# coding: utf-8 ################################################################################ # # Copyright (C) 2011 James Healy (jimmy@deefa.com) # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # ################################################################################ class PDF::Reader # A Hash-like object that can convert glyph names into a unicode codepoint. # The mapping is read from a data file on disk the first time it's needed. # class GlyphHash # :nodoc: def initialize # only parse the glyph list once, and cache the results (for performance) adobe = @@cache ||= load_adobe_glyph_mapping @by_name = adobe.first @by_codepoint = adobe.last end # attempt to convert a PDF Name to a unicode codepoint. Returns nil # if no conversion is possible. # # h = GlyphHash.new # # h.name_to_unicode(:A) # => 65 # # h.name_to_unicode(:Euro) # => 8364 # # h.name_to_unicode(:G30) # => 48 # # h.name_to_unicode(:34) # => 34 # def name_to_unicode(name) return nil unless name.is_a?(Symbol) name = name.to_s.gsub('_', '').intern str = name.to_s if @by_name.has_key?(name) @by_name[name] elsif str.match(/\Auni[A-F\d]{4}\Z/) "0x#{str[3,4]}".hex elsif str.match(/\Au[A-F\d]{4,6}\Z/) "0x#{str[1,6]}".hex elsif str.match(/\A[A-Za-z]\d{1,5}\Z/) str[1,5].to_i elsif str.match(/\A[A-Za-z]{2}\d{2,5}\Z/) str[2,5].to_i else nil end end # attempt to convert a Unicode code point to the equivilant PDF Name. Returns nil # if no conversion is possible. # # h = GlyphHash.new # # h.unicode_to_name(65) # => :A # # h.unicode_to_name(8364) # => :Euro # # h.unicode_to_name(34) # => :34 # def unicode_to_name(codepoint) @by_codepoint[codepoint.to_i] end private # returns a hash that maps glyph names to unicode codepoints. The mapping is based on # a text file supplied by Adobe at: # http://www.adobe.com/devnet/opentype/archives/glyphlist.txt def load_adobe_glyph_mapping keyed_by_name = {} keyed_by_codepoint = {} RUBY_VERSION >= "1.9" ? mode = "r:BINARY" : mode = "r" File.open(File.dirname(__FILE__) + "/glyphlist.txt", mode) do |f| f.each do |l| m, name, code = *l.match(/([0-9A-Za-z]+);([0-9A-F]{4})/) if name && code cp = "0x#{code}".hex keyed_by_name[name.to_sym] = cp keyed_by_codepoint[cp] ||= [] keyed_by_codepoint[cp] << name.to_sym end end end [keyed_by_name.freeze, keyed_by_codepoint.freeze] end end end