require 'test/unit' module TestCentricity class BasePageSectionObject include Capybara::DSL include Capybara::Node::Matchers include Test::Unit::Assertions # Define a trait for this page or section object. # # @param trait_name [Symbol] name of trait (as a symbol) # @param block [&block] trait value # @example # trait(:page_name) { 'Shopping Basket' } # trait(:page_url) { '/shopping_basket' } # trait(:page_locator) { "//body[@class='shopping_baskets']" } # trait(:section_locator) { "//div[@class='Messaging_Applet']" } # trait(:list_table_name) { '#Messages' } # def self.trait(trait_name, &block) define_method(trait_name.to_s, &block) end def verify_ui_states(ui_states, fail_message = nil) ui_states.each do |ui_object, object_states| object_states.each do |property, state| actual = case property when :class ui_object.get_attribute(:class) when :name ui_object.get_attribute(:name) when :title ui_object.title when :exists ui_object.exists? when :enabled ui_object.enabled? when :disabled ui_object.disabled? when :visible ui_object.visible? when :hidden ui_object.hidden? when :displayed ui_object.displayed? when :width ui_object.width when :height ui_object.height when :x ui_object.x when :y ui_object.y when :readonly ui_object.read_only? when :checked ui_object.checked? when :selected ui_object.selected? when :indeterminate ui_object.indeterminate? when :value, :caption ui_object.get_value when :maxlength ui_object.get_max_length when :rowcount ui_object.get_row_count when :columncount ui_object.get_column_count when :placeholder ui_object.get_placeholder when :min ui_object.get_min when :max ui_object.get_max when :step ui_object.get_step when :loaded ui_object.loaded? when :broken ui_object.broken? when :alt ui_object.alt when :src ui_object.src when :autoplay ui_object.autoplay? when :ended ui_object.ended? when :controls ui_object.controls? when :loop ui_object.loop? when :muted ui_object.muted? when :default_muted ui_object.default_muted? when :paused ui_object.paused? when :seeking ui_object.seeking? when :current_time ui_object.current_time when :default_playback_rate ui_object.default_playback_rate when :duration ui_object.duration when :playback_rate ui_object.playback_rate when :ready_state ui_object.ready_state when :volume ui_object.volume when :options, :items, :list_items ui_object.get_list_items when :optioncount, :itemcount ui_object.get_item_count when :groupcount ui_object.get_group_count when :group_headings ui_object.get_group_headings when :all_items, :all_list_items ui_object.get_all_list_items when :all_items_count ui_object.get_all_items_count when :column_headers ui_object.get_header_columns when :count, :count_visible ui_object.count(visible = true) when :count_all ui_object.count(visible = :all) when :siebel_options ui_object.get_siebel_options when :style ui_object.style when :href ui_object.href when :role ui_object.role when :aria_label ui_object.aria_label when :aria_disabled ui_object.aria_disabled? when :tabindex ui_object.tabindex when :aria_labelledby ui_object.aria_labelledby when :aria_describedby ui_object.aria_describedby when :aria_live ui_object.aria_live when :aria_selected ui_object.aria_selected? when :aria_hidden ui_object.aria_hidden? when :aria_expanded ui_object.aria_expanded? when :aria_required ui_object.aria_required? when :aria_invalid ui_object.aria_invalid? when :aria_checked ui_object.aria_checked? when :aria_readonly ui_object.aria_readonly? when :aria_pressed ui_object.aria_pressed? when :aria_haspopup ui_object.aria_haspopup? when :aria_sort ui_object.aria_sort when :aria_rowcount ui_object.aria_rowcount when :aria_colcount ui_object.aria_colcount when :aria_valuemax ui_object.aria_valuemax when :aria_valuemin ui_object.aria_valuemin when :aria_valuenow ui_object.aria_valuenow when :aria_valuetext ui_object.aria_valuetext when :aria_orientation ui_object.aria_orientation when :aria_keyshortcuts ui_object.aria_keyshortcuts when :aria_roledescription ui_object.aria_roledescription when :aria_autocomplete ui_object.aria_autocomplete when :aria_controls ui_object.aria_controls when :aria_modal ui_object.aria_modal? when :aria_multiline ui_object.aria_multiline? when :aria_multiselectable ui_object.aria_multiselectable? else if property.is_a?(Hash) property.each do |key, value| case key when :cell ui_object.get_table_cell(value[0].to_i, value[1].to_i) when :row ui_object.get_table_row(value.to_i) when :column ui_object.get_table_column(value.to_i) when :item ui_object.get_list_item(value.to_i) when :attribute ui_object.get_attribute(value) when :native_attribute ui_object.get_native_attribute(value) end end end end error_msg = if ui_object.respond_to?(:get_name) "Expected UI object '#{ui_object.get_name}' (#{ui_object.get_locator}) #{property} property to" else "Expected '#{page_name}' page object #{property} property to" end ExceptionQueue.enqueue_comparison(ui_object, state, actual, error_msg) end end rescue ObjectNotFoundError => e ExceptionQueue.enqueue_exception(e.message) ensure error_msg = "#{fail_message}\nPage URL = #{URI.parse(current_url)}" ExceptionQueue.post_exceptions(error_msg) end # Populate the specified UI elements on this page or section object with the associated data from a Hash passed as an # argument. Data values must be in the form of a String for textfield and selectlist controls. For checkbox and radio # buttons, data must either be a Boolean or a String that evaluates to a Boolean value (Yes, No, 1, 0, true, false). # # The optional wait_time parameter is used to specify the time (in seconds) to wait for each UI element to become # visible before entering the associated data value. This option is useful in situations where entering data, or # setting the state of a UI element might cause other UI elements to become visible or active. Specifying a wait_time # value ensures that the subsequent UI elements will be ready to be interacted with as states are changed. If the wait # time is nil, then the wait time will be 5 seconds. # # To delete all text content in a text field, pass !DELETE as the data to be entered. # # @param data [Hash] UI element(s) and associated data to be entered # @param wait_time [Integer] wait time in seconds # @param integrity_check [Boolean] if TRUE, ensure that text entered into text fields matches what was entered # @example # field_data = { prefix_select => 'Ms', # first_name_field => 'Priscilla', # last_name_field => 'Pumperknickle', # gender_select => 'Female', # dob_field => '11/18/1976', # email_field => 'p.pumperknickle4876@gmail.com', # mailing_list_check => 'Yes' # } # populate_data_fields(field_data) # def populate_data_fields(data, wait_time = nil, integrity_check = false) timeout = wait_time.nil? ? 5 : wait_time data.each do |data_field, data_param| unless data_param.blank? # make sure the intended UI target element is visible before trying to set its value data_field.wait_until_visible(timeout) if data_param == '!DELETE' data_field.clear else case data_field.get_object_type when :checkbox data_field.set_checkbox_state(data_param.to_bool) when :selectlist if data_field.get_siebel_object_type == 'JComboBox' data_field.set("#{data_param}\t") else data_field.choose_option(data_param) end when :radio data_field.set_selected_state(data_param.to_bool) when :textfield data_field.set("#{data_param}\t") if integrity_check && data_field.get_value != data_param data_field.set('') data_field.send_keys(data_param) data_field.send_keys(:tab) end when :section data_field.set(data_param) end end end end end end end