# frozen_string_literal: true module Temple # An engine is simply a chain of compilers (that often includes a parser, # some filters and a generator). # # class MyEngine < Temple::Engine # # First run MyParser, passing the :strict option # use MyParser, :strict # # # Then a custom filter # use MyFilter # # # Then some general optimizations filters # filter :MultiFlattener # filter :StaticMerger # filter :DynamicInliner # # # Finally the generator # generator :ArrayBuffer, :buffer # end # # class SpecialEngine < MyEngine # append MyCodeOptimizer # before :ArrayBuffer, Temple::Filters::Validator # replace :ArrayBuffer, Temple::Generators::RailsOutputBuffer # end # # engine = MyEngine.new(strict: "For MyParser") # engine.call(something) # # @api public class Engine include Mixins::Options include Mixins::EngineDSL extend Mixins::EngineDSL define_options :file, :streaming, :buffer, :save_buffer attr_reader :chain def self.chain @chain ||= superclass.respond_to?(:chain) ? superclass.chain.dup : [] end def initialize(opts = {}) super @chain = self.class.chain.dup end def call(input) call_chain.inject(input) {|m, e| e.call(m) } end protected def chain_modified! @call_chain = nil end def call_chain @call_chain ||= @chain.map do |name, constructor| f = constructor.call(self) raise "Constructor #{name} must return callable object" if f && !f.respond_to?(:call) f end.compact end end end