require 'mittsu/math' module Mittsu class Box3 attr_accessor :min, :max def initialize(min = nil, max = nil) @min = min || Mittsu::Vector3.new(Float::INFINITY, Float::INFINITY, Float::INFINITY) @max = max || Mittsu::Vector3.new(-Float::INFINITY, -Float::INFINITY, -Float::INFINITY) end def set(min, max) @min.copy(min) @max.copy(max) self end def set_from_points(points) self.make_empty points.each do |point| self.expand_by_point(point) end self end def set_from_center_and_size(center, size) halfSize = size.clone.multiply_scalar(0.5) @min.copy(center).sub(halfSize) @max.copy(center).add(halfSize) self end def set_from_object(object) # Computes the world-axis-aligned bounding box of an object (including its children), # accounting for both the object's, and childrens', world transforms v1 = Mittsu::Vector3.new scope = self object.update_matrix_world(true) self.make_empty object.traverse do |node| geometry = node.geometry if geometry != nil if geometry instanceof Mittsu::Geometry vertices = geometry.vertices vertices.each do |vertex| v1.copy(vertex) v1.apply_matrix4(node.matrixWorld) scope.expand_by_point(v1) end elsif geometry instanceof Mittsu::BufferGeometry && geometry.attributes['position'] != nil positions = geometry.attributes['position'].array positions.each_slice(3) do |postition| v1.set(position[0], position[1], position[2]) v1.apply_matrix4(node.matrixWorld) scope.expand_by_point(v1) end end end end return self end def copy(box) @min.copy(box.min) @max.copy(box.max) self end def make_empty @min.x = @min.y = @min.z = Float::INFINITY @max.x = @max.y = @max.z = -Float::INFINITY self end def empty? # self is a more robust check for empty than (volume <= 0) because volume can get positive with two negative axes (@max.x < @min.x) || (@max.y < @min.y) || (@max.z < @min.z) end def center(target = Mittsu::Vector3.new) target.add_vectors(@min, @max).multiply_scalar(0.5) end def size(target = Mittsu::Vector3.new) target.sub_vectors(@max, @min) end def expand_by_point(point) @min.min(point) @max.max(point) self end def expand_by_vector(vector) @min.sub(vector) @max.add(vector) self end def expand_by_scalar(scalar) @min.add_scalar(-scalar) @max.add_scalar(scalar) self end def contains_point?(point) !(point.x < @min.x || point.x > @max.x || point.y < @min.y || point.y > @max.y || point.z < @min.z || point.z > @max.z) end def contains_box?(box) ((@min.x <= box.min.x) && (box.max.x <= @max.x) && (@min.y <= box.min.y) && (box.max.y <= @max.y) && (@min.z <= box.min.z) && (box.max.z <= @max.z)) end def parameter(point, target = nil) # This can potentially have a divide by zero if the box # has a size dimension of 0. result = target || Mittsu::Vector3.new result.set( (point.x - @min.x) / (@max.x - @min.x), (point.y - @min.y) / (@max.y - @min.y), (point.z - @min.z) / (@max.z - @min.z) ) end def intersection_box?(box) # using 6 splitting planes to rule out intersections. !(box.max.x < @min.x || box.min.x > @max.x || box.max.y < @min.y || box.min.y > @max.y || box.max.z < @min.z || box.min.z > @max.z) end def clamp_point(point, target = Mittsu::Vector3.new) target.copy(point).clamp(@min, @max) end def distance_to_point(point, target = Mittsu::Vector3.new) target.copy(point).clamp(@min, @max).sub(point).length end def bounding_sphere(target = Mittsu::Sphere.new) target.center = self.center target.radius = self.size().length * 0.5 target end def intersect(box) @min.max(box.min) @max.min(box.max) self end def union(box) @min.min(box.min) @max.max(box.max) self end def apply_matrix4(matrix) points = [ # NOTE: I am using a binary pattern to specify all 2^3 combinations below Mittsu::Vector3.new(@min.x, @min.y, @min.z).apply_matrix4(matrix), # 000 Mittsu::Vector3.new(@min.x, @min.y, @max.z).apply_matrix4(matrix), # 001 Mittsu::Vector3.new(@min.x, @max.y, @min.z).apply_matrix4(matrix), # 010 Mittsu::Vector3.new(@min.x, @max.y, @max.z).apply_matrix4(matrix), # 011 Mittsu::Vector3.new(@max.x, @min.y, @min.z).apply_matrix4(matrix), # 100 Mittsu::Vector3.new(@max.x, @min.y, @max.z).apply_matrix4(matrix), # 101 Mittsu::Vector3.new(@max.x, @max.y, @min.z).apply_matrix4(matrix), # 110 Mittsu::Vector3.new(@max.x, @max.y, @max.z).apply_matrix4(matrix) # 111 ] self.make_empty self.set_from_points(points) self end def translate(offset) @min.add(offset) @max.add(offset) self end def ==(box) box.min == @min && box.max == @max end def clone Mittsu::Box3.new.copy(self) end end end