# frozen-string-literal: true # class Roda module RodaPlugins # The assets plugin adds support for rendering your CSS and javascript # asset files on the fly in development, and compiling them # to a single, compressed file in production. # # This uses the render plugin for rendering the assets, and the render # plugin uses tilt internally, so you can use any template engine # supported by tilt for your assets. Tilt ships with support for # the following asset template engines, assuming the necessary libraries # are installed: # # css :: Less, Sass, Scss # js :: CoffeeScript # # You can also use opal as a javascript template engine, assuming it is # installed. # # == Usage # # When loading the plugin, use the :css and :js options # to set the source file(s) to use for CSS and javascript assets: # # plugin :assets, css: 'some_file.scss', js: 'some_file.coffee' # # This will look for the following files: # # assets/css/some_file.scss # assets/js/some_file.coffee # # The values for the :css and :js options can be arrays to load multiple # files. If you want to change the paths where asset files are stored, see the # Options section below. # # === Serving # # In your routes, call the +r.assets+ method to add a route to your assets, # which will make your app serve the rendered assets: # # route do |r| # r.assets # end # # You should generally call +r.assets+ inside the route block itself, and not # under any branches of the routing tree. # # === Views # # In your layout view, use the assets method to add links to your CSS and # javascript assets: # # <%= assets(:css) %> # <%= assets(:js) %> # # You can add attributes to the tags by using an options hash: # # <%= assets(:css, media: 'print') %> # # The assets method will respect the application's +:add_script_name+ option, # if it set it will automatically prefix the path with the +SCRIPT_NAME+ for # the request. # # == Asset Paths # # If you just want the paths rather than the full tags, you can use # assets_paths instead. This will return an array of the sources that # the assets function would have put into tags: # # assets_paths(:css) # # => ["/assets/css/foo.css", "/assets/css/app.css"] # # If compilation is turned on, it will return the path to the compiled # asset: # # assets_paths(:css) # # => ["/assets/app.5e7b06baa1a514d8473b0eca514b806c201073b9.css"] # # == Asset Groups # # The asset plugin supports groups for the cases where you have different # css/js files for your front end and back end. To use asset groups, you # pass a hash for the :css and/or :js options: # # plugin :assets, css: {frontend: 'some_frontend_file.scss', # backend: 'some_backend_file.scss'} # # This expects the following directory structure for your assets: # # assets/css/frontend/some_frontend_file.scss # assets/css/backend/some_backend_file.scss # # If you do not want to force that directory structure when using # asset groups, you can use the group_subdirs: false option. # # In your view code use an array argument in your call to assets: # # <%= assets([:css, :frontend]) %> # # === Nesting # # Asset groups also support nesting, though that should only be needed # in fairly large applications. You can use a nested hash when loading # the plugin: # # plugin :assets, # css: {frontend: {dashboard: 'some_frontend_file.scss'}} # # and an extra entry per nesting level when creating the tags. # # <%= assets([:css, :frontend, :dashboard]) %> # # == Caching # # The assets plugin uses the caching plugin internally, and will set the # Last-Modified header to the modified timestamp of the asset source file # when rendering the asset. # # If you have assets that include other asset files, such as using @import # in a sass file, you need to specify the dependencies for your assets so # that the assets plugin will correctly pick up changes. You can do this # using the :dependencies option to the plugin, which takes a hash where # the keys are paths to asset files, and values are arrays of paths to # dependencies of those asset files: # # app.plugin :assets, # dependencies: {'assets/css/bootstrap.scss'=>Dir['assets/css/bootstrap/' '**/*.scss']} # # == Asset Compilation # # In production, you are generally going to want to compile your assets # into a single file, with you can do by calling compile_assets after # loading the plugin: # # plugin :assets, css: 'some_file.scss', js: 'some_file.coffee' # compile_assets # # After calling compile_assets, calls to assets in your views will default # to a using a single link each to your CSS and javascript compiled asset # files. By default the compiled files are written to the public directory, # so that they can be served by the webserver. # # === Asset Compression # # If you have the yuicompressor gem installed and working, it will be used # automatically to compress your javascript and css assets. For javascript # assets, if yuicompressor is not available, the plugin will check for # closure_compiler, uglifier, and minjs and use the first one that works. # If no compressors are available, the assets will just be concatenated # together and not compressed during compilation. You can use the # :css_compressor and :js_compressor options to specify the compressor to use. # # === With Asset Groups # # When using asset groups, a separate compiled file will be produced per # asset group. # # === Unique Asset Names # # When compiling assets, a unique name is given to each asset file, using the # a SHA1 hash of the content of the file. This is done so that clients do # not attempt to use cached versions of the assets if the asset has changed. # # === Serving # # When compiling assets, +r.assets+ will serve the compiled asset # files. However, it is recommended to have the main webserver (e.g. nginx) # serve the compiled files, instead of relying on the application. # # Assuming you are using compiled assets in production mode that are served # by the webserver, you can remove the serving of them by the application: # # route do |r| # r.assets unless ENV['RACK_ENV'] == 'production' # end # # If you do have the application serve the compiled assets, it will use the # Last-Modified header to make sure that clients do not redownload compiled # assets that haven't changed. # # === Asset Precompilation # # If you want to precompile your assets, so they do not need to be compiled # every time you boot the application, you can provide a :precompiled option # when loading the plugin. The value of this option should be the filename # where the compiled asset metadata is stored. # # If the compiled asset metadata file does not exist when the assets plugin # is loaded, the plugin will run in non-compiled mode. However, when you call # compile_assets, it will write the compiled asset metadata file after # compiling the assets. # # If the compiled asset metadata file already exists when the assets plugin # is loaded, the plugin will read the file to get the compiled asset metadata, # and it will run in compiled mode, assuming that the compiled asset files # already exist. # # ==== On Heroku # # Heroku supports precompiling the assets when using Roda. You just need to # add an assets:precompile task, similar to this: # # namespace :assets do # desc "Precompile the assets" # task :precompile do # require './app' # App.compile_assets # end # end # # == Postprocessing # # If you pass a callable object to the :postprocessor option, it will be called # before an asset is served. # If the assets are to be compiled, the object will be called at compilation time. # # It is passed three arguments; the name of the asset file, the type of the # asset file (which is a symbol, either :css or :js), and the asset contents. # # It should return the new content for the asset. # # You can use this to call Autoprefixer on your CSS: # # plugin :assets, { # css: [ 'style.scss' ], # postprocessor: lambda do |file, type, content| # type == :css ? AutoprefixerRails.process(content).css : content # end # } # # == External Assets/Assets from Gems # # The assets plugin only supports loading assets files underneath the assets # path. You cannot pass an absolute path to an asset file and have it # work. If you would like to reference asset files that are outside the assets # path, you have the following options: # # * Copy, hard link, or symlink the external assets files into the assets path. # * Use tilt-indirect or another method of indirection (such as an erb template that loads # the external asset file) so that a file inside the assets path can reference files # outside the assets path. # # == Plugin Options # # :add_suffix :: Whether to append a .css or .js extension to asset routes in non-compiled mode # (default: false) # :compiled_asset_host :: The asset host to use for compiled assets. Should include the protocol # as well as the host (e.g. "https://cdn.example.com", "//cdn.example.com") # :compiled_css_dir :: Directory name in which to store the compiled css file, # inside :compiled_path (default: nil) # :compiled_css_route :: Route under :prefix for compiled css assets (default: :compiled_css_dir) # :compiled_js_dir :: Directory name in which to store the compiled javascript file, # inside :compiled_path (default: nil) # :compiled_js_route :: Route under :prefix for compiled javscript assets (default: :compiled_js_dir) # :compiled_name :: Compiled file name prefix (default: 'app') # :compiled_path:: Path inside public folder in which compiled files are stored (default: :prefix) # :concat_only :: Whether to just concatenate instead of concatenating # and compressing files (default: false) # :css_compressor :: Compressor to use for compressing CSS, either :yui, :none, or nil (the default, which will try # :yui if available, but not fail if it is not available) # :css_dir :: Directory name containing your css source, inside :path (default: 'css') # :css_headers :: A hash of additional headers for your rendered css files # :css_opts :: Template options to pass to the render plugin (via :template_opts) when rendering css assets # :css_route :: Route under :prefix for css assets (default: :css_dir) # :dependencies :: A hash of dependencies for your asset files. Keys should be paths to asset files, # values should be arrays of paths your asset files depends on. This is used to # detect changes in your asset files. # :group_subdirs :: Whether a hash used in :css and :js options requires the assets for the # related group are contained in a subdirectory with the same name (default: true) # :gzip :: Store gzipped compiled assets files, and serve those to clients who accept gzip encoding. # :headers :: A hash of additional headers for both js and css rendered files # :js_compressor :: Compressor to use for compressing javascript, either :yui, :closure, :uglifier, :minjs, # :none, or nil (the default, which will try :yui, :closure, :uglifier, then :minjs, but # not fail if any of them is not available) # :js_dir :: Directory name containing your javascript source, inside :path (default: 'js') # :js_headers :: A hash of additional headers for your rendered javascript files # :js_opts :: Template options to pass to the render plugin (via :template_opts) when rendering javascript assets # :js_route :: Route under :prefix for javascript assets (default: :js_dir) # :path :: Path to your asset source directory (default: 'assets'). Relative # paths will be considered relative to the application's :root option. # :postprocessor :: A block which should accept three arguments (asset name, asset type, # content). This block can be used to hook into the asset system and # make your own modifications before the asset is served. If the asset # is to be compiled, the block is called at compile time. # :prefix :: Prefix for assets path in your URL/routes (default: 'assets') # :precompiled :: Path to the compiled asset metadata file. If the file exists, will use compiled # mode using the metadata in the file. If the file does not exist, will use # non-compiled mode, but will write the metadata to the file if compile_assets is called. # :public :: Path to your public folder, in which compiled files are placed (default: 'public'). Relative # paths will be considered relative to the application's :root option. # :sri :: Enables subresource integrity when setting up references to compiled assets. The value should be # :sha256, :sha384, or :sha512 depending on which hash algorithm you want to use. This changes the # hash algorithm that Roda will use when naming compiled asset files. The default is :sha256, you # can use nil to disable subresource integrity. # :timestamp_paths :: Include the timestamp of assets in asset paths in non-compiled mode. Doing this can # slow down development requests due to additional requests to get last modified times, # put it will make sure the paths change in development when there are modifications, # which can fix issues when using a caching proxy in non-compiled mode. module Assets DEFAULTS = { :compiled_name => 'app'.freeze, :js_dir => 'js'.freeze, :css_dir => 'css'.freeze, :prefix => 'assets'.freeze, :concat_only => false, :compiled => false, :add_suffix => false, :timestamp_paths => false, :group_subdirs => true, :compiled_css_dir => nil, :compiled_js_dir => nil, :sri => :sha256 }.freeze # Internal exception raised when a compressor cannot be found CompressorNotFound = Class.new(RodaError) # Load the render, caching, and h plugins, since the assets plugin # depends on them. def self.load_dependencies(app, _opts = nil) app.plugin :render app.plugin :caching app.plugin :h end # Setup the options for the plugin. See the Assets module RDoc # for a description of the supported options. def self.configure(app, opts = {}) if app.assets_opts prev_opts = app.assets_opts[:orig_opts] orig_opts = app.assets_opts[:orig_opts].merge(opts) [:headers, :css_headers, :js_headers, :css_opts, :js_opts, :dependencies].each do |s| if prev_opts[s] if opts[s] orig_opts[s] = prev_opts[s].merge(opts[s]) else orig_opts[s] = prev_opts[s].dup end end end app.opts[:assets] = orig_opts.dup app.opts[:assets][:orig_opts] = orig_opts else app.opts[:assets] = opts.dup app.opts[:assets][:orig_opts] = opts end opts = app.opts[:assets] opts[:path] = app.expand_path(opts[:path]||"assets").freeze opts[:public] = app.expand_path(opts[:public]||"public").freeze # Combine multiple values into a path, ignoring trailing slashes j = lambda do |*v| opts.values_at(*v). reject{|s| s.to_s.empty?}. map{|s| s.chomp('/')}. join('/').freeze end # Same as j, but add a trailing slash if not empty sj = lambda do |*v| s = j.call(*v) s.empty? ? s : (s + '/').freeze end if opts[:precompiled] && !opts[:compiled] && ::File.exist?(opts[:precompiled]) require 'json' opts[:compiled] = ::JSON.parse(::File.read(opts[:precompiled])) end DEFAULTS.each do |k, v| opts[k] = v unless opts.has_key?(k) end [ [:compiled_path, :prefix], [:js_route, :js_dir], [:css_route, :css_dir], [:compiled_js_route, :compiled_js_dir], [:compiled_css_route, :compiled_css_dir] ].each do |k, v| opts[k] = opts[v] unless opts.has_key?(k) end [:css_headers, :js_headers, :css_opts, :js_opts, :dependencies].each do |s| opts[s] ||= {} end if headers = opts[:headers] opts[:css_headers] = headers.merge(opts[:css_headers]) opts[:js_headers] = headers.merge(opts[:js_headers]) end opts[:css_headers]['Content-Type'] ||= "text/css; charset=UTF-8".freeze opts[:js_headers]['Content-Type'] ||= "application/javascript; charset=UTF-8".freeze [:css_headers, :js_headers, :css_opts, :js_opts, :dependencies].each do |s| opts[s].freeze end [:headers, :css, :js].each do |s| opts[s].freeze if opts[s] end # Used for reading/writing files opts[:js_path] = sj.call(:path, :js_dir) opts[:css_path] = sj.call(:path, :css_dir) opts[:compiled_js_path] = j.call(:public, :compiled_path, :compiled_js_dir, :compiled_name) opts[:compiled_css_path] = j.call(:public, :compiled_path, :compiled_css_dir, :compiled_name) # Used for URLs/routes opts[:js_prefix] = sj.call(:prefix, :js_route) opts[:css_prefix] = sj.call(:prefix, :css_route) opts[:compiled_js_prefix] = j.call(:prefix, :compiled_js_route, :compiled_name) opts[:compiled_css_prefix] = j.call(:prefix, :compiled_css_route, :compiled_name) opts[:js_suffix] = (opts[:add_suffix] ? '.js' : '').freeze opts[:css_suffix] = (opts[:add_suffix] ? '.css' : '').freeze opts.freeze end module ClassMethods # Return the assets options for this class. def assets_opts opts[:assets] end # Compile options for the given asset type. If no asset_type # is given, compile both the :css and :js asset types. You # can specify an array of types (e.g. [:css, :frontend]) to # compile assets for the given asset group. def compile_assets(type=nil) require 'fileutils' unless assets_opts[:compiled] opts[:assets] = assets_opts.merge(:compiled => {}) end if type == nil _compile_assets(:css) _compile_assets(:js) else _compile_assets(type) end if assets_opts[:precompiled] require 'json' ::FileUtils.mkdir_p(File.dirname(assets_opts[:precompiled])) ::File.open(assets_opts[:precompiled], 'wb'){|f| f.write(assets_opts[:compiled].to_json)} end assets_opts[:compiled] end private # Internals of compile_assets, handling recursive calls for loading # all asset groups under the given type. def _compile_assets(type) type, *dirs = type if type.is_a?(Array) dirs ||= [] files = assets_opts[type] dirs.each{|d| files = files[d]} case files when Hash files.each_key{|dir| _compile_assets([type] + dirs + [dir])} else files = Array(files) compile_assets_files(files, type, dirs) unless files.empty? end end # Compile each array of files for the given type into a single # file. Dirs should be an array of asset group names, if these # are files in an asset group. def compile_assets_files(files, type, dirs) dirs = nil if dirs && dirs.empty? o = assets_opts app = allocate content = files.map do |file| file = "#{dirs.join('/')}/#{file}" if dirs && o[:group_subdirs] file = "#{o[:"#{type}_path"]}#{file}" app.read_asset_file(file, type) end.join unless o[:concat_only] content = compress_asset(content, type) end suffix = ".#{dirs.join('.')}" if dirs key = "#{type}#{suffix}" unique_id = o[:compiled][key] = asset_digest(content) path = "#{o[:"compiled_#{type}_path"]}#{suffix}.#{unique_id}.#{type}" ::FileUtils.mkdir_p(File.dirname(path)) ::File.open(path, 'wb'){|f| f.write(content)} if o[:gzip] require 'zlib' Zlib::GzipWriter.open("#{path}.gz") do |gz| gz.write(content) end end nil end # Compress the given content for the given type by using the # configured compressor, or trying the supported compressors. def compress_asset(content, type) case compressor = assets_opts[:"#{type}_compressor"] when :none return content when nil # default, try different compressors else # Allow calling private compress methods return send("compress_#{type}_#{compressor}", content) end compressors = if type == :js [:yui, :closure, :uglifier, :minjs] else [:yui] end compressors.each do |comp| begin # Allow calling private compress methods if c = send("compress_#{type}_#{comp}", content) return c end rescue LoadError, CompressorNotFound end end content end # Compress the CSS using YUI Compressor, requires java runtime def compress_css_yui(content) compress_yui(content, :compress_css) end # Compress the JS using Google Closure Compiler, requires java runtime def compress_js_closure(content) require 'closure-compiler' begin ::Closure::Compiler.new.compile(content) rescue ::Closure::Error => e raise CompressorNotFound, "#{e.class}: #{e.message}", e.backtrace end end # Compress the JS using MinJS, a pure ruby compressor def compress_js_minjs(content) require 'minjs' Minjs::Compressor::Compressor.new(:debug => false).compress(content).to_js end # Compress the JS using Uglifier, requires javascript runtime def compress_js_uglifier(content) begin require 'uglifier' rescue => e raise CompressorNotFound, "#{e.class}: #{e.message}", e.backtrace end Uglifier.compile(content) end # Compress the CSS using YUI Compressor, requires java runtime def compress_js_yui(content) compress_yui(content, :compress_js) end # Compress the CSS/JS using YUI Compressor, requires java runtime def compress_yui(content, meth) require 'yuicompressor' ::YUICompressor.public_send(meth, content, :munge => true) rescue ::Errno::ENOENT => e raise CompressorNotFound, "#{e.class}: #{e.message}", e.backtrace end # Return a unique id for the given content. By default, uses the # SHA256 hash of the content. This method can be overridden to use # a different digest type or to return a static string if you don't # want to use a unique value. def asset_digest(content) require 'digest/sha2' algo = assets_opts[:sri] || :sha256 ::Digest.const_get(algo.to_s.upcase).hexdigest(content) end end module InstanceMethods # Return an array of paths for the given asset type and optionally # asset group. See the assets function documentation for details. def assets_paths(type) o = self.class.assets_opts if type.is_a?(Array) ltype, *dirs = type else ltype = type end stype = ltype.to_s url_prefix = request.script_name if self.class.opts[:add_script_name] if o[:compiled] if ukey = _compiled_assets_hash(type, true) ["#{o[:compiled_asset_host]}#{url_prefix}/#{o[:"compiled_#{stype}_prefix"]}.#{ukey}.#{stype}"] else [] end else asset_dir = o[ltype] if dirs && !dirs.empty? dirs.each{|f| asset_dir = asset_dir[f]} prefix = "#{dirs.join('/')}/" if o[:group_subdirs] end Array(asset_dir).map{|f| "#{url_prefix}/#{o[:"#{stype}_prefix"]}#{"#{asset_last_modified(File.join(o[:"#{stype}_path"], *[prefix, f].compact)).to_i}/" if o[:timestamp_paths]}#{prefix}#{f}#{o[:"#{stype}_suffix"]}"} end end # Return a string containing html tags for the given asset type. # This will use a script tag for the :js type and a link tag for # the :css type. # # To return the tags for a specific asset group, use an array for # the type, such as [:css, :frontend]. # # When the assets are not compiled, this will result in a separate # tag for each asset file. When the assets are compiled, this will # result in a single tag to the compiled asset file. def assets(type, attrs = OPTS) ltype = type.is_a?(Array) ? type[0] : type o = self.class.assets_opts if o[:compiled] && (algo = o[:sri]) && (hash = _compiled_assets_hash(type)) attrs = Hash[attrs] attrs[:integrity] = "#{algo}-#{h([[hash].pack('H*')].pack('m').tr("\n", ''))}" end attrs = attrs.map{|k,v| "#{k}=\"#{h(v)}\""}.join(' ') if ltype == :js tag_start = "" else tag_start = "" end assets_paths(type).map{|p| "#{tag_start}#{h(p)}#{tag_end}"}.join("\n") end # Render the asset with the given filename. When assets are compiled, # or when the file is already of the given type (no rendering necessary), # this returns the contents of the compiled file. # When assets are not compiled and the file is not already in the same format, # this will render the asset using the render plugin. # In both cases, if the file has not been modified since the last request, # this will return a 304 response. def render_asset(file, type) o = self.class.assets_opts if o[:compiled] file = "#{o[:"compiled_#{type}_path"]}#{file}" if o[:gzip] && env['HTTP_ACCEPT_ENCODING'] =~ /\bgzip\b/ @_response['Content-Encoding'] = 'gzip' file += '.gz' end check_asset_request(file, type, ::File.stat(file).mtime) ::File.read(file) else file = "#{o[:"#{type}_path"]}#{file}" check_asset_request(file, type, asset_last_modified(file)) read_asset_file(file, type) end end # Return the content of the file if it is already of the correct type. # Otherwise, render the file using the render plugin. +file+ should be # the relative path to the file from the current directory. def read_asset_file(file, type) o = self.class.assets_opts content = if file.end_with?(".#{type}") ::File.read(file) else render_asset_file(file, :template_opts=>o[:"#{type}_opts"]) end o[:postprocessor] ? o[:postprocessor].call(file, type, content) : content end private def _compiled_assets_hash(type, return_ukey=false) compiled = self.class.assets_opts[:compiled] type, *dirs = type if type.is_a?(Array) stype = type.to_s if dirs && !dirs.empty? key = dirs.join('.') ckey = "#{stype}.#{key}" if hash = ukey = compiled[ckey] ukey = "#{key}.#{ukey}" end else hash = ukey = compiled[stype] end return_ukey ? ukey : hash end # Return when the file was last modified. If the file depends on any # other files, check the modification times of all dependencies and # return the maximum. def asset_last_modified(file) if deps = self.class.assets_opts[:dependencies][file] ([file] + Array(deps)).map{|f| ::File.stat(f).mtime}.max else ::File.stat(file).mtime end end # If the asset hasn't been modified since the last request, return # a 304 response immediately. Otherwise, add the appropriate # type-specific headers. def check_asset_request(file, type, mtime) @_request.last_modified(mtime) @_response.headers.merge!(self.class.assets_opts[:"#{type}_headers"]) end # Render the given asset file using the render plugin, with the given options. # +file+ should be the relative path to the file from the current directory. def render_asset_file(file, options) render_template({:path => file}, options) end end module RequestClassMethods # An array of asset type strings and regexps for that type, for all asset types # handled. def assets_matchers @assets_matchers ||= [:css, :js].map do |t| [t, assets_regexp(t)].freeze if roda_class.assets_opts[t] end.compact.freeze end private # The regexp matcher to use for the given type. This handles any asset groups # for the asset types. def assets_regexp(type) o = roda_class.assets_opts if compiled = o[:compiled] assets = compiled.select{|k,_| k =~ /\A#{type}/}.map do |k, md| "#{k.sub(/\A#{type}/, '')}.#{md}.#{type}" end /#{o[:"compiled_#{type}_prefix"]}(#{Regexp.union(assets)})/ else assets = unnest_assets_hash(o[type]) /#{o[:"#{type}_prefix"]}#{"\\d+\/" if o[:timestamp_paths]}(#{Regexp.union(assets.uniq)})#{o[:"#{type}_suffix"]}/ end end # Recursively unnested the given assets hash, returning a single array of asset # files for the given. def unnest_assets_hash(h) case h when Hash h.map do |k,v| assets = unnest_assets_hash(v) assets = assets.map{|x| "#{k}/#{x}"} if roda_class.assets_opts[:group_subdirs] assets end.flatten(1) else Array(h) end end end module RequestMethods # Render the matching asset if this is a GET request for a supported asset. def assets if is_get? self.class.assets_matchers.each do |type, matcher| is matcher do |file| scope.render_asset(file, type) end end nil end end end end register_plugin(:assets, Assets) end end