Sha256: e58adfe7c9430ed96ad5dedc7c341bdb748235e51ba253a9e6a8dbb40232a774
Contents?: true
Size: 1.52 KB
Versions: 3
Compression:
Stored size: 1.52 KB
Contents
require 'test/unit' require_relative '../lib/minigl' include AGL class SpriteTest < Test::Unit::TestCase def setup @window = Gosu::Window.new 800, 600, false Game.initialize @window Res.prefix = File.expand_path(File.dirname(__FILE__)) end def test_sprite_position s = Sprite.new 10, 20, :image assert_equal 10, s.x assert_equal 20, s.y s = Sprite.new -100, 200, :image assert_equal -100, s.x assert_equal 200, s.y end def test_sprite_animation s = Sprite.new 10, 20, :image, 3, 1 indices = [0, 1, 2] interval = 1 3.times { s.animate indices, interval } assert_equal 0, s.img_index 5.times { s.animate indices, interval } assert_equal 2, s.img_index end end class GameObjectTest < Test::Unit::TestCase def setup @window = Gosu::Window.new 800, 600, false Game.initialize @window Res.prefix = File.expand_path(File.dirname(__FILE__)) end def test_game_object_attributes o = GameObject.new 10, 20, 3, 1, :image assert_equal 10, o.x assert_equal 20, o.y assert_equal 3, o.w assert_equal 1, o.h assert_equal 0, o.speed.x assert_equal 0, o.speed.y assert_equal 0, o.stored_forces.x assert_equal 0, o.stored_forces.y end def test_game_object_animation o = GameObject.new 10, 20, 3, 1, :image, nil, 3, 1 indices = [0, 1, 2] interval = 10 5.times { o.animate indices, interval } assert_equal 0, o.img_index o.set_animation 0 5.times { o.animate indices, interval } assert_equal 0, o.img_index 5.times { o.animate indices, interval } assert_equal 1, o.img_index end end
Version data entries
3 entries across 3 versions & 1 rubygems
Version | Path |
---|---|
minigl-1.3.6 | test/game_object_tests.rb |
minigl-1.3.5 | test/game_object_tests.rb |
minigl-1.3.4 | test/game_object_tests.rb |