[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"BuildSettings: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; "unsigned int; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; " vector; " levels; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i€S; ;i;i;F; "int; " size; i ; i ; iS; ;i;i;F; " string; " data; iú; i ; i€S; ;i;i ;T; " Array; " Array; iú; i ; i@S; ;i;i ;F; "int; " size; i ; i ; iS; ;i;i ;F; " char; " data; i; i ; iS; ;i;i;F; " bool; "hasRenderTexture; i; i; iS; ;i;i;F; " bool; "hasPROVersion; i; i; iS; ;i;i;F; " bool; "isNoWatermarkBuild; i; i; iS; ;i;i;F; " bool; "isPrototypingBuild; i; i; iS; ;i;i;F; " bool; "isEducationalBuild; i; i; iS; ;i;i;F; " bool; "isEmbedded; i; i; iS; ;i;i;F; " bool; "hasPublishingRights; i; i; iS; ;i;i;F; " bool; "hasShadows; i; i; iS; ;i;i;F; " bool; "hasSoftShadows; i; i; iS; ;i;i;F; " bool; "hasLocalLightShadows; i; i; iS; ;i;i;F; " bool; "hasAdvancedVersion; i; i; iS; ;i;i;F; " bool; "enableDynamicBatching; i; i; iS; ;i;i;F; " bool; "isDebugBuild; i; i; iS; ;i;i;F; " bool; "usesOnMouseEvents; i; i; iS; ;i;i;F; " bool; "hasOculusPlugin; i; i; i@