module StateMachine module Integrations #:nodoc: # Adds support for integrating state machines with Sequel models. # # == Examples # # Below is an example of a simple state machine defined within a # Sequel model: # # class Vehicle < Sequel::Model # state_machine :initial => :parked do # event :ignite do # transition :parked => :idling # end # end # end # # The examples in the sections below will use the above class as a # reference. # # == Actions # # By default, the action that will be invoked when a state is transitioned # is the +save+ action. This will cause the resource to save the changes # made to the state machine's attribute. *Note* that if any other changes # were made to the resource prior to transition, then those changes will # be made as well. # # For example, # # vehicle = Vehicle.create # => #"parked", :name=>nil, :id=>1}> # vehicle.name = 'Ford Explorer' # vehicle.ignite # => true # vehicle.refresh # => #"idling", :name=>"Ford Explorer", :id=>1}> # # == Events # # As described in StateMachine::InstanceMethods#state_machine, event # attributes are created for every machine that allow transitions to be # performed automatically when the object's action (in this case, :save) # is called. # # In Sequel, these automated events are run in the following order: # * before validation - Run before callbacks and persist new states, then validate # * before save - If validation was skipped, run before callbacks and persist new states, then save # * after save - Run after callbacks # # For example, # # vehicle = Vehicle.create # => #"parked", :name=>nil, :id=>1}> # vehicle.state_event # => nil # vehicle.state_event = 'invalid' # vehicle.valid? # => false # vehicle.errors.full_messages # => ["state_event is invalid"] # # vehicle.state_event = 'ignite' # vehicle.valid? # => true # vehicle.save # => #"idling", :name=>nil, :id=>1}> # vehicle.state # => "idling" # vehicle.state_event # => nil # # Note that this can also be done on a mass-assignment basis: # # vehicle = Vehicle.create(:state_event => 'ignite') # => #"idling", :name=>nil, :id=>1}> # vehicle.state # => "idling" # # === Security implications # # Beware that public event attributes mean that events can be fired # whenever mass-assignment is being used. If you want to prevent malicious # users from tampering with events through URLs / forms, the attribute # should be protected like so: # # class Vehicle < Sequel::Model # set_restricted_columns :state_event # # set_allowed_columns ... # Alternative technique # # state_machine do # ... # end # end # # If you want to only have *some* events be able to fire via mass-assignment, # you can build two state machines (one public and one protected) like so: # # class Vehicle < Sequel::Model # set_restricted_columns :state_event # Prevent access to events in the first machine # # state_machine do # # Define private events here # end # # # Allow both machines to share the same state # state_machine :public_state, :attribute => :state do # # Define public events here # end # end # # == Transactions # # In order to ensure that any changes made during transition callbacks # are rolled back during a failed attempt, every transition is wrapped # within a transaction. # # For example, # # class Message < Sequel::Model # end # # Vehicle.state_machine do # before_transition do |transition| # Message.create(:content => transition.inspect) # false # end # end # # vehicle = Vehicle.create # => #"parked", :name=>nil, :id=>1}> # vehicle.ignite # => false # Message.count # => 0 # # *Note* that only before callbacks that halt the callback chain and # failed attempts to save the record will result in the transaction being # rolled back. If an after callback halts the chain, the previous result # still applies and the transaction is *not* rolled back. # # To turn off transactions: # # class Vehicle < Sequel::Model # state_machine :initial => :parked, :use_transactions => false do # ... # end # end # # == Validation errors # # If an event fails to successfully fire because there are no matching # transitions for the current record, a validation error is added to the # record's state attribute to help in determining why it failed and for # reporting via the UI. # # For example, # # vehicle = Vehicle.create(:state => 'idling') # => #"parked", :name=>nil, :id=>1}> # vehicle.ignite # => false # vehicle.errors.full_messages # => ["state cannot transition via \"ignite\""] # # If an event fails to fire because of a validation error on the record and # *not* because a matching transition was not available, no error messages # will be added to the state attribute. # # == Scopes # # To assist in filtering models with specific states, a series of class # methods are defined on the model for finding records with or without a # particular set of states. # # These named scopes are the functional equivalent of the following # definitions: # # class Vehicle < Sequel::Model # class << self # def with_states(*states) # filter(:state => states) # end # alias_method :with_state, :with_states # # def without_states(*states) # filter(~{:state => states}) # end # alias_method :without_state, :without_states # end # end # # *Note*, however, that the states are converted to their stored values # before being passed into the query. # # Because of the way scopes work in Sequel, they can be chained like so: # # Vehicle.with_state(:parked).order(:id.desc) # # == Callbacks # # All before/after transition callbacks defined for Sequel resources # behave in the same way that other Sequel hooks behave. Rather than # passing in the record as an argument to the callback, the callback is # instead bound to the object and evaluated within its context. # # For example, # # class Vehicle < Sequel::Model # state_machine :initial => :parked do # before_transition any => :idling do # put_on_seatbelt # end # # before_transition do |transition| # # log message # end # # event :ignite do # transition :parked => :idling # end # end # # def put_on_seatbelt # ... # end # end # # Note, also, that the transition can be accessed by simply defining # additional arguments in the callback block. module Sequel # The default options to use for state machines using this integration class << self; attr_reader :defaults; end @defaults = {:action => :save} # Should this integration be used for state machines in the given class? # Classes that include Sequel::Model will automatically use the Sequel # integration. def self.matches?(klass) defined?(::Sequel::Model) && klass <= ::Sequel::Model end # Loads additional files specific to Sequel def self.extended(base) #:nodoc: require 'sequel/extensions/inflector' if ::Sequel.const_defined?('VERSION') && ::Sequel::VERSION >= '2.12.0' end # Adds a validation error to the given object def invalidate(object, attribute, message, values = []) object.errors.add(self.attribute(attribute), generate_message(message, values)) end # Resets any errors previously added when invalidating the given object def reset(object) object.errors.clear end protected # Skips defining reader/writer methods since this is done automatically def define_state_accessor name = self.name owner_class.validates_each(attribute) do |record, attr, value| machine = record.class.state_machine(name) machine.invalidate(record, attr, :invalid) unless machine.states.match(record) end end # Adds hooks into validation for automatically firing events def define_action_helpers if super && action == :save @instance_helper_module.class_eval do define_method(:valid?) do |*args| self.class.state_machines.fire_event_attributes(self, :save, false) { super(*args) } end end end end # Creates a scope for finding records *with* a particular state or # states for the attribute def create_with_scope(name) attribute = self.attribute lambda {|model, values| model.filter(attribute.to_sym => values)} end # Creates a scope for finding records *without* a particular state or # states for the attribute def create_without_scope(name) attribute = self.attribute lambda {|model, values| model.filter(~{attribute.to_sym => values})} end # Runs a new database transaction, rolling back any changes if the # yielded block fails (i.e. returns false). def transaction(object) object.db.transaction {raise ::Sequel::Error::Rollback unless yield} end # Creates a new callback in the callback chain, always ensuring that # it's configured to bind to the object as this is the convention for # Sequel callbacks def add_callback(type, options, &block) options[:bind_to_object] = true options[:terminator] = @terminator ||= lambda {|result| result == false} super end end end end