= Faye::WebSocket * Travis CI build: {}[http://travis-ci.org/faye/faye-websocket-ruby] * Autobahn tests: {server}[http://faye.jcoglan.com/autobahn/servers/], {client}[http://faye.jcoglan.com/autobahn/clients/] This is a robust, general-purpose WebSocket implementation extracted from the {Faye}[http://faye.jcoglan.com] project. It provides classes for easily building WebSocket servers and clients in Ruby. It does not provide a server itself, but rather makes it easy to handle WebSocket connections within an existing {Rack}[http://rack.rubyforge.org/] application. It does not provide any abstraction other than the standard {WebSocket API}[http://dev.w3.org/html5/websockets/]. It also provides an abstraction for handling {EventSource}[http://dev.w3.org/html5/eventsource/] connections, which are one-way connections that allow the server to push data to the client. They are based on streaming HTTP responses and can be easier to access via proxies than WebSockets. Currently, the following web servers are supported, and can be accessed directly or via HAProxy: * {Thin}[http://code.macournoyer.com/thin/] * {Rainbows}[http://rainbows.rubyforge.org/] using EventMachine * {Goliath}[http://postrank-labs.github.com/goliath/] The server-side socket can process {draft-75}[http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75], {draft-76}[http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-76], {hybi-07}[http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-07] and later versions of the protocol. It selects protocol versions automatically, supports both +text+ and +binary+ messages, and transparently handles +ping+, +pong+, +close+ and fragmented messages. == Handling WebSocket connections in Rack You can handle WebSockets on the server side by listening for requests using the Faye::WebSocket.websocket? method, and creating a new socket for the request. This socket object exposes the usual WebSocket methods for receiving and sending messages. For example this is how you'd implement an echo server: # app.rb require 'faye/websocket' App = lambda do |env| if Faye::WebSocket.websocket?(env) ws = Faye::WebSocket.new(env) ws.onmessage = lambda do |event| ws.send(event.data) end ws.onclose = lambda do |event| p [:close, event.code, event.reason] ws = nil end # Return async Rack response ws.rack_response else # Normal HTTP request [200, {'Content-Type' => 'text/plain'}, ['Hello']] end end This is a standard Rack app, so it can be run using a config.ru file. However, so that incoming requests can be properly prepared to process WebSocket connections, you need to tell Faye::WebSocket which adapter to load; this can be either +thin+, +rainbows+ or +goliath+. If one of these servers is already loaded before faye/websocket is loaded, it will load appropriate adapters automatically. # config.ru require './app' Faye::WebSocket.load_adapter('thin') run App Note that under certain circumstances (notably a draft-76 client connecting through an HTTP proxy), the WebSocket handshake will not be complete after you call `Faye::WebSocket.new` because the server will not have received the entire handshake from the client yet. In this case, calls to `ws.send` will buffer the message in memory until the handshake is complete, at which point any buffered messages will be sent to the client. If you need to detect when the WebSocket handshake is complete, you can use the `onopen` event. If the connection's protocol version supports it, you can call ws.ping() to send a ping message and wait for the client's response. This method takes a message string, and an optional callback that fires when a matching pong message is received. It returns +true+ iff a ping message was sent. If the client does not support ping/pong, this method sends no data and returns +false+. ws.ping 'Mic check, one, two' do # fires when pong is received end == Using the WebSocket client The client supports both the plain-text +ws+ protocol and the encrypted +wss+ protocol, and has exactly the same interface as a socket you would use in a web browser. On the wire it identifies itself as hybi-13. require 'faye/websocket' require 'eventmachine' EM.run { ws = Faye::WebSocket::Client.new('ws://www.example.com/') ws.onopen = lambda do |event| p [:open] ws.send('Hello, world!') end ws.onmessage = lambda do |event| p [:message, event.data] end ws.onclose = lambda do |event| p [:close, event.code, event.reason] ws = nil end } == Subprotocol negotiation The WebSocket protocol allows peers to select and identify the application protocol to use over the connection. On the client side, you can set which protocols the client accepts by passing a list of protocol names when you construct the socket: ws = Faye::WebSocket::Client.new('ws://www.example.com/', ['irc', 'amqp']) On the server side, you can likewise pass in the list of protocols the server supports after the other constructor arguments: ws = Faye::WebSocket.new(env, ['irc', 'amqp']) If the client and server agree on a protocol, both the client- and server-side socket objects expose the selected protocol through the ws.protocol property. If they cannot agree on a protocol to use, the client closes the connection. == WebSocket API The WebSocket API consists of several event handlers and a method for sending messages. * onopen fires when the socket connection is established. Event has no attributes. * onerror fires when the connection attempt fails. Event has no attributes. * onmessage fires when the socket receives a message. Event has one attribute, data, which is either a +String+ (for text frames) or an +Array+ of byte-sized integers (for binary frames). * onclose fires when either the client or the server closes the connection. Event has two optional attributes, code and reason, that expose the status code and message sent by the peer that closed the connection. * send(message) accepts either a +String+ or an +Array+ of byte-sized integers and sends a text or binary message over the connection to the other peer. * close(code, reason) closes the connection, sending the given status code and reason text, both of which are optional. * protocol is a string (which may be empty) identifying the subprotocol the socket is using. == Handling EventSource connections in Rack EventSource connections provide a very similar interface, although because they only allow the server to send data to the client, there is no +onmessage+ API. EventSource allows the server to push text messages to the client, where each message has an optional event-type and ID. # app.rb require 'faye/websocket' App = lambda do |env| if Faye::EventSource.eventsource?(env) es = Faye::EventSource.new(env) p [:open, es.url, es.last_event_id] # Periodically send messages loop = EM.add_periodic_timer(1) { es.send('Hello') } es.onclose = lambda do |event| EM.cancel_timer(loop) es = nil end # Return async Rack response es.rack_response else # Normal HTTP request [200, {'Content-Type' => 'text/plain'}, ['Hello']] end end The +send+ method takes two optional parameters, :event and :id. The default event-type is 'message' with no ID. For example, to send a +notification+ event with ID +99+: es.send('Breaking News!', :event => 'notification', :id => '99') The +EventSource+ object exposes the following properties: * url is a string containing the URL the client used to create the EventSource. * last_event_id is a string containing the last event ID received by the client. You can use this when the client reconnects after a dropped connection to determine which messages need resending. When you initialize an EventSource with Faye::EventSource.new, you can pass configuration options after the +env+ parameter. Available options are: * :retry is a number that tells the client how long (in seconds) it should wait after a dropped connection before attempting to reconnect. * :ping is a number that tells the server how often (in seconds) to send 'ping' packets to the client to keep the connection open, to defeat timeouts set by proxies. The client will ignore these messages. For example, this creates a connection that pings every 15 seconds and is retryable every 10 seconds if the connection is broken: es = Faye::EventSource.new(es, :ping => 15, :retry => 10) You can send a ping message at any time by calling es.ping(). Unlike WebSocket the client does not send a response to this; it is merely to send some data over the wire to keep the connection alive. == Running your socket application To use this library you must be using an EventMachine-based server; currently Thin, Rainbows and Goliath are supported. === Running the app with Thin Thin can be started via the command line if you've set up a config.ru file for your application: thin start -R config.ru -p 9292 Or, you can use +rackup+. In development mode, this adds middlewares that don't work with async apps, so you must start it in production mode: rackup config.ru -s thin -E production -p 9292 It can also be started using the Rack::Handler interface common to many Ruby servers. It must be run using EventMachine, and you can configure Thin further in a block passed to +run+: require 'eventmachine' require 'rack' require 'thin' require './app' EM.run { thin = Rack::Handler.get('thin') thin.run(App, :Port => 9292) do |server| # You can set options on the server here, for example to set up SSL: server.ssl_options = { :private_key_file => 'path/to/ssl.key', :cert_chain_file => 'path/to/ssl.crt' } server.ssl = true end } === Running the app with Rainbows Faye::WebSocket can only be run using EventMachine. To begin with, you'll need a Rainbows config file that tells it to use EventMachine, along with whatever Rainbows/Unicorn configuration you require. # rainbows.conf Rainbows! do use :EventMachine end You can then run your config.ru file from the command line. Again, Rack::Lint will complain unless you put the application in production mode. rainbows config.ru -c path/to/rainbows.conf -E production -p 9292 Rainbows also has a Ruby API for starting a server: require 'rainbows' require './app' rackup = Unicorn::Configurator::RACKUP rackup[:port] = 9292 rackup[:set_listener] = true options = rackup[:options] options[:config_file] = 'path/to/rainbows.conf' server = Rainbows::HttpServer.new(App, options) # This is non-blocking; use server.start.join to block server.start === Running the app with Goliath Goliath can be made to run arbitrary Rack apps by delegating to them from a Goliath::API instance. A simple server looks like this: require 'goliath' require './app' class EchoServer < Goliath::API def response(env) App.call(env) end end Faye::WebSocket can also be used inline within a Goliath app: require 'goliath' require 'faye/websocket' class EchoServer < Goliath::API def response(env) ws = Faye::WebSocket.new(env) ws.onmessage = lambda do |event| ws.send(event.data) end ws.rack_response end end == License (The MIT License) Copyright (c) 2009-2012 James Coglan Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.