/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include #include #include "uv.h" #include "internal.h" #include "handle-inl.h" #include "req-inl.h" /* The only event loop we support right now */ static uv_loop_t uv_default_loop_; /* uv_once intialization guards */ static uv_once_t uv_init_guard_ = UV_ONCE_INIT; static uv_once_t uv_default_loop_init_guard_ = UV_ONCE_INIT; static void uv__crt_invalid_parameter_handler(const wchar_t* expression, const wchar_t* function, const wchar_t * file, unsigned int line, uintptr_t reserved) { /* No-op. */ } static void uv_init(void) { /* Tell Windows that we will handle critical errors. */ SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX | SEM_NOOPENFILEERRORBOX); /* Tell the CRT to not exit the application when an invalid parameter is */ /* passed. The main issue is that invalid FDs will trigger this behavior. */ #if !defined(__MINGW32__) || __MSVCRT_VERSION__ >= 0x800 _set_invalid_parameter_handler(uv__crt_invalid_parameter_handler); #endif /* Fetch winapi function pointers. This must be done first because other */ /* intialization code might need these function pointers to be loaded. */ uv_winapi_init(); /* Initialize winsock */ uv_winsock_init(); /* Initialize FS */ uv_fs_init(); /* Initialize signal stuff */ uv_signals_init(); /* Initialize console */ uv_console_init(); /* Initialize utilities */ uv__util_init(); } static void uv_loop_init(uv_loop_t* loop) { /* Create an I/O completion port */ loop->iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, NULL, 0, 1); if (loop->iocp == NULL) { uv_fatal_error(GetLastError(), "CreateIoCompletionPort"); } /* To prevent uninitialized memory access, loop->time must be intialized */ /* to zero before calling uv_update_time for the first time. */ loop->time = 0; uv_update_time(loop); ngx_queue_init(&loop->handle_queue); ngx_queue_init(&loop->active_reqs); loop->active_handles = 0; loop->pending_reqs_tail = NULL; loop->endgame_handles = NULL; RB_INIT(&loop->timers); loop->check_handles = NULL; loop->prepare_handles = NULL; loop->idle_handles = NULL; loop->next_prepare_handle = NULL; loop->next_check_handle = NULL; loop->next_idle_handle = NULL; memset(&loop->poll_peer_sockets, 0, sizeof loop->poll_peer_sockets); loop->active_tcp_streams = 0; loop->active_udp_streams = 0; loop->timer_counter = 0; loop->stop_flag = 0; loop->last_err = uv_ok_; } static void uv_default_loop_init(void) { /* Initialize libuv itself first */ uv__once_init(); /* Initialize the main loop */ uv_loop_init(&uv_default_loop_); } void uv__once_init(void) { uv_once(&uv_init_guard_, uv_init); } uv_loop_t* uv_default_loop(void) { uv_once(&uv_default_loop_init_guard_, uv_default_loop_init); return &uv_default_loop_; } uv_loop_t* uv_loop_new(void) { uv_loop_t* loop; /* Initialize libuv itself first */ uv__once_init(); loop = (uv_loop_t*)malloc(sizeof(uv_loop_t)); if (!loop) { uv_fatal_error(ERROR_OUTOFMEMORY, "malloc"); } uv_loop_init(loop); return loop; } void uv_loop_delete(uv_loop_t* loop) { if (loop != &uv_default_loop_) { int i; for (i = 0; i < ARRAY_SIZE(loop->poll_peer_sockets); i++) { SOCKET sock = loop->poll_peer_sockets[i]; if (sock != 0 && sock != INVALID_SOCKET) { closesocket(sock); } } free(loop); } } int uv_backend_fd(const uv_loop_t* loop) { return -1; } int uv_backend_timeout(const uv_loop_t* loop) { return 0; } static void uv_poll(uv_loop_t* loop, int block) { DWORD bytes, timeout; ULONG_PTR key; OVERLAPPED* overlapped; uv_req_t* req; if (block) { timeout = uv_get_poll_timeout(loop); } else { timeout = 0; } GetQueuedCompletionStatus(loop->iocp, &bytes, &key, &overlapped, timeout); if (overlapped) { /* Package was dequeued */ req = uv_overlapped_to_req(overlapped); uv_insert_pending_req(loop, req); } else if (GetLastError() != WAIT_TIMEOUT) { /* Serious error */ uv_fatal_error(GetLastError(), "GetQueuedCompletionStatus"); } } static void uv_poll_ex(uv_loop_t* loop, int block) { BOOL success; DWORD timeout; uv_req_t* req; OVERLAPPED_ENTRY overlappeds[128]; ULONG count; ULONG i; if (block) { timeout = uv_get_poll_timeout(loop); } else { timeout = 0; } success = pGetQueuedCompletionStatusEx(loop->iocp, overlappeds, ARRAY_SIZE(overlappeds), &count, timeout, FALSE); if (success) { for (i = 0; i < count; i++) { /* Package was dequeued */ req = uv_overlapped_to_req(overlappeds[i].lpOverlapped); uv_insert_pending_req(loop, req); } } else if (GetLastError() != WAIT_TIMEOUT) { /* Serious error */ uv_fatal_error(GetLastError(), "GetQueuedCompletionStatusEx"); } } static int uv__loop_alive(uv_loop_t* loop) { return loop->active_handles > 0 || !ngx_queue_empty(&loop->active_reqs) || loop->endgame_handles != NULL; } int uv_run(uv_loop_t *loop, uv_run_mode mode) { int r; void (*poll)(uv_loop_t* loop, int block); if (pGetQueuedCompletionStatusEx) poll = &uv_poll_ex; else poll = &uv_poll; if (!uv__loop_alive(loop)) return 0; r = uv__loop_alive(loop); while (r != 0 && loop->stop_flag == 0) { uv_update_time(loop); uv_process_timers(loop); /* Call idle callbacks if nothing to do. */ if (loop->pending_reqs_tail == NULL && loop->endgame_handles == NULL) { uv_idle_invoke(loop); } uv_process_reqs(loop); uv_process_endgames(loop); uv_prepare_invoke(loop); (*poll)(loop, loop->idle_handles == NULL && loop->pending_reqs_tail == NULL && loop->endgame_handles == NULL && !loop->stop_flag && (loop->active_handles > 0 || !ngx_queue_empty(&loop->active_reqs)) && !(mode & UV_RUN_NOWAIT)); uv_check_invoke(loop); r = uv__loop_alive(loop); if (mode & (UV_RUN_ONCE | UV_RUN_NOWAIT)) break; } /* The if statement lets the compiler compile it to a conditional store. * Avoids dirtying a cache line. */ if (loop->stop_flag != 0) loop->stop_flag = 0; return r; }