[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"SpringJoint: name" Base: sizeiG: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; "PPtr; "m_ConnectedBody; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i ; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; " Vector3f; " m_Anchor; i; i ; i S; ;i;i;F; " float; "x; i ; i ; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " bool; "#m_AutoConfigureConnectedAnchor; i; i; iHS; ;i;i;F; " Vector3f; "m_ConnectedAnchor; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; " m_Spring; i ; i; iS; ;i;i;F; " float; " m_Damper; i ; i; iS; ;i;i;F; " float; "m_MinDistance; i ; i; iS; ;i;i;F; " float; "m_MaxDistance; i ; i; iS; ;i;i;F; " float; "m_BreakForce; i ; i; iS; ;i;i;F; " float; "m_BreakTorque; i ; i; iS; ;i;i;F; " bool; "m_EnableCollision; i; i; i