=begin * Name: newtabbedpane.rb * Description : This is radically simplified tabbedpane. The earlier version was too complex with multiple forms and pads, and a scrollform. This uses the external form and has some very simple programming to handle the whole thing. * Author: rkumar (http://github.com/rkumar/rbcurse/) * Date: 2011-10-20 * License: Same as Ruby's License (http://www.ruby-lang.org/LICENSE.txt) * Last update: 2014-03-28 20:39 == CHANGES As of 1.5.0, this replaces the earlier TabbedPane which now lies in lib/rbhex/deprecated/widgets in the rbhex repo. == TODO on start first buttons bottom should not be lined. Alt-1-9 to goto tabs add remove tabs at any time - started, untested events for tab add/remove/etc =end require 'rbhex/core' ## module RubyCurses class TabbedPane < Widget dsl_property :title, :title_attrib # what kind of buttons, if this is a window, :ok :ok_camcel :ok_apply_cancel dsl_accessor :button_type attr_reader :button_row # index of tab that is currently open attr_reader :current_tab def initialize form=nil, config={}, &block @_events ||= [] @_events.push(:PRESS) @button_gap = 2 init_vars super @focusable = true @editable = true @col_offset = 2 raise ArgumentError, "NewTabbedPane : row or col not set: r: #{@row} c: #{@col} " unless @row && @col end # Add a tab # @param String name of tab, may have ampersand for hotkey/accelerator def tab title, config={}, &block #@tab_components[title]=[] #@tabs << Tab.new(title, self, config, &block) insert_tab @tabs.count, title, config, &block self end alias :add_tab :tab # a shortcut for binding a command to a press of an action button # The block will be passed # This is only relevant if you have asked for buttons to be created, which is # only relevant in a TabbedWindow # ActionEvent has source event and action_command def command *args, &block bind :PRESS, *args, &block end # -------------- tab maintenance commands ------------------ # # insert a tab at index, with title def insert_tab index, title, config={}, &block @tabs.insert(index, Tab.new(title, self, config, &block) ) end # remove given tab def remove_tab tab @tabs.delete tab self end # remove all tabs def remove_all @tabs = [] self end # remove tab at given index, defaulting to current def remove_tab_at index = @current_tab @tabs.delete_at index end def repaint @current_tab ||= 0 @button_row ||= @row + 2 @separator_row = @button_row + 1 # hope we have it by now, where to print separator @separator_row0 = @button_row - 1 unless @button_row == @row + 1 @separator_row2 = @row + @height - 3 # hope we have it by now, where to print separator #return unless @repaint_required if @buttons.empty? _create_buttons @components = @buttons.dup @components.push(*@tabs[@current_tab].items) create_action_buttons @components.push(*@action_buttons) elsif @tab_changed @components = @buttons.dup @components.push(*@tabs[@current_tab].items) @components.push(*@action_buttons) @tab_changed = false end # if some major change has happened then repaint everything if @repaint_required $log.debug " NEWTAB repaint graphic #{@graphic} " print_borders unless @suppress_borders # do this once only, unless everything changes print_separator1 @components.each { |e| e.repaint_all(true); e.repaint } else @components.each { |e| e.repaint } end # if repaint_required print_border if (@suppress_borders == false && @repaint_all) # do this once only, unless everything changes @repaint_required = false end def handle_key ch $log.debug " NEWTABBED handle_key #{ch} " return if @components.empty? _multiplier = ($multiplier == 0 ? 1 : $multiplier ) # should this go here 2011-10-19 unless @_entered $log.warn "WARN: calling ON_ENTER since in this situation it was not called" on_enter end #if ch == KEY_TAB #$log.debug "NEWTABBED GOTO NEXT" #return goto_next_component #elsif ch == KEY_BTAB #return goto_prev_component #end comp = @current_component $log.debug " NEWTABBED handle_key #{ch}: #{comp}" if comp ret = comp.handle_key(ch) $log.debug " NEWTABBED handle_key#{ch}: #{comp} returned #{ret} " if ret != :UNHANDLED comp.repaint # NOTE: if we don;t do this, then it won't get repainted. I will have to repaint ALL # in repaint of this. return ret end $log.debug "XXX NEWTABBED key unhandled by comp #{comp.name} " else Ncurses.beep $log.warn "XXX NEWTABBED key unhandled NULL comp" end case ch when ?\C-c.getbyte(0) $multiplier = 0 return 0 when ?0.getbyte(0)..?9.getbyte(0) $log.debug " VIM coming here to set multiplier #{$multiplier} " $multiplier *= 10 ; $multiplier += (ch-48) return 0 end ret = process_key ch, self # allow user to map left and right if he wants if ret == :UNHANDLED case ch when KEY_UP, KEY_BTAB # form will pick this up and do needful return goto_prev_component #unless on_first_component? when KEY_LEFT # if i don't check for first component, key will go back to form, # but not be processes. so focussed remain here, but be false. # In case of returnign an unhandled TAB, on_leave will happen and cursor will move to # previous component outside of this. return goto_prev_component unless on_first_component? when KEY_RIGHT, KEY_TAB return goto_next_component #unless on_last_component? when KEY_DOWN if on_a_button? return goto_first_item else return goto_next_component #unless on_last_component? end else #@_entered = false return :UNHANDLED end end $multiplier = 0 return 0 end # on enter processing # Very often the first may be a label ! def on_enter # if BTAB, the last comp if $current_key == KEY_BTAB @current_component = @components.last else @current_component = @components.first end return unless @current_component $log.debug " NEWTABBED came to ON_ENTER #{@current_component} " set_form_row @_entered = true end def on_leave @_entered = false super end # takes focus to first item (after buttons) def goto_first_item bc = @buttons.count @components[bc..-1].each { |c| if c.focusable leave_current_component @current_component = c set_form_row break end } end # takes focus to last item def goto_last_item bc = @buttons.count f = nil @components[bc..-1].each { |c| if c.focusable f = c end } if f leave_current_component @current_component = f set_form_row end end # take focus to the next component or item # Called from DOWN, RIGHT or Tab def goto_next_component if @current_component != nil leave_current_component if on_last_component? @_entered = false return :UNHANDLED end @current_index = @components.index(@current_component) index = @current_index + 1 index.upto(@components.length-1) do |i| f = @components[i] if f.focusable @current_index = i @current_component = f return set_form_row end end end @_entered = false return :UNHANDLED end # take focus to prev component or item # Called from LEFT, UP or Back Tab def goto_prev_component if @current_component != nil leave_current_component if on_first_component? @_entered = false return :UNHANDLED end @current_index = @components.index(@current_component) index = @current_index -= 1 index.downto(0) do |i| f = @components[i] if f.focusable @current_index = i @current_component = f return set_form_row end end end return :UNHANDLED end # private def set_form_row return :UNHANDLED if @current_component.nil? $log.debug " NEWTABBED on enter sfr #{@current_component} " @current_component.on_enter @current_component.set_form_row # why was this missing in vimsplit. is it # that on_enter does a set_form_row @current_component.set_form_col # XXX @current_component.repaint # XXX compo should do set_form_row and col if it has that end # private def set_form_col return if @current_component.nil? $log.debug " #{@name} NEWTABBED set_form_col calling sfc for #{@current_component.name} " @current_component.set_form_col end # leave the component we are on. # This should be followed by all containers, so that the on_leave action # of earlier comp can be displayed, such as dimming components selections def leave_current_component @current_component.on_leave # NOTE this is required, since repaint will just not happen otherwise # Some components are erroneously repainting all, after setting this to true so it is # working there. @current_component.repaint_required true $log.debug " after on_leave VIMS XXX #{@current_component.focussed} #{@current_component.name}" @current_component.repaint end # is focus on first component def on_first_component? @current_component == @components.first end # is focus on last component def on_last_component? @current_component == @components.last end # returns true if user on an action button # @return true or false def on_a_button? @components.index(@current_component) < @buttons.count end # set focus on given component # Sometimes you have the handle to component, and you want to move focus to it def goto_component comp return if comp == @current_component leave_current_component @current_component = comp set_form_row end # set current tab to given tab # @return self def set_current_tab t return if @current_tab == t @current_tab = t goto_component @components[t] @tab_changed = true @repaint_required = true self end def DEPRECATED_handle_key ch # :nodoc map_keys unless @keys_mapped ret = process_key ch, self @multiplier = 0 return :UNHANDLED if ret == :UNHANDLED return 0 end # Put all the housekeeping stuff at the end private def init_vars @buttons = [] @tabs = [] #@tab_components = {} @bottombuttons = [] # # I'll keep current tabs comps in this to simplify @components = [] @_entered = false end def map_keys @keys_mapped = true #bind_key(?q, :myproc) #bind_key(32, :myproc) end # creates the tab buttons (which are radio buttons) def _create_buttons $log.debug "XXX: INSIDE create_buttons col_offset #{@col_offset} " v = Variable.new r = @button_row # @row + 1 col = @col + @col_offset @tabs.each_with_index { |t, i| txt = t.text @buttons << TabButton.new(nil) do variable v text txt name txt #value txt row r col col surround_chars ['',''] selected_background 'green' selected_foreground 'white' end b = @buttons.last b.command do set_current_tab i end b.form = @form b.override_graphic @graphic col += txt.length + @button_gap } end # _create_buttons private def print_borders width = @width height = @height-1 window = @graphic startcol = @col startrow = @row @color_pair = get_color($datacolor) $log.debug "NTP #{name}: window.print_border #{startrow}, #{startcol} , h:#{height}, w:#{width} , @color_pair, @attr " window.print_border startrow, startcol, height, width, @color_pair, @attr print_title end def print_separator1 width = @width height = @height-1 window = @graphic startcol = @col startrow = @row @color_pair = get_color($datacolor) r = @separator_row c = @col + @col_offset urcorner = [] #window.printstring r, c, '-' * (@width-2), @color_pair, @attr window.mvwhline( r, @col+1, Ncurses::ACS_HLINE, @width-2) @buttons.each_with_index do |b, i| l = b.text.length if b.selected? if false #c == @col + @col_offset cc = c ll = l+1 else cc = c-1 ll = l+2 end #rr = r -1 #unless rr == @col window.printstring r, cc, " "*ll, @color_pair, @attr #window.printstring r, cc-1, FFI::NCurses::ACS_HLINE.chr*ll, @color_pair, @attr #window.printstring r-2, cc, FFI::NCurses::ACS_HLINE.chr*ll, @color_pair, @attr window.mvwaddch r, cc-1, FFI::NCurses::ACS_LRCORNER unless cc-1 <= @col window.mvwaddch r, c+l+1, FFI::NCurses::ACS_LLCORNER else window.mvwaddch r, c+l+1, FFI::NCurses::ACS_BTEE end #window.printstring r-2, c, FFI::NCurses::ACS_HLINE*l, @color_pair, @attr #tt = b.text #window.printstring r, c, tt, @color_pair, @attr c += l + 1 #window.mvwaddch r, c, '+'.ord window.mvwaddch r-1, c, FFI::NCurses::ACS_VLINE window.mvwaddch r-2, c, FFI::NCurses::ACS_URCORNER #ACS_TTEE #window.mvwaddch r-2, c+1, '/'.ord urcorner << c c+=@button_gap end window.mvwhline( @separator_row0, @col + 1, Ncurses::ACS_HLINE, c-@col-1-@button_gap) window.mvwhline( @separator_row2, @col + 1, Ncurses::ACS_HLINE, @width-2) urcorner.each do |c| window.mvwaddch r-2, c, FFI::NCurses::ACS_URCORNER #ACS_TTEE end end def print_title return unless @title _title = @title if @title.length > @width - 2 _title = @title[0..@width-2] end @graphic.printstring( @row, @col+(@width-_title.length)/2, _title, @color_pair, @title_attrib) unless @title.nil? end # # Decides which buttons are to be created # create the buttons at the bottom OK/ APPLY/ CANCEL def create_action_buttons return unless @button_type case @button_type.to_s.downcase when "ok" make_buttons ["&OK"] when "ok_cancel" #, "input", "list", "field_list" make_buttons %w[&OK &Cancel] when "ok_apply_cancel" #, "input", "list", "field_list" make_buttons %w[&OK &Apply &Cancel] when "yes_no" make_buttons %w[&Yes &No] when "yes_no_cancel" make_buttons ["&Yes", "&No", "&Cancel"] when "custom" raise "Blank list of buttons passed to custom" if @buttons.nil? or @buttons.size == 0 make_buttons @buttons else $log.warn "No buttontype passed for creating tabbedpane. Not creating any" #make_buttons ["&OK"] end end # actually creates the action buttons def make_buttons names @action_buttons = [] $log.debug "XXX: came to NTP make buttons FORM= #{@form.name} names #{names} " total = names.inject(0) {|total, item| total + item.length + 4} bcol = center_column total # this craps out when height is zero brow = @row + @height-2 brow = FFI::NCurses.LINES-2 if brow < 0 $log.debug "XXX: putting buttons :on #{brow} : #{@row} , #{@height} " button_ct=0 tpp = self names.each_with_index do |bname, ix| text = bname #underline = @underlines[ix] if !@underlines.nil? button = Button.new nil do text text name bname row brow col bcol #underline underline highlight_background $reversecolor color $datacolor bgcolor $datacolor end @action_buttons << button button.form = @form button.override_graphic @graphic index = button_ct tpp = self button.command { |form| @selected_index = index; @stop = true; # ActionEvent has source event and action_command fire_handler :PRESS, ActionEvent.new(tpp, index, button.text) #throw(:close, @selected_index) } button_ct += 1 bcol += text.length+6 end end def center_column textlen width = @col + @width return (width-textlen)/2 end ## ADD ABOVE end # class class Tab attr_accessor :text attr_reader :config attr_reader :items attr_accessor :parent_component attr_accessor :index attr_accessor :button # so you can set an event on it 2011-10-4 attr_accessor :row_offset attr_accessor :col_offset def initialize text, parent_component, aconfig={}, &block @text = text @items = [] @config = aconfig @parent_component = parent_component @row_offset ||= 2 @col_offset ||= 2 @config.each_pair { |k,v| variable_set(k,v) } instance_eval &block if block_given? end def item widget widget.form = @parent_component.form widget.override_graphic @parent_component.form.window # these will fail if TP put inside some other container. NOTE widget.row ||= 0 widget.col ||= 0 # If we knew it was only widget we could expand it if widget.kind_of?(RubyCurses::Container) #|| widget.respond_to?(:width) widget.width ||= @parent_component.width-3 end # Darn ! this was setting Label to fully height if widget.kind_of?(RubyCurses::Container) #|| widget.respond_to?(:height) widget.height ||= @parent_component.height-3 end # i don't know button_offset as yet widget.row += @row_offset + @parent_component.row + 1 widget.col += @col_offset + @parent_component.col @items << widget end end # class tab class TabButton < RadioButton attr_accessor :display_tab_on_traversal def getvalue_for_paint @text end def selected? @variable.value == @value end end end # module if __FILE__ == $PROGRAM_NAME require 'rbhex/core/util/app' require 'rbhex/core/widgets/rcontainer' App.new do #r = Container.new nil, :row => 1, :col => 2, :width => 40, :height => 10, :title => "A container" r = Container.new nil, :suppress_borders => true f1 = field "name", :maxlen => 20, :display_length => 20, :bgcolor => :white, :color => :black, :text => "abc", :label => ' Name: ' f2 = field "email", :display_length => 20, :bgcolor => :white, :color => :blue, :text => "me@google.com", :label => 'Email: ' f3 = radio :group => :grp, :text => "red", :value => "RED", :color => :red f4 = radio :group => :grp, :text => "blue", :value => "BLUE", :color => :blue f5 = radio :group => :grp, :text => "green", :value => "GREEN", :color => :green r.add(f1) r.add(f2) r.add(f3,f4,f5) TabbedPane.new @form, :row => 3, :col => 5, :width => 60, :height => 20 do title "User Setup" button_type :ok_apply_cancel tab "&Profile" do item Field.new nil, :row => 2, :col => 2, :text => "enter your name", :label => ' Name: ' item Field.new nil, :row => 3, :col => 2, :text => "enter your email", :label => 'Email: ' end tab "&Settings" do item CheckBox.new nil, :row => 2, :col => 2, :text => "Use HTTPS", :mnemonic => 'u' item CheckBox.new nil, :row => 3, :col => 2, :text => "Quit with confirm", :mnemonic => 'q' end tab "&Term" do radio = Variable.new item RadioButton.new nil, :row => 2, :col => 2, :text => "&xterm", :value => "xterm", :variable => radio item RadioButton.new nil, :row => 3, :col => 2, :text => "sc&reen", :value => "screen", :variable => radio radio.update_command() {|rb| ENV['TERM']=rb.value } end tab "Conta&iner" do item r end end end # app end