Sha256: f110df06f97fa3d86476742979e4e15dc42284150be112c1fd9e3e48804798a0
Contents?: true
Size: 533 Bytes
Versions: 4
Compression:
Stored size: 533 Bytes
Contents
#ifndef GAME_BOARD_UTIL_H #define GAME_BOARD_UTIL_H #include "ai_loader.h" #include <string> #include <vector> std::vector<std::string> flatten_2d_vector_with_buffer(const std::vector<std::vector<std::string>> &vec2d); char **vector_to_c_array(const std::vector<std::string> &vec); void free_c_array(char **c_array, size_t size); Move call_ai_move(AILoader &ai_loader, const std::vector<std::vector<std::string>> &board_pieces, Player player, int max_depth, int _max_time); void get_row_col(int index, int &row, int &col); #endif
Version data entries
4 entries across 4 versions & 1 rubygems