Sha256: e8916a105fbf5a6c2d3edf0a591ac13899fdd9891a05312b32ea436b676052c5
Contents?: true
Size: 736 Bytes
Versions: 1
Compression:
Stored size: 736 Bytes
Contents
# version 330 core layout(location = 0) out vec3 fragPosition; layout (location = 1) out vec4 fragColor; layout (location = 2) out vec3 fragNormal; layout (location = 3) out vec3 fragUV; in vec3 outPosition, outColor, outNormal, outUV, outFragPos, outCameraPos; out vec4 outputFragColor; flat in int outHasTexture; uniform sampler2D diffuse_texture; void main() { vec3 result; if (outHasTexture == 0) { result = outColor; } else { result = texture(diffuse_texture, outUV.xy).xyz + 0.25; } fragPosition = outPosition; fragColor = vec4(result, 1.0); fragNormal = outNormal; fragUV = outUV; float gamma = 2.2; outputFragColor.rgb = pow(fragColor.rgb, vec3(1.0 / gamma)); }
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
---|---|
cyberarm_engine-0.23.0 | assets/shaders/fragment/g_buffer.glsl |