require 'jumpstart' # ---------------------- # Server settings: # # Change the server host/port to bind rack to. # 'server' can be any Rack-supported server, e.g. # Mongrel, Thin, WEBrick # Frank.server.handler = "mongrel" Frank.server.hostname = "0.0.0.0" Frank.server.port = "3601" # ---------------------- # Static folder: # # All files in this folder will be served up # directly, without interpretation # Frank.static_folder = "static" # ---------------------- # Dynamic folder: # # Frank will try to interpret any of the files # in this folder based on their extension # Frank.dynamic_folder = "dynamic" # ---------------------- # Layouts folder: # # Frank will look for layouts in this folder # the default layout is `default' # it respects nested layouts that correspond to nested # folders in the `dynamic_folder' # for example: a template: `dynamic_folder/blog/a-blog-post.haml' # would look for a layout: `layouts/blog/default.haml' # and if not found use the default: `layouts/default.haml' # # Frank also supports defining layouts on an # individual template basis using meta data # you can do this by defining a meta field `layout: my_layout.haml' # Frank.layouts_folder = "layouts" # ---------------------- # Export settings: # # Projects will be exported to default to the following directory # Frank.export.path = "exported" # ---------------------- # Publish settings: # # Frank can publish your exported project to # a server. All you have to do is tell Frank what host, path, and username. # If you have ssh keys setup there is no need for a password. # Just uncomment the Publish settings below and # make the appropriate changes. # # Frank.publish.host = "example.com" # Frank.publish.path = "/www" # Frank.publish.username = 'me' # Frank.publish.password = 'secret' # Frank.publish.port = 22 # # ---------------------- # Sass Options: # Frank.sass_options = { :load_paths => [ File.join(File.dirname(__FILE__), 'dynamic/css') ] } Frank.sass_options = Compass.sass_engine_options # ---------------------- # Initializers: # # Add any other project setup code, or requires here # ....