require "test_helper" class Measured::MeasurableTest < ActiveSupport::TestCase setup do @magic = Magic.new(10, :magic_missile) end test "#initialize requires two params, the amount and the unit" do assert_nothing_raised do Magic.new(1, "fireball") end assert_raises ArgumentError do Magic.new(1) end end test "#initialize converts unit to string from symbol" do magic = Magic.new(1, :arcane) assert_equal "arcane", magic.unit end test "#initialize raises if it is an unknown unit" do assert_raises Measured::UnitError do Magic.new(1, "slash") end end test "#initialize converts numbers and strings into BigDecimal" do assert_equal BigDecimal(1), Magic.new(1, :arcane).value assert_equal BigDecimal("2.3"), Magic.new("2.3", :arcane).value assert_equal BigDecimal("5"), Magic.new("5", :arcane).value end test "#initialize converts floats to strings and then to BigDecimal so it does not raise" do assert_equal BigDecimal("1.2345"), Magic.new(1.2345, :fire).value end test "#initialize converts numbers and strings BigDecimal and does not round large numbers" do assert_equal BigDecimal(9.1234572342342, 14), Magic.new(9.1234572342342, :fire).value assert_equal BigDecimal("9.1234572342342"), Magic.new(9.1234572342342, :fire).value end test "#initialize converts to the base unit name" do assert_equal "fireball", Magic.new(1, :fire).unit end test "#initialize raises an expected error when initializing with nil" do assert_raises Measured::UnitError do Magic.new(nil, :fire) end end test "#unit allows you to read the unit string" do assert_equal "magic_missile", @magic.unit end test "#value allows you to read the numeric value" do assert_equal BigDecimal(10), @magic.value end test ".conversion is set and cached" do conversion = Magic.conversion assert_instance_of Measured::Conversion, conversion assert_equal conversion, Magic.conversion end test ".units returns just the base units" do assert_equal ["arcane", "fireball", "ice", "magic_missile", "ultima"], Magic.units end test ".units_with_aliases returns all units" do assert_equal ["arcane", "fire", "fireball", "fireballs", "ice", "magic_missile", "magic_missiles", "ultima"], Magic.units_with_aliases end test ".valid_unit? looks at the list of units and aliases" do assert Magic.valid_unit?("fire") assert Magic.valid_unit?("fireball") assert Magic.valid_unit?(:ice) refute Magic.valid_unit?("junk") end test ".name looks at the class name" do module Example class VeryComplexThing < Measured::Measurable ; end end assert_equal "magic", Magic.name assert_equal "measurable", Measured::Measurable.name assert_equal "very complex thing", Example::VeryComplexThing.name end test "#convert_to raises on an invalid unit" do assert_raises Measured::UnitError do @magic.convert_to(:punch) end end test "#convert_to returns a new object of the same type in the new unit" do converted = @magic.convert_to(:arcane) assert_equal converted, @magic refute_equal converted.object_id, @magic.object_id assert_equal BigDecimal(10), @magic.value assert_equal "magic_missile", @magic.unit assert_equal BigDecimal(1), converted.value assert_equal "arcane", converted.unit end test "#convert_to from and to the same unit returns the same object" do converted = @magic.convert_to(@magic.unit) assert_equal converted.object_id, @magic.object_id end test "#convert_to! replaces the existing object with a new version in the new unit" do converted = @magic.convert_to!(:arcane) assert_equal converted, @magic assert_equal BigDecimal(1), @magic.value assert_equal "arcane", @magic.unit assert_equal BigDecimal(1), converted.value assert_equal "arcane", converted.unit end test "#to_s outputs the number and the unit" do assert_equal "10 fireball", Magic.new(10, :fire).to_s assert_equal "1.234 magic_missile", Magic.new("1.234", :magic_missile).to_s end test "#inspect shows the number and the unit" do assert_equal "#", Magic.new(10, :fire).inspect assert_equal "#", Magic.new(1.234, :magic_missile).inspect end test "#<=> compares regardless of the unit" do assert_equal -1, @magic <=> Magic.new(10, :fire) assert_equal 1, @magic <=> Magic.new(9, :magic_missile) assert_equal 0, @magic <=> Magic.new(10, :magic_missile) assert_equal -1, @magic <=> Magic.new(11, :magic_missile) end test "#<=> compares against zero" do assert_equal 1, @magic <=> 0 assert_equal 1, @magic <=> BigDecimal.new(0) assert_equal 1, @magic <=> 0.00 assert_equal -1, Magic.new(-1, :magic_missile) <=> 0 end test "#== should be the same if the classes, unit, and amount match" do assert @magic == @magic assert Magic.new(10, :magic_missile) == Magic.new("10", "magic_missile") assert Magic.new(1, :arcane) == Magic.new(10, :magic_missile) refute Magic.new(1, :arcane) == Magic.new(10.1, :magic_missile) end test "#== should be the same if the classes and amount match but the unit does not so they convert" do assert Magic.new(2, :magic_missile) == Magic.new("1", "ice") end test "#== compares against zero" do assert Magic.new(0, :fire) == 0 assert Magic.new(0, :magic_missile) == 0 assert Magic.new(0, :fire) == BigDecimal.new(0) assert Magic.new(0, :fire) == 0.00 refute @magic == 0 refute @magic == BigDecimal.new(0) end test "#> and #< should compare measurements" do assert Magic.new(10, :magic_missile) < Magic.new(20, :magic_missile) refute Magic.new(10, :magic_missile) > Magic.new(20, :magic_missile) end test "#> and #< should compare measurements of different units" do assert Magic.new(10, :magic_missile) < Magic.new(100, :ice) refute Magic.new(10, :magic_missile) > Magic.new(100, :ice) end test "#> and #< should compare against zero" do assert @magic > 0 assert @magic > BigDecimal.new(0) assert @magic > 0.00 assert Magic.new(-1, :arcane) < 0 refute @magic < 0 refute Magic.new(-1, :arcane) > 0 end test "#eql? should be the same if the classes and amount match, and unit is converted" do assert @magic == @magic assert Magic.new(10, :magic_missile) == Magic.new("10", "magic_missile") assert Magic.new(1, :arcane) == Magic.new(10, :magic_missile) refute Magic.new(1, :arcane) == Magic.new(10.1, :magic_missile) end end