[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"Rigidbody: name" Base: sizei: indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; ifS; ;i;i;F; " SInt32; " m_FileID; i ; i; ifS; ;i;i;F; " SInt32; " m_PathID; i ; i; ifS; ;i;i;F; " float; " m_Mass; i ; i ; iS; ;i;i;F; " float; " m_Drag; i ; i ; iS; ;i;i;F; " float; "m_AngularDrag; i ; i ; iS; ;i;i;F; " bool; "m_UseGravity; i; i ; iS; ;i;i;F; " bool; "m_IsKinematic; i; i ; iS; ;i;i;F; " UInt8; "m_Interpolate; i; i; iS; ;i;i;F; " bool; "m_FreezeRotation; i; i; i