=begin #EVE Swagger Interface #An OpenAPI for EVE Online OpenAPI spec version: 0.5.0 Generated by: https://github.com/swagger-api/swagger-codegen.git =end require 'date' module ESIClient # 200 ok object class GetIncursions200Ok # The constellation id in which this incursion takes place attr_accessor :constellation_id # The attacking faction's id attr_accessor :faction_id # Whether the final encounter has boss or not attr_accessor :has_boss # A list of infested solar system ids that are a part of this incursion attr_accessor :infested_solar_systems # Influence of this incursion as a float from 0 to 1 attr_accessor :influence # Staging solar system for this incursion attr_accessor :staging_solar_system_id # The state of this incursion attr_accessor :state # The type of this incursion attr_accessor :type class EnumAttributeValidator attr_reader :datatype attr_reader :allowable_values def initialize(datatype, allowable_values) @allowable_values = allowable_values.map do |value| case datatype.to_s when /Integer/i value.to_i when /Float/i value.to_f else value end end end def valid?(value) !value || allowable_values.include?(value) end end # Attribute mapping from ruby-style variable name to JSON key. def self.attribute_map { :'constellation_id' => :'constellation_id', :'faction_id' => :'faction_id', :'has_boss' => :'has_boss', :'infested_solar_systems' => :'infested_solar_systems', :'influence' => :'influence', :'staging_solar_system_id' => :'staging_solar_system_id', :'state' => :'state', :'type' => :'type' } end # Attribute type mapping. def self.swagger_types { :'constellation_id' => :'Integer', :'faction_id' => :'Integer', :'has_boss' => :'BOOLEAN', :'infested_solar_systems' => :'Array', :'influence' => :'Float', :'staging_solar_system_id' => :'Integer', :'state' => :'String', :'type' => :'String' } end # Initializes the object # @param [Hash] attributes Model attributes in the form of hash def initialize(attributes = {}) return unless attributes.is_a?(Hash) # convert string to symbol for hash key attributes = attributes.each_with_object({}){|(k,v), h| h[k.to_sym] = v} if attributes.has_key?(:'constellation_id') self.constellation_id = attributes[:'constellation_id'] end if attributes.has_key?(:'faction_id') self.faction_id = attributes[:'faction_id'] end if attributes.has_key?(:'has_boss') self.has_boss = attributes[:'has_boss'] end if attributes.has_key?(:'infested_solar_systems') if (value = attributes[:'infested_solar_systems']).is_a?(Array) self.infested_solar_systems = value end end if attributes.has_key?(:'influence') self.influence = attributes[:'influence'] end if attributes.has_key?(:'staging_solar_system_id') self.staging_solar_system_id = attributes[:'staging_solar_system_id'] end if attributes.has_key?(:'state') self.state = attributes[:'state'] end if attributes.has_key?(:'type') self.type = attributes[:'type'] end end # Show invalid properties with the reasons. Usually used together with valid? # @return Array for valid properies with the reasons def list_invalid_properties invalid_properties = Array.new if @constellation_id.nil? invalid_properties.push("invalid value for 'constellation_id', constellation_id cannot be nil.") end if @faction_id.nil? invalid_properties.push("invalid value for 'faction_id', faction_id cannot be nil.") end if @has_boss.nil? invalid_properties.push("invalid value for 'has_boss', has_boss cannot be nil.") end if @infested_solar_systems.nil? invalid_properties.push("invalid value for 'infested_solar_systems', infested_solar_systems cannot be nil.") end if @influence.nil? invalid_properties.push("invalid value for 'influence', influence cannot be nil.") end if @staging_solar_system_id.nil? invalid_properties.push("invalid value for 'staging_solar_system_id', staging_solar_system_id cannot be nil.") end if @state.nil? invalid_properties.push("invalid value for 'state', state cannot be nil.") end if @type.nil? invalid_properties.push("invalid value for 'type', type cannot be nil.") end return invalid_properties end # Check to see if the all the properties in the model are valid # @return true if the model is valid def valid? return false if @constellation_id.nil? return false if @faction_id.nil? return false if @has_boss.nil? return false if @infested_solar_systems.nil? return false if @influence.nil? return false if @staging_solar_system_id.nil? return false if @state.nil? state_validator = EnumAttributeValidator.new('String', ["withdrawing", "mobilizing", "established"]) return false unless state_validator.valid?(@state) return false if @type.nil? return true end # Custom attribute writer method checking allowed values (enum). # @param [Object] state Object to be assigned def state=(state) validator = EnumAttributeValidator.new('String', ["withdrawing", "mobilizing", "established"]) unless validator.valid?(state) fail ArgumentError, "invalid value for 'state', must be one of #{validator.allowable_values}." end @state = state end # Checks equality by comparing each attribute. # @param [Object] Object to be compared def ==(o) return true if self.equal?(o) self.class == o.class && constellation_id == o.constellation_id && faction_id == o.faction_id && has_boss == o.has_boss && infested_solar_systems == o.infested_solar_systems && influence == o.influence && staging_solar_system_id == o.staging_solar_system_id && state == o.state && type == o.type end # @see the `==` method # @param [Object] Object to be compared def eql?(o) self == o end # Calculates hash code according to all attributes. # @return [Fixnum] Hash code def hash [constellation_id, faction_id, has_boss, infested_solar_systems, influence, staging_solar_system_id, state, type].hash end # Builds the object from hash # @param [Hash] attributes Model attributes in the form of hash # @return [Object] Returns the model itself def build_from_hash(attributes) return nil unless attributes.is_a?(Hash) self.class.swagger_types.each_pair do |key, type| if type =~ /\AArray<(.*)>/i # check to ensure the input is an array given that the the attribute # is documented as an array but the input is not if attributes[self.class.attribute_map[key]].is_a?(Array) self.send("#{key}=", attributes[self.class.attribute_map[key]].map{ |v| _deserialize($1, v) } ) end elsif !attributes[self.class.attribute_map[key]].nil? self.send("#{key}=", _deserialize(type, attributes[self.class.attribute_map[key]])) end # or else data not found in attributes(hash), not an issue as the data can be optional end self end # Deserializes the data based on type # @param string type Data type # @param string value Value to be deserialized # @return [Object] Deserialized data def _deserialize(type, value) case type.to_sym when :DateTime DateTime.parse(value) when :Date Date.parse(value) when :String value.to_s when :Integer value.to_i when :Float value.to_f when :BOOLEAN if value.to_s =~ /\A(true|t|yes|y|1)\z/i true else false end when :Object # generic object (usually a Hash), return directly value when /\AArray<(?.+)>\z/ inner_type = Regexp.last_match[:inner_type] value.map { |v| _deserialize(inner_type, v) } when /\AHash<(?.+?), (?.+)>\z/ k_type = Regexp.last_match[:k_type] v_type = Regexp.last_match[:v_type] {}.tap do |hash| value.each do |k, v| hash[_deserialize(k_type, k)] = _deserialize(v_type, v) end end else # model temp_model = ESIClient.const_get(type).new temp_model.build_from_hash(value) end end # Returns the string representation of the object # @return [String] String presentation of the object def to_s to_hash.to_s end # to_body is an alias to to_hash (backward compatibility) # @return [Hash] Returns the object in the form of hash def to_body to_hash end # Returns the object in the form of hash # @return [Hash] Returns the object in the form of hash def to_hash hash = {} self.class.attribute_map.each_pair do |attr, param| value = self.send(attr) next if value.nil? hash[param] = _to_hash(value) end hash end # Outputs non-array value in the form of hash # For object, use to_hash. Otherwise, just return the value # @param [Object] value Any valid value # @return [Hash] Returns the value in the form of hash def _to_hash(value) if value.is_a?(Array) value.compact.map{ |v| _to_hash(v) } elsif value.is_a?(Hash) {}.tap do |hash| value.each { |k, v| hash[k] = _to_hash(v) } end elsif value.respond_to? :to_hash value.to_hash else value end end end end