require 'sass' module SCSSLint class FileEncodingError < StandardError; end # Contains all information for a parsed SCSS file, including its name, # contents, and parse tree. class Engine ENGINE_OPTIONS = { cache: false, syntax: :scss } attr_reader :contents, :filename, :lines, :tree def initialize(scss_or_filename) if File.exists?(scss_or_filename) @filename = scss_or_filename @engine = Sass::Engine.for_file(scss_or_filename, ENGINE_OPTIONS) @contents = File.open(scss_or_filename, 'r').read else @engine = Sass::Engine.new(scss_or_filename, ENGINE_OPTIONS) @contents = scss_or_filename end @lines = @contents.split("\n") @tree = @engine.to_tree rescue Encoding::UndefinedConversionError, ArgumentError => error if error.is_a?(Encoding::UndefinedConversionError) || error.message.include?('invalid byte sequence') raise FileEncodingError, "Unable to parse SCSS file: #{error.to_s}", error.backtrace else raise end end end end