[+S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"InteractiveCloth: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; " float; "m_BendingStiffness; i ; i ; iS; ;i;i;F; " float; "m_StretchingStiffness; i ; i ; iS; ;i;i;F; " float; "m_Damping; i ; i ; iS; ;i;i;F; " float; "m_Thickness; i ; i ; iS; ;i;i;F; " bool; "m_UseGravity; i; i; iS; ;i;i;F; " bool; "m_SelfCollision; i; i; i@S; ;i;i;F; " Vector3f; "m_ExternalAcceleration; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "m_RandomAcceleration; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; "PPtr; " m_Mesh; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " float; "m_Friction; i ; i; iS; ;i;i;F; " float; "m_Density; i ; i; iS; ;i;i;F; " float; "m_Pressure; i ; i; iS; ;i;i;F; " float; "m_CollisionResponse; i ; i; iS; ;i;i;F; " float; "m_AttachmentTearFactor; i ; i; iS; ;i;i;F; " float; "m_AttachmentResponse; i ; i ; iS; ;i;i;F; " float; "m_TearFactor; i ; i!; iS; ;i;i;F; " vector; "m_AttachedColliders; iú; i"; iS; ;i;i;T; " Array; " Array; iú; i#; iS; ;i;i;F; " SInt32; " size; i ; i$; iS; ;i;i;F; "ClothAttachment; " data; i; i%; iS; ;i;i ;F; "PPtr; "m_Collider; i ; i&; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i'; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i(; iS; ;i;i ;F; " bool; "m_TwoWayInteraction; i; i); iS; ;i;i ;F; " bool; "m_Tearable; i; i*; i