'use strict'; var Change = function () { }; module.exports = Change; // data structure to hold each candidate solution that is generated var Candidate = function () { var searched = false; var coins = []; this.searched = function () { searched = true; }; this.isSearched = function () { return searched; }; this.getCoins = function () { return coins; }; this.addCoin = function (coin) { function sortNum(a, b) { return a - b; } coins.push(coin); coins.sort(sortNum); }; this.getCoinCount = function () { return coins.length; }; this.getSum = function () { function getSum(total, num) {return total + num;} return coins.reduce(getSum); }; }; Change.prototype.calculate = function (coinArray, target) { var candidates = []; // fill the array with 0 to start candidates[target] = 0; candidates.fill(0); // validation checks up front if (target === 0) return []; if (target < 0) { throw new Error( 'Negative totals are not allowed.'); } if (target < Math.min.apply(null, coinArray)) { throw new Error('The total ' + target + ' cannot be represented in the given currency.'); } initialize(); // process the arrange until everything is searched while (isDone() === false) { let candidate = getNext(); branch(candidate); candidate.searched(); } // print the result if (typeof (candidates[target]) !== 'number') {return candidates[target].getCoins();} throw new Error('The total ' + target + ' cannot be represented in the given currency.'); // initialize the candidate array with the given coins only function initialize() { for (let j = 0; j < coinArray.length; j++) { let temp = coinArray[j]; let candidate = new Candidate(); candidate.addCoin(temp); saveCandidate(candidate); } } // is everthing searched? function isDone() { let done = true; for (let i = 0; i < candidates.length; i++) { let temp = candidates[i]; if (typeof (temp) !== 'number') { if (temp.isSearched() === false) { done = false; break; } } } return done; } // get the next unsearched member of the candidate array function getNext() { for (let i = 0; i < candidates.length; i++) { let temp = candidates[i]; if (typeof (temp) !== 'number' && temp.isSearched() === false) return temp; } return null; } // save a new candidate to the candidate array function saveCandidate(candidate) { let sum = candidate.getSum(); if ( candidate.getSum() <= target && typeof (candidates[sum]) !== 'number' && candidates[sum].getCoinCount() > candidate.getCoinCount()) { candidates[sum] = candidate; } if (candidate.getSum() <= target && typeof (candidates[sum]) === 'number') { candidates[sum] = candidate; } } // for the candidate, generate another candate for each of the possible coins function branch(current) { for (let j = 0; j < coinArray.length; j++) { // make a new Candidate for coin type let candidate = new Candidate(); // copy the curent coins into it and add the new coin type for (var i = 0; i < current.getCoins().length; i++)candidate.addCoin(current.getCoins()[i]); candidate.addCoin(coinArray[j]); saveCandidate(candidate); } } };