require 'sprockets' module BPM # Defines an asset that represents a build plugin (such as a transport or # a minifier.) The generated asset will include dependencies of the plugin # module as well as the module itself. class PluginAsset < Sprockets::BundledAsset def initialize(environment, module_name) pathname = Pathname.new(File.join(environment.project.root_path, '.bpm', 'plugins', module_name+'.js')) super(environment, module_name, pathname, {}) end protected def dependency_context_and_body @dependency_context_and_body ||= build_dependency_context_and_body end private # Note: logical path must be hte module def plugin_module project = environment.project parts = logical_path.split('/') [parts.shift, parts.join('/')] end def build_dependency_context_and_body project = environment.project pkg_name, module_id = plugin_module pkg = project.package_from_name pkg_name # Add in the generated header body = ["// BPM PLUGIN: #{logical_path}\n\n"] pkg.load_json deps = pkg.expanded_deps project deps << pkg # always load pkg too # Prime digest cache with data, since we happen to have it environment.file_digest(pathname, body) # add requires for each depedency to context context = blank_context deps.map do |pkg| pkg.load_json pkg.pipeline_libs.each do |dir| dir_name = pkg.directories[dir] || dir search_path = File.expand_path File.join(pkg.root_path, dir_name) Dir[File.join(search_path, '**', '*')].sort.each do |fn| context.depend_on File.dirname(fn) context.require_asset(fn) if context.asset_requirable? fn end end end # require asset itself - this should be included directly in the body # we don't want to use any processors module_path = context.resolve project.path_from_module(logical_path) context.depend_on module_path body << "(function(exports) {" body << File.read(module_path) body << "})(BPM_PLUGIN);\n" return context, body.join("\n") end end end