## --- BEGIN LICENSE BLOCK --- # Copyright (c) 2016-present WeWantToKnow AS # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in all # copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. ## --- END LICENSE BLOCK --- require 'u3d/unity_versions' require 'u3d/unity_version_definition' require 'u3d/downloader' require 'u3d/installer' require 'u3d/unity_project' require 'u3d/cache' require 'u3d/utils' require 'u3d/log_analyzer' require 'u3d/unity_runner' require 'u3d_core/command_executor' require 'u3d_core/credentials' require 'fileutils' module U3d # API for U3d, redirecting calls to class they concern # rubocop:disable ClassLength class Commands class << self def list_installed(options: {}) list = Installer.create.installed if list.empty? UI.important 'No Unity version installed' return end # version -> installations arraym = list.map { |a| [a.version, a] } map = Hash[*arraym.flatten] # sorted versions vcomparators = map.keys.map { |k| UnityVersionComparator.new(k) } sorted_keys = vcomparators.sort.map { |v| v.version.to_s } sorted_keys.each do |k| u = map[k] UI.message "Version #{u.version.ljust(30)}(#{u.path})" packages = u.packages next unless options[:packages] && packages && !packages.empty? UI.message 'Packages:' packages.each { |pack| UI.message " - #{pack}" } end end def list_available(options: {}) ver = options[:unity_version] os = valid_os_or_current(options[:operating_system]) rl = options[:release_level] cache = Cache.new(force_os: os, force_refresh: options[:force]) return UI.error "Version #{ver} is not in cache" if ver && cache[os.id2name]['versions'][ver].nil? versions = if ver { ver => cache[os.id2name]['versions'][ver] } else cache[os.id2name]['versions'] end vcomparators = versions.keys.map { |k| UnityVersionComparator.new(k) } if rl letter = release_letter_mapping["latest_#{rl}".to_sym] UI.message "Filtering available versions with release level '#{rl}' [letter '#{letter}']" vcomparators.select! { |vc| vc.version.parts[3] == letter } end sorted_keys = vcomparators.sort.map { |v| v.version.to_s } sorted_keys.each do |k| v = versions[k] UI.message "Version #{k}: " + v.to_s.cyan.underline next unless options[:packages] inif = nil begin inif = U3d::INIparser.load_ini(k, versions, os: os) rescue => e UI.error "Could not load packages for this version (#{e})" else UI.message 'Packages:' inif.keys.each { |pack| UI.message " - #{pack}" } end end end def cache_versions(os, offline: false) cache = Cache.new(force_os: os, offline: offline) cache_os = cache[os.id2name] || {} cache_versions = cache_os['versions'] || {} cache_versions end def install(args: [], options: {}) version = specified_or_current_project_version(args[0]) os = U3dCore::Helper.operating_system packages = packages_with_unity_first(os, options) cache_versions = cache_versions(os, offline: !options[:download]) version = interpret_latest(version, cache_versions) unless cache_versions[version] UI.error "No version '#{version}' was found in cache. Either it doesn't exist or u3d doesn't know about it yet. Try refreshing with 'u3d available -f'" return end definition = UnityVersionDefinition.new(version, os, cache_versions) unity = check_unity_presence(version: version) return unless enforce_setup_coherence(packages, options, unity, definition) verify_package_names(definition, packages) if options[:install] U3d::Globals.use_keychain = true if options[:keychain] && Helper.mac? UI.important 'Root privileges are required' raise 'Could not get administrative privileges' unless U3dCore::CommandExecutor.has_admin_privileges? end files = Downloader.fetch_modules(definition, packages: packages, download: options[:download]) return unless options[:install] Installer.install_modules(files, definition.version, installation_path: options[:installation_path]) end def install_dependencies unless Helper.linux? UI.important 'u3d dependencies is Linux-only, and not needed on other OS' return end LinuxDependencies.install end def run(options: {}, run_args: []) version = options[:unity_version] runner = Runner.new args_pp = Runner.find_projectpath_in_args(run_args) pp = args_pp pp = Dir.pwd unless pp up = UnityProject.new(pp) unless version # fall back in project default if we are on a Unity project version = up.editor_version if up.exist? unless version UI.user_error!('Not sure which version of Unity to run. Are you in a project?') end end if up.exist? && args_pp.nil? extra_run_args = ['-projectpath', up.path] run_args = [extra_run_args, run_args].flatten end # we could support matching 5.3.6p3 if passed 5.3.6 unity = Installer.create.installed.find { |u| u.version == version } UI.user_error! "Unity version '#{version}' not found" unless unity runner.run(unity, run_args, raw_logs: options[:raw_logs]) end def credentials_actions %w[add remove check] end def credentials(args: []) action = args[0] raise "Please specify an action to perform, one of #{credentials_actions.join(',')}" unless action raise "Unknown action '#{action}'. Use one of #{credentials_actions.join(',')}" unless credentials_actions.include? action if action == 'add' U3dCore::Globals.use_keychain = true # credentials = U3dCore::Credentials.new(user: ENV['USER']) # credentials.login # ask password UI.error 'Invalid credentials' unless U3dCore::CommandExecutor.has_admin_privileges? elsif action == 'remove' U3dCore::Globals.use_keychain = true U3dCore::Credentials.new(user: ENV['USER']).forget_credentials(force: true) else credentials_check end end def local_analyze(args: []) raise ArgumentError, 'No files given' if args.empty? raise ArgumentError, "File #{args[0]} does not exist" unless File.exist? args[0] analyzer = LogAnalyzer.new File.open(args[0], 'r') do |f| f.readlines.each { |l| analyzer.parse_line l } end end def release_levels %i[stable beta patch] end def release_letter_mapping { latest: 'f', latest_stable: 'f', latest_beta: 'b', latest_patch: 'p' } end private def verify_package_names(definition, packages) packages.each do |package| UI.user_error! "package '#{package}' doesn't exist" unless definition.available_package? package end end def specified_or_current_project_version(version) unless version # no version specified, use the one from the current unity project if any UI.message "No unity version specified. If the current directory is a Unity project, we try to install the one it requires" up = UnityProject.new(Dir.pwd) version = up.editor_version if up.exist? end UI.user_error!('Please specify a Unity version to download') unless version version end def credentials_check U3dCore::Globals.use_keychain = true credentials = U3dCore::Credentials.new(user: ENV['USER']) U3dCore::Globals.with_do_not_login(true) do if credentials.password.to_s.empty? UI.message "No credentials stored" elsif U3dCore::CommandExecutor.has_admin_privileges? UI.success "Stored credentials are valid" else UI.error "Stored credentials are not valid" end end # FIXME: return value end # if the specified string representatio of `os` is non nil # convert the it to a symbol and checks it against the valid ones # or return the current OS def valid_os_or_current(os) if os os = os.to_sym oses = U3dCore::Helper.operating_systems raise "Specified OS (#{os}) isn't valid [#{oses.join(', ')}]" unless oses.include?(os) else os = U3dCore::Helper.operating_system end os end def interpret_latest(version, versions) return version unless release_letter_mapping.keys.include? version.to_sym letter = release_letter_mapping[version.to_sym] iversion = versions.keys.map { |k| UnityVersionComparator.new(k) } .sort .reverse .find { |c| c.version.parts[3] == letter } .version.to_s UI.message "Version '#{version}' is #{iversion}." iversion end def packages_with_unity_first(os, options) if os == :linux UI.important 'Option -a | --all not available for Linux' if options[:all] UI.important 'Option -p | --packages not available for Linux' if options[:packages] end temp = options[:packages] || ['Unity'] temp.insert(0, 'Unity') if temp.delete('Unity') temp end def check_unity_presence(version: nil) installed = Installer.create.installed unity = installed.find { |u| u.version == version } if unity.nil? UI.verbose "Version #{version} of Unity is not installed yet" else UI.verbose "Unity #{version} is installed at #{unity.path}" return unity end nil end def enforce_setup_coherence(packages, options, unity, definition) packages = definition.available_packages if options[:all] if unity UI.important "Unity #{unity.version} is already installed" # Not needed since Linux custom u3d files contain only one entry wich is Unity # return false if definition.os == :linux if packages.include?('Unity') UI.important 'Ignoring Unity module, it is already installed' packages.delete('Unity') # FIXME: Move me to the WindowsInstaller options[:installation_path] ||= unity.path if definition.os == :win end if unity.packages unity.packages.each do |pack| UI.important "Ignoring #{pack} module, it is already installed" if packages.delete(pack) end end return false if packages.empty? else unless packages.include?('Unity') UI.error 'Please install Unity before any of its packages' return false end end true end end end # rubocop:enable ClassLength end