o: RPG::Map: @bgmo:RPG::AudioFile: @volumeii: @nameI" _example:ET: @pitchi7: @events{ i o:RPG::Event : @pages[o:RPG::Event::Page:@move_typei: @list[o:RPG::EventCommand:@parameters[I" glitch3.ogg, 3, 100, 100, 5; T: @indenti: @codeiqo;;[I""Delayed looping spatial audio; T;i;iqo;;[;i;i:@conditiono: RPG::Event::Page::Condition:@switch2_validF:@self_switch_chI"A; T:@switch1_idi:@switch1_validF:@variable_valuei:@self_switch_validF:@variable_idi:@variable_validF:@switch2_idi:@direction_fixF:@move_routeo:RPG::MoveRoute;[o:RPG::MoveCommand;[;i:@skippableF: @repeatT: @triggeri:@step_animeT:@move_frequencyi : @graphico:RPG::Event::Page::Graphic : @opacityi:@character_nameI"blue_glitch; T: @patterni: @tile_idi:@directioni:@blend_typei:@character_huei:@always_on_topF:@walk_animeF:@move_speedi : @throughF; I" Emitter; T:@yi:@xi:@idi i o; ;[o;;i;[o;;[I":waterfall3.ogg, 0, 100, 100, 7, {width: 3; height: 2}; T;i;iqo;;[I"Shape for spatial audio; T;i;iqo;;[;i;i;o;;F;I"A; T;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;*o;+ ;,i;-I"red_fishtanks; T;.i;/i;0i;1i;2i;3F;4F;5i;6F; I" Emitter; T;7i;8i;9i io; ;[o;;i;[o;;[I" Bitch; T;i;ijo;;[;i;i;o;;F;I"A; T;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(F;)i;*o;+ ;,i;-I"; T;.i;/i;0i;1i;2i;3F;4T;5i;6F; I" EV001; T;7i;8i ;9ii o; ;[o;;i;[ o;;[I"*Audio/ME/HELLO.wav, 0, 100, 100, 2, 0; T;i;iqo;;[I"A; Ti;i;i{o;;[I"You can use pages!!!; T;i;iqo;;[;i;i;o;;F;I"A; T;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(F;)i ;*o;+ ;,i;-I" red_misc; T;.i;/i;0i ;1i;2i;3F;4F;5i ;6Fo;;i;[ o;;[I" glitch3.ogg, 0, 100, 100, 5; T;i;iqo;;[I"A; Ti;i;i{o;;[I"You can use pages!!!; T;i;iqo;;[;i;i;o;;F;I"A; T;i;F;i;T;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(T;)i;*o;+ ;,i;-I"blue_glitch; T;.i;/i;0i;1i;2i;3F;4F;5i;6F; I" Emitter; T;7i;8i;9i io; ;[o;;i;[ o;;[I"!glitch3.ogg, -1, 100, 100, 5; T;i;iqo;;[I"*h= Audio_Manager.get_spatial_handler(; T;i;ico;;[I"@event_id); T;i;io;;[I" h.play(); T;i;io;;[I"Non-looping spatial audio; T;i;iqo;;[I"Interact to play; T;i;io;;[I""See script event for handling; T;i;io;;[;i;i;o;;F;I"A; T;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(T;)i ;*o;+ ;,i;-I"blue_glitch; T;.i;/i;0i;1i;2i;3F;4F;5i ;6F; I" Emitter; T;7i;8i;9iio; ;[o;;i;[o;;[I"BGM stem controls example; T;i;iqo;;[[ I"Mute chimes; TI"Unmute chimes; TI"Fade kicks out (3 sec); TI"Fade kicks in (3 sec); Ti ;i;iko;;[iI"Mute chimes; T;i;io;;[I"+$game_system.bgm_stem_volume(:chimes, ; T;i;ico;;[I"0); T;i;io;;[;i;io;;[iI"Unmute chimes; T;i;io;;[I"+$game_system.bgm_stem_volume(:chimes, ; T;i;ico;;[I" 100); T;i;io;;[;i;io;;[iI"Fade kicks out (3 sec); T;i;io;;[I"($game_system.bgm_stem_fade(:kicks, ; T;i;ico;;[I" 0, 3); T;i;io;;[;i;io;;[iI"Fade kicks in (3 sec); T;i;io;;[I"($game_system.bgm_stem_fade(:kicks, ; T;i;ico;;[I" 100, 3); T;i;io;;[;i;io;;[;i;io;;[;i;io;;[;i;io;;[;i;i;o;;F;I"A; T;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;io;$;[;i;%F;&T;'i;(F;)i ;*o;+ ;,i;-I"green_npc_alula; T;.i;/i;0i;1i;2i;3F;4F;5i ;6F; I" DJ Alula; T;7i;8i;9ii o; ;[o;;i;[o;;[I" glitch3.ogg, 0, 100, 100, 5; T;i;iqo;;[I"Looping spatial audio; T;i;iqo;;[;i;i;o;;F;I"A; T;i;F;i;F;i;F; i;!F;"o;#;[o;$;[;i;%F;&T;'i;(T;)i ;*o;+ ;,i;-I"blue_glitch; T;.i;/i;0i;1i;2i;3F;4F;5i ;6F; I" Emitter; T;7i;8i;9i :@tileset_idi: @bgso;;iU; I"; T; ii:@autoplay_bgmT: @data[[[ixiyizi{i|i}i~iixiyizi{i|i}i~iixiyizi{[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii[iiiiiiiiiiiiiiiiiiii:@autoplay_bgsT: @heighti:@encounter_stepi#: @widthi:@encounter_list[