/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.common; import java.io.Serializable; /** * @author Daniel Murphy */ public class Vec3 implements Serializable { private static final long serialVersionUID = 1L; public float x, y, z; public Vec3() { x = y = z = 0f; } public Vec3(float argX, float argY, float argZ) { x = argX; y = argY; z = argZ; } public Vec3(Vec3 copy) { x = copy.x; y = copy.y; z = copy.z; } public Vec3 set(Vec3 vec) { x = vec.x; y = vec.y; z = vec.z; return this; } public Vec3 set(float argX, float argY, float argZ) { x = argX; y = argY; z = argZ; return this; } public Vec3 addLocal(Vec3 argVec) { x += argVec.x; y += argVec.y; z += argVec.z; return this; } public Vec3 add(Vec3 argVec) { return new Vec3(x + argVec.x, y + argVec.y, z + argVec.z); } public Vec3 subLocal(Vec3 argVec) { x -= argVec.x; y -= argVec.y; z -= argVec.z; return this; } public Vec3 sub(Vec3 argVec) { return new Vec3(x - argVec.x, y - argVec.y, z - argVec.z); } public Vec3 mulLocal(float argScalar) { x *= argScalar; y *= argScalar; z *= argScalar; return this; } public Vec3 mul(float argScalar) { return new Vec3(x * argScalar, y * argScalar, z * argScalar); } public Vec3 negate() { return new Vec3(-x, -y, -z); } public Vec3 negateLocal() { x = -x; y = -y; z = -z; return this; } public void setZero() { x = 0; y = 0; z = 0; } @Override public Vec3 clone() { return new Vec3(this); } @Override public String toString() { return "(" + x + "," + y + "," + z + ")"; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + Float.floatToIntBits(x); result = prime * result + Float.floatToIntBits(y); result = prime * result + Float.floatToIntBits(z); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Vec3 other = (Vec3) obj; if (Float.floatToIntBits(x) != Float.floatToIntBits(other.x)) return false; if (Float.floatToIntBits(y) != Float.floatToIntBits(other.y)) return false; return (Float.floatToIntBits(z) == Float.floatToIntBits(other.z)); } public final static float dot(Vec3 a, Vec3 b) { return a.x * b.x + a.y * b.y + a.z * b.z; } public final static Vec3 cross(Vec3 a, Vec3 b) { return new Vec3(a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x); } public final static void crossToOut(Vec3 a, Vec3 b, Vec3 out) { final float tempy = a.z * b.x - a.x * b.z; final float tempz = a.x * b.y - a.y * b.x; out.x = a.y * b.z - a.z * b.y; out.y = tempy; out.z = tempz; } public final static void crossToOutUnsafe(Vec3 a, Vec3 b, Vec3 out) { assert(out != b); assert(out != a); out.x = a.y * b.z - a.z * b.y; out.y = a.z * b.x - a.x * b.z; out.z = a.x * b.y - a.y * b.x; } }