/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2002 * * Last modified: * $Date: 2009-09-09 05:10:29 +1000 (Wed, 09 Sep 2009) $ by $Author: schulte $ * $Revision: 9692 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ #include namespace Gecode { namespace Support { /** * \brief Array with arbitrary number of elements * * \ingroup FuncSupport */ template class DynamicArray { private: /// Memory allocator A& a; /// Size of array int n; /// Array elements T* x; /// Resize to at least \a n + 1 elements void resize(int n); public: /// Initialize with size \a n DynamicArray(A& a0, int n = 32); /// Copy elements from array \a da DynamicArray(const DynamicArray& da); /// Release memory ~DynamicArray(void); /// Assign array (copy elements from \a a) const DynamicArray& operator =(const DynamicArray& da); /// Return element at position \a i (possibly resize) T& operator [](int i); /// Return element at position \a i const T& operator [](int) const; /// Cast in to pointer of type \a T operator T*(void); }; template forceinline DynamicArray::DynamicArray(A& a0, int n0) : a(a0), n(n0), x(a.template alloc(n)) {} template forceinline DynamicArray::DynamicArray(const DynamicArray& da) : a(da.a), n(da.n), x(a.template alloc(n)) { (void) heap.copy(x,da.x,n); } template forceinline DynamicArray::~DynamicArray(void) { a.free(x,n); } template forceinline const DynamicArray& DynamicArray::operator =(const DynamicArray& da) { if (this != &da) { if (n < da.n) { a.free(x,n); n = da.n; x = a.template alloc(n); } (void) heap.copy(x,da.x,n); } return *this; } template void DynamicArray::resize(int i) { int m = std::max(i+1, (3*n)/2); x = a.realloc(x,n,m); n = m; } template forceinline T& DynamicArray::operator [](int i) { if (i >= n) resize(i); assert(n > i); return x[i]; } template forceinline const T& DynamicArray::operator [](int i) const { assert(n > i); return x[i]; } template forceinline DynamicArray::operator T*(void) { return x; } }} // STATISTICS: support-any