require 'celluloid' $CELLULOID_MONITORING = true module Celluloid class Probe include Celluloid include Celluloid::Notifications NOTIFICATIONS_TOPIC_BASE = 'celluloid.events.%s' EVENTS_BUFFER = Queue.new class << self def run # spawn the actor if not found supervise_as(:probe_actor) unless Actor[:probe_actor] && Actor[:probe_actor].alive? end def run_without_supervision Actor[:probe_actor] = Celluloid::Probe.new end def actor_created(actor) trigger_event(:actor_created, actor) end def actor_named(actor) trigger_event(:actor_named, actor) end def actor_died(actor) trigger_event(:actor_died, actor) end def actors_linked(a, b) a = find_actor(a) b = find_actor(b) trigger_event(:actors_linked, a, b) end private def trigger_event(name, *args) return unless $CELLULOID_MONITORING EVENTS_BUFFER << [name, args] probe_actor = Actor[:probe_actor] probe_actor.async.process_queue if probe_actor end def find_actor(obj) if obj.__send__(:class) == Actor obj elsif owner = obj.instance_variable_get(OWNER_IVAR) owner end end end def initialize async.process_queue end def process_queue until EVENTS_BUFFER.empty? event = EVENTS_BUFFER.pop dispatch_event(*event) end end def dispatch_event(cmd, args) publish(NOTIFICATIONS_TOPIC_BASE % cmd, args) end end end