Sha256: e59ca30dc9e96c3bd9fff98ea501bbb9f571d56e11c18575cfe2ed602069a074
Contents?: true
Size: 1.99 KB
Versions: 4
Compression:
Stored size: 1.99 KB
Contents
(function (global, factory) { if (typeof define === "function" && define.amd) { define(["exports", "three"], factory); } else if (typeof exports !== "undefined") { factory(exports, require("three")); } else { var mod = { exports: {} }; factory(mod.exports, global.three); global.TriangleBlurShader = mod.exports; } })(typeof globalThis !== "undefined" ? globalThis : typeof self !== "undefined" ? self : this, function (_exports, _three) { "use strict"; Object.defineProperty(_exports, "__esModule", { value: true }); _exports.TriangleBlurShader = void 0; /** * Triangle blur shader * based on glfx.js triangle blur shader * https://github.com/evanw/glfx.js * * A basic blur filter, which convolves the image with a * pyramid filter. The pyramid filter is separable and is applied as two * perpendicular triangle filters. */ var TriangleBlurShader = { uniforms: { 'texture': { value: null }, 'delta': { value: new _three.Vector2(1, 1) } }, vertexShader: /* glsl */ "\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvUv = uv;\n\t\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n\n\t\t}", fragmentShader: /* glsl */ "\n\n\t\t#include <common>\n\n\t\t#define ITERATIONS 10.0\n\n\t\tuniform sampler2D texture;\n\t\tuniform vec2 delta;\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\tvec4 color = vec4( 0.0 );\n\n\t\t\tfloat total = 0.0;\n\n\t\t// randomize the lookup values to hide the fixed number of samples\n\n\t\t\tfloat offset = rand( vUv );\n\n\t\t\tfor ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {\n\n\t\t\t\tfloat percent = ( t + offset - 0.5 ) / ITERATIONS;\n\t\t\t\tfloat weight = 1.0 - abs( percent );\n\n\t\t\t\tcolor += texture2D( texture, vUv + delta * percent ) * weight;\n\t\t\t\ttotal += weight;\n\n\t\t\t}\n\n\t\t\tgl_FragColor = color / total;\n\n\t\t}" }; _exports.TriangleBlurShader = TriangleBlurShader; });
Version data entries
4 entries across 4 versions & 1 rubygems