# frozen_string_literal: true module Byebug module Helpers # # Utilities to assist frame navigation # module FrameHelper def switch_to_frame(frame) new_frame = index_from_start(frame) return frame_err("c_frame") if Frame.new(context, new_frame).c_frame? adjust_frame(new_frame) end def jump_frames(steps) adjust_frame(navigate_to_frame(steps)) end private def adjust_frame(new_frame) return frame_err("too_low") if new_frame >= context.stack_size return frame_err("too_high") if new_frame < 0 context.frame = new_frame processor.prev_line = nil end def navigate_to_frame(jump_no) current_jumps = 0 current_pos = context.frame.pos loop do current_pos += direction(jump_no) break if out_of_bounds?(current_pos) next if Frame.new(context, current_pos).c_frame? current_jumps += 1 break if current_jumps == jump_no.abs end current_pos end def out_of_bounds?(pos) !(0...context.stack_size).cover?(pos) end def frame_err(msg) errmsg(pr("frame.errors.#{msg}")) end # # @param step [Integer] A positive or negative integer # # @return [Integer] +1 if step is positive / -1 if negative # def direction(step) step / step.abs end # # Convert a possibly negative index to a positive index from the start # of the callstack. -1 is the last position in the stack and so on. # # @param i [Integer] Integer to be converted in a proper positive index. # def index_from_start(index) index >= 0 ? index : context.stack_size + index end end end end