prop :label, type: Playbook::Props::String, default: "" prop :separator, type: Playbook::Props::String, default: "." prop :symbol, type: Playbook::Props::String, default: "$" prop :amount, type: Playbook::Props::String, required: true def classname generate_classname("pb_currency_kit", align) end def currency_symbol_element pb_dollar_sign = Playbook::PbBody::Body.new( classname: "dollar_sign", color: "light" ) { symbol } ApplicationController.renderer.render( partial: pb_dollar_sign, as: :object ) end def label_element pb_label = Playbook::PbCaption::Caption.new(text: label) ApplicationController.renderer.render( partial: pb_label, as: :object ) end def amount_element whole_part, _ = amount.split(separator) pb_title = Playbook::PbTitle::Title.new( size: size_value, text: "#{whole_part}#{separator}", classname: "pb_currency_value" ) ApplicationController.renderer.render( partial: pb_title, as: :object ) end def units_element _, decimal_part = amount.split(separator) pb_unit = Playbook::PbBody::Body.new( classname: "unit", color: "light" ) { decimal_part || "00" } ApplicationController.renderer.render( partial: pb_unit, as: :object ) end private def size_value size == "lg" ? 1 : 2 end end end end