module CodeRay # This module holds the Encoder class and its subclasses. # For example, the HTML encoder is named CodeRay::Encoders::HTML # can be found in coderay/encoders/html. # # Encoders also provides methods and constants for the register # mechanism and the [] method that returns the Encoder class # belonging to the given format. module Encoders extend PluginHost plugin_path File.dirname(__FILE__), 'encoders' # = Encoder # # The Encoder base class. Together with Scanner and # Tokens, it forms the highlighting triad. # # Encoder instances take a Tokens object and do something with it. # # The most common Encoder is surely the HTML encoder # (CodeRay::Encoders::HTML). It highlights the code in a colorful # html page. # If you want the highlighted code in a div or a span instead, # use its subclasses Div and Span. class Encoder extend Plugin plugin_host Encoders attr_reader :token_stream class << self # Returns if the Encoder can be used in streaming mode. def streamable? is_a? Streamable end # If FILE_EXTENSION isn't defined, this method returns the # downcase class name instead. def const_missing sym if sym == :FILE_EXTENSION sym.to_s.downcase else super end end end # Subclasses are to store their default options in this constant. DEFAULT_OPTIONS = { :stream => false } # The options you gave the Encoder at creating. attr_accessor :options # Creates a new Encoder. # +options+ is saved and used for all encode operations, as long # as you don't overwrite it there by passing additional options. # # Encoder objects provide three encode methods: # - encode simply takes a +code+ string and a +lang+ # - encode_tokens expects a +tokens+ object instead # - encode_stream is like encode, but uses streaming mode. # # Each method has an optional +options+ parameter. These are # added to the options you passed at creation. def initialize options = {} @options = self.class::DEFAULT_OPTIONS.merge options raise "I am only the basic Encoder class. I can't encode "\ "anything. :( Use my subclasses." if self.class == Encoder end # Encode a Tokens object. def encode_tokens tokens, options = {} options = @options.merge options setup options compile tokens, options finish options end # Encode the given +code+ after tokenizing it using the Scanner # for +lang+. def encode code, lang, options = {} options = @options.merge options scanner_options = CodeRay.get_scanner_options(options) tokens = CodeRay.scan code, lang, scanner_options encode_tokens tokens, options end # You can use highlight instead of encode, if that seems # more clear to you. alias highlight encode # Encode the given +code+ using the Scanner for +lang+ in # streaming mode. def encode_stream code, lang, options = {} raise NotStreamableError, self unless kind_of? Streamable options = @options.merge options setup options scanner_options = CodeRay.get_scanner_options options @token_stream = CodeRay.scan_stream code, lang, scanner_options, &self finish options end # Behave like a proc. The token method is converted to a proc. def to_proc method(:token).to_proc end # Return the default file extension for outputs of this encoder. def file_extension self.class::FILE_EXTENSION end protected # Called with merged options before encoding starts. # Sets @out to an empty string. # # See the HTML Encoder for an example of option caching. def setup options @out = '' end # Called with +text+ and +kind+ of the currently scanned token. # For simple scanners, it's enougth to implement this method. # # By default, it calls text_token or block_token, depending on # whether +text+ is a String. def token text, kind if text.is_a? ::String text_token text, kind elsif text.is_a? ::Symbol block_token text, kind else raise 'Unknown token text type: %p' % text end end def text_token text, kind end def block_token action, kind case action when :open open_token kind when :close close_token kind else raise 'unknown block action: %p' % action end end # Called with merged options after encoding starts. # The return value is the result of encoding, typically @out. def finish options @out end # Do the encoding. # # The already created +tokens+ object must be used; it can be a # TokenStream or a Tokens object. def compile tokens, options tokens.each(&self) end end end end