require 'rubygoo' require 'rubygame' include Rubygame include Rubygoo if $0 == __FILE__ screen = Screen.new [600,480] screen.show_cursor = false factory = AdapterFactory.new render_adapter = factory.renderer_for :rubygame, screen icon = Surface.load File.dirname(__FILE__) + "/icon.png" app = App.new :renderer => renderer label = Label.new "click the button to set the time", :x=>20, :y=>30 button = Button.new "Click Me!", :x=>70, :y=>80, :x_pad=>20, :y_pad=>20, :icon => icon button.on :pressed do |*opts| label.set_text(Time.now.to_s) end check = CheckBox.new :x=>370, :y=>70, :w=>20, :h=>20 check.on :checked do label.set_text("CHECKED [#{check.checked?}]") end text_field = TextField.new "initial text", :x => 70, :y => 170, :max_length => 20, :min_length => 6 text_field.on_key K_RETURN, K_KP_ENTER do |evt| puts "BOO-YAH" end modal_button = Button.new "Modal dialogs", :x=>270, :y=>280, :x_pad=>20, :y_pad=>20 modal_button.on :pressed do |*opts| modal = Dialog.new :modal => app, :x=>60, :y=>110, :w=>250, :h=>250 modal.add Label.new("Message Here", :x=>20, :y=>70, :x_pad=>20, :y_pad=>20, :relative=>true) ok_butt = Button.new("OK", :x=>70, :y=>180, :x_pad=>20, :y_pad=>20,:relative=>true) ok_butt.on :pressed do |*opts| app.remove_modal(modal) end modal.add ok_butt modal.show end grp = RadioGroup.new :x=>10, :y=>380, :x_pad=>20, :y_pad=>20, :w=> 500, :h=>80 grp_label = Label.new "RadioGroups are fun!", :x=>40, :y=>10, :w=>20, :h=>20, :relative=>true grp_radio_one = RadioButton.new :x=>40, :y=>40, :w=>20, :h=>20, :relative=>true grp_radio_two = RadioButton.new :x=>90, :y=>40, :w=>20, :h=>20, :relative=>true grp_radio_three = RadioButton.new :x=>140, :y=>40, :w=>20, :h=>20, :relative=>true grp.add grp_label, grp_radio_one, grp_radio_two, grp_radio_three # implicit tab ordering based on order of addition, can # specify if you want on widget creation # can add many or one at a time app.add text_field, label, button, modal_button, grp app.add check # pulldown = Pulldown.new {:x=>70, :y=>80} # pulldown.on :changed do |*opts| # label.set_text(opts.first) # end # # app.add pulldown app_adapter = factory.app_for :rubygame, app # rubygame standard stuff below here queue = EventQueue.new queue.ignore = [ ActiveEvent, JoyAxisEvent, JoyBallEvent, JoyDownEvent, JoyHatEvent, JoyUpEvent, ResizeEvent ] clock = Clock.new clock.target_framerate = 20 catch(:rubygame_quit) do loop do queue.each do |event| case event when KeyDownEvent case event.key when K_ESCAPE throw :rubygame_quit end when QuitEvent throw :rubygame_quit end # pass on our events to the GUI app_adapter.on_event event end app_adapter.update clock.tick app_adapter.draw render_adapter end end end