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# MiniGL MiniGL is a minimal **2D Game** Library, available as a Ruby gem, and built on top of the [Gosu](http://www.libgosu.org/) gem. It provides the following features: * Resource management (images, sounds, ...) * Input manipulation (keyboard, mouse, ...) * UI (text, buttons, text fields, ...) * Basic physics and collision checking * Animated objects More functionalities are coming. Feel free to contribute! You can send feedback to victordavidsantos@gmail.com. Please note: * The test package is not complete! Most of the functionality provided by the gem is difficult to test automatically, but you can check out this [working game example](https://github.com/victords/aventura-do-saber). * The RDoc documentation is now available. * An auxiliary, tutorial-like documentation is under construction [here](https://github.com/victords/minigl/wiki). **Version 1.3.3** * Added `mass` attribute to the GameObject class and Movement module. * Added readers for the attributes of `Ramp`. * Added z-index support to all drawing functions. **WARNING**: this version can generate incompatibility, because the `move` method of `Movement` now requires the calling object to have a `mass` attribute.
Version data entries
1 entries across 1 versions & 1 rubygems
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minigl-1.3.3 | README.md |