--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 27: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV027 "y": 35 x: 15 id: 27 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 18 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 280 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 5 through: false name: EV005 "y": 36 x: 18 id: 5 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV016 "y": 41 x: 17 id: 16 33: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV033 "y": 36 x: 19 id: 33 22: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV022 "y": 36 x: 13 id: 22 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV011 "y": 34 x: 19 id: 11 28: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV028 "y": 36 x: 15 id: 28 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV006 "y": 34 x: 14 id: 6 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV017 "y": 41 x: 16 id: 17 34: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV034 "y": 35 x: 18 id: 34 23: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV023 "y": 37 x: 13 id: 23 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - This plane doesn't have a runway because night said so that's why. -GIR indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV001 "y": 31 x: 10 id: 1 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV012 "y": 34 x: 20 id: 12 29: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV029 "y": 37 x: 16 id: 29 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV007 "y": 34 x: 15 id: 7 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV018 "y": 41 x: 15 id: 18 24: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV024 "y": 38 x: 13 id: 24 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Aviator pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - disable_travel indent: 0 code: 355 - class RPG::EventCommand: parameters: - 2 - sol_flight1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - 60 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 90 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 22 indent: 0 code: 105 - class RPG::EventCommand: parameters: - 3 - sol_flight2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 3 - 60 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 90 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 0 code: 105 - class RPG::EventCommand: parameters: - 4 - sol_flight3 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 4 - 60 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 90 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 0 code: 105 - class RPG::EventCommand: parameters: - 5 - sol_flight4 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 5 - 60 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 90 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 0 code: 105 - class RPG::EventCommand: parameters: - 6 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 6 - 60 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 4 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 5 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 6 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 6 indent: 0 code: 235 - class RPG::EventCommand: parameters: - "@cedric_sigh ...phew." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_smile Made it!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric3 You...\\.\\.okay, there?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes ...\\>That was the coolest thing I have ever done in my entire life." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_smile Heheh...\\.\\. reactions from first-timers are always delightful to watch." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_pancakes ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko5 ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko6 Hey, \\p?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 That... was really fun." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Did you... have fun too?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I mean... you weren't on the plane with me, but..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak You got to watch it at least, right?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko And... \\.\\.Cedric...?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric3 Yeah?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Thanks..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric3 ....\\.\\.What for?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Flying!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric Oh, um..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_smile You're... \\.\\.welcome?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed And... for answering my questions back there, too..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko5 And... \\.\\.for telling me more about the World Machine." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset I'm just.... \\.\\.really sorry about what happened to your old world, though..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 So...\\.\\. I'll help you the best that I can." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko4 And...\\.\\. even if it's all just a machine, this world is still...\\.\\.\\@niko2 nice..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I mean, I got to fly... \\.\\.I got to see the ocean..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko And...\\.\\.I got to meet a lot of nice people!\\n\\>\\@niko_speak People like you!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...and Prototype, even if he's broken right now." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric ...\\>\\@cedric_smile I'm glad you are taking it so well, Niko." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric2 And... I'm glad that we have met as well." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_sigh ...Despite the...\\.\\. circumstances." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_talk Ah, speaking of Proto... \\@cedric_hmm I should probably head off now." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric I need to go pick up the siblings too..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko2 That's true...\\.\\. those two have been waiting for a while now..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_hmm In the meantime..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_smile Do you remember what to do to get to the surface?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak I remember having to fix an elevator button!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_hmm Alright, you should attend to that, then." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_talk Let's meet up here in an hour, okay?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Got it!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 242 - class RPG::EventCommand: parameters: - "@cedric Alright, now lemme just-" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: glitch1 pitch: 115 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 278 - 278 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Panic pitch: 100 indent: 0 code: 241 - class RPG::EventCommand: parameters: - 2 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 5 code: 15 - class RPG::MoveCommand: parameters: [] code: 13 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 5 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 13 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 2 - 2 indent: 0 code: 207 - class RPG::EventCommand: parameters: - 279 - 279 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 280 - 280 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 50 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_eek ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_shock No!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_eek ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_shock ...\\.\\.they're...\\.\\. trapped on the island..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 ......Calamus....\\>Alula...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 ...they're ...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_eek ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_eek ....we\\.\\....don't have much time left." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_sigh2 Niko... change of plans." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_sigh Please give me the memory disk." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 ...alright..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 76 - 1 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 2 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 2 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 12 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric2 Listen carefully." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_sigh2 It's likely I'll be targeted again, so we should split up to keep you safe." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric I want you to find a door under a large clock." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_sigh The room behind it houses a pair of ground access elevators." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric Once you get to the ground, immediately find Rue and bring her back to the room." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric She will know what to do in the meantime." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 242 - class RPG::EventCommand: parameters: - "@niko2 Alright...\\.\\.\\@niko3 What about you, though?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric3 I'm going to bring Prototype back." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 2 - class RPG::MoveCommand: parameters: [] code: 2 - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 100 name: fire_light pitch: 65 code: 44 - class RPG::MoveCommand: parameters: - -1 - 4 code: 14 - class RPG::MoveCommand: parameters: - green_npc_cedric_para - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 35 - class RPG::MoveCommand: parameters: [] code: 32 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 2 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 2 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 100 name: fire_light pitch: 65 code: 44 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - -1 - 4 code: 14 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - green_npc_cedric_para - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 35 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 32 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 5 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 5 indent: 0 code: 509 - class RPG::EventCommand: parameters: - "@niko_surprised WH-" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_surprised Are you okay???" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_talk WHAAAAAT????" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak ARE YOU OKAAAAAY???" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_talk DON'T WORRYYY I'M FINEEEE" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...don't scare me like that..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 3 indent: 0 code: 242 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_upset2 ...." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 Hey, \\p...?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Let's... do our best." indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_cedric pattern: 0 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: cedric "y": 38 x: 16 id: 2 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV013 "y": 41 x: 20 id: 13 30: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV030 "y": 37 x: 17 id: 30 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV008 "y": 34 x: 16 id: 8 19: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV019 "y": 41 x: 14 id: 19 25: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV025 "y": 39 x: 13 id: 25 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 18 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 278 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 5 through: false name: EV003 "y": 36 x: 16 id: 3 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV014 "y": 41 x: 19 id: 14 31: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV031 "y": 37 x: 18 id: 31 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'check_exit 37, 38, x: 39' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 117 - class RPG::EventCommand: parameters: - 6 - 6 - 0 - 0 - 214 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 7 - 7 - 0 - 0 - 10 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 10 - 10 - 0 - 0 - 8 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 8 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: west exit "y": 36 x: 39 id: 20 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV009 "y": 34 x: 17 id: 9 26: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV026 "y": 40 x: 13 id: 26 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 18 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 279 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 5 through: false name: EV004 "y": 35 x: 17 id: 4 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV015 "y": 41 x: 18 id: 15 32: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV032 "y": 37 x: 19 id: 32 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV021 "y": 35 x: 13 id: 21 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV010 "y": 34 x: 18 id: 10 tileset_id: 6 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 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